Showing posts with label netherrealm. Show all posts
Showing posts with label netherrealm. Show all posts

Wednesday, May 18, 2011

Mk 2011 info: Scorpion


HANZO HASASHI was once a member of the Japanese Shirai Ryu ninja clan. Given the name SCORPION for his blindingly fast and deadly fighting skill, his life was blessed with glorious kombat in the name of his Grand Master. But when he, his family and his clan were brutally exterminated by Sub-Zero and the Lin Kuei, Scorpion's existence became eternal torment. Resurrected by the malevolent necromancer Quan Chi, he entered the Mortal Kombat tournament to slay Sub-Zero and avenge the murders of his kin.


Signature Moves

Bloody Spear: Sending out a rope with a tipped Kunai at the end, it impales itself into the victim's chest, allowing Scorpion to pull him or her through the air towards him for a free hit, as well as cause a small bit of damage. This move often follows the words, "GET OVER HERE!" or "COME HERE!" (In Shaolin Monks, he —albeit rarely— says profane versions of both phrases). This is Scorpion's famous signature move. In Shaolin Monks, the move could be upgraded so as to be used a whip-like weapon. It was originally believed that Scorpion's spear was actually a snake-like creature spawned from the palm of his hand when really it was a simple kunai, and it was thrown from his belt as seen in newer games such as Deadly Alliance and Deception (or in the case of MKvsDCU launched from a small device on the underside of his gauntlet) it is not the snake-like picture as depicted elsewhere. In MK 2011 it comes in the form of a chain.
* The enhanced version is called Flame Spear. Scorpion launches two spears at the same time, both covered in hellfire.

Hellfire Punch: Teleporting behind his opponent he connects with a punch called the Teleport Attack in Deception and Unchained; Scorpion gained this attack as a kick instead of a punch, however he regained this attack as a punch in Armageddon, whilst the kick form of this attack is given to Chameleon. In Shaolin Monks, the move could be upgraded so as to leave behind a burst of fire when he vanishes. He can also perform it in the air. Also he has a variation without teleport, going forward to the opponent instead of attacking them in their back.
* The enhanced version is called Flameport. Scorpion adds a flaming uppercut after he hits the opponent.

Leg Takedown: Scorpion trips his opponent with a leg scissor takedown.
* The enhanced version is called Takeout. It does more damage and grabs the opponent's legs faster.

Air Throw: Scorpion throws his opponent to the ground while in the air.

Hellfire: Scorpion summons the fires of Hell to burn his opponent from underneath.
* The enhanced version is called Demon Fire and covers a wider area.

Flaming Backflip Kick: Scorpion performs a backflip kick followed by a trail of fire. In MK 2011 this move came back as part of one of his combos.

Inner Flames: Scorpion creates flames of hellfire all around his body that damages anyone who comes intro direct contact with him, even during a special move.

X-Ray Move - Scorpion Sting: Scorpion teleports underneath some flames and re-appears behind his opponent, punching them in the groin before throwing a brutal punch to the opponent and breaking their skull, causing them to fall over. He then walks over and stomps on their chest damaging their ribs and heart.


Fatalities

Toasty!: Scorpion's signature fatality. Scorpion takes off his mask, revealing a skull face, and breathes fire at his opponent, burning them alive and causing them to explode (usually resulting in Dan Forden saying "Toasty!"; in Mortal Kombat 4 Forden will say "Toasty! 3D!" owing to it being transferred to a new graphic dimension). In MK 2011, the opponent screams in horror as their skin burns off.
* In MK 2011, this fatality is unlocked via a preorder code. Scorpion can use this in any costume.

Split Decision: Scorpion unsheathes his sword and slices his opponent's torso. He then cuts his opponent's throat and delivers a powerful kick which sends their torso and head off their body. As the head comes falling down, he slices it vertically in half. This is similar to his Spear Slice fatality in MKII.

Nether Gates: Scorpion takes out his spear and stabs his opponent in the chest, then wraps it around the opponent's neck. He then opens up a portal leading to the Netherrealm behind them. He kicks them in it. Afterwards, a portal opens up above him. His opponent falls out of it, their skin melted off and hanging by Scorpion's spear.

Babality: Scorpion shouts (in a high pitched voice) "GET OVER HERE!" and uses the spear, which causes him to fly with it before landing. He then cries and throws a tantrum.

Sunday, May 15, 2011

MK 2011 info: Quan Chi


The Netherrealm has produced many vile beings, but none rival the Arch-Sorcerer QUAN CHI. In lieu of Netherrealm demons, he prefers to resurrect deceased warriors for use in his sinister plans. Foremost among them is the tortured Shirai Ryu ninja Scorpion, who is QUAN CHI'S personal assassin. QUAN CHI is building an army of such specters--the purpose of which has yet to be revealed. Another mystery is the sorcerer's involvement in the Mortal Kombat tournament. The Netherrealm has no stake in its outcome, which leads some observers to question his presence...


Signature Moves

Green Flaming Skull: Quan Chi fires a skull of green magical energy at his opponent. This is called Skull Ball in MK 2011.
* The enhanced version is called Skull Chomp and it knocks the opponent farther back, aswell as increase the damage.

Tele Stomp: Quan Chi teleports high, disappearing on the game's camera, and reappears above the opponent, stomping him numerous times.
* The enhanced version is called Sky Stomp and has Quan Chi stomp two additional times on the opponent's chest before kicking them away.

Trance: Quan Chi hypnotizes his opponent with his mystical powers, thus causing them to fall under Quan Chi's control, and making the foe walk towards him, then giving Quan Chi an opportunity for a free hit.
* The enhanced version is called Mesmerize. The opponent's super meter will deplete while under the spell.

Ground Burst: A move where Quan Chi points at the ground causing a light to summon from the floor, also causing only minor damage, and a small knock-back. There are also a close, medium, and far version of the move.
* The enhanced versions are called Ground Blast. A laser beam comes down on the burst, this is unblockable.

Skeletal Boost: Quan Chi summons a skeletal hand that either boosts his damage or regenerates health until he gets hit. Until the effect wears or is removed, Quan Chi cannot use the move again.
* The enhanced version is called Skeletal Buff which adds both buffs to Quan Chi.

X-Ray Move - Amulet Assault: Quan Chi takes the Amulet from his belt, and fires a burst of energy into his opponents face, mesmerizing them. He then tosses his opponent a skull and forces them to hit themselves in the head with it causing damage to the skull, then makes them snap their own neck.


Fatalities

Leg Beatdown: Quan Chi's signature Fatality, he rips off one of his opponent's legs and beats the helpless victim with the torn limb to death. In MK 2011, Quan Chi beats the opponent´s head twice, causing it to explode, before proceeding to beat the rest of the body with the victim´s leg.

On Your Knees: Quan Chi summons a green broadsword and does a quick spin, chopping off his opponent's legs. The opponent is still standing up on their stumps. Quan Chi then slices off the opponent's head, but he catches it as it falls down and holds it up in victory.

Babality: Quan Chi opens a portal and summons a skull which falls down and hits him on the head, causing him to cry.

Saturday, May 14, 2011

MK 2011 info: Noob Saibot


NOOB SAIBOT'S origins are unknown, but he is likely a revenant: a fallen warrior resurrected by the Netherrealm sorcerer Quan Chi to fulfill a dark objective. NOOB has been assigned to aid Shao Kahn in his acquisition of Earthrealm. A faithful servant and a recent addition to the Brotherhood of Shadow, he will obey his master, Quan Chi, and complete his mission. But he is biding his time. NOOB SAIBOT has a dark objective of his own.


Signature moves

Disabler: Noob sends out a ghostly fireball which disables the opponent's moves and blocks for free hits. This move was renamed Ghostball in MK 2011.
* The enhanced version is called Spirit Ball and will also confuse the opponent.

Teleport Slam: Disappearing, then reappearing behind his opponent, Noob grabs them and slams them on the ground. This move is also called Teleport Grab.
* The enhanced version is called Teleport Smash and has Noob drag the opponent through the ground two additional times via portal.

Shadow Slide: In a nod to his Lin Kuei Slide before his transformation, Noob sends his shadow out in a slide which trips the opponent.
* The enhanced version is called Saibot Slide and makes the opponent completely flip over the shadow onto their back.

Black Hole: Noob Saibot shoots a dark portal into the air which lands on the ground behind the enemy. It can also appear in front or landing right on the enemy. Should the enemy fall or be knocked into the portal, they will fall from the sky directly above Noob and receive damage from the drop.
* The enhanced versions are all called Darkness. The black hole will fall faster, and will drop the opponent head first into the ground.

Shadow Charge: Noob Saibot sends one of his shadow clones to tackle his foe.
* The enhanced version is called Saibot Charge and will have the shadow punch the opponent in the face before disintegrating.

Shadow Upknee: Noob Saibot launches his shadow clone in the air, which kicks the opponent away from him.
* The enhanced version is called Saibot Upknee. It is slightly more damaging, and sends the opponent further back.

X-Ray Move - Together Again: Noob Saibot first calls his shadow to appear from behind his opponent and grab them. Noob then punches the foe in the face, breaking the whole skull, the shadow then breaks their spine, heart and ribs by kneeing them in the lower back. Noob then kicks the opponent in the stomach, causing them to vomit on his leg.


Fatalities

Make a Wish: Noob summons his shadow clone and each one grabs one of the opponent's legs. Then they start pulling until the opponent is completely ripped in half.

As One: Noob creates a portal below the opponent, and a shadow clone comes out grabbing his/her torso. When the opponent's legs are through the portal, Noob closes it, crushing the midsection, and leaving the victim crawling on the floor bleeding to death.

Babality: Noob Saibot summons a portal, but gets sucked up, and ends up summoning a portal below himself as well. Noob Saibot is then caught in an infinite loop where he keeps falling through both portals in a comical fashion.

Wednesday, April 7, 2010

MK vs DCU info #3: Scorpion


Scorpion was once a member of the Shirai Ryu ninja clan before he was slain by the elder Sub-Zero. Resurrected by the sorcerer Quan Chi, he entered the Mortal Kombat tournament and killed Sub-Zero to avenge the murders of his family and clan. But Sub-Zero's younger brother assumed his name and donned the familiar blue assassin's garb. Though he remains Quan Chi's enforcer, Scorpion will not rest until this Sub-Zero has been slain as well.

Signature Moves

Bloody Spear:
Sending out a rope with a tipped Kunai at the end, it impales itself into the victim's chest, allowing Scorpion to pull him or her through the air towards him for a free hit, as well as cause a small bit of damage. This move often follows the words, "GET OVER HERE!" or "COME HERE!". It was originally believed that Scorpion's spear was actually a snake-like creature spawned from the palm of his hand when really it was a simple kunai, and it was thrown from his belt.

Hellfire Punch:
Teleporting behind his opponent he connects with a punch called the Teleport Attack. It was later upgraded so as to leave behind a burst of fire when he vanishes.

Leg Takedown: Scorpion
trips his opponent with a leg scissor takedown.

Hellfire: Scorpion
summons the fires of Hell to burn his opponent from underneath.

Self Immolate: Scorpion releases a blast of hellfire from his body.

Fatalities

Toasty: Scorpion's signature fatality. Scorpion takes off his mask, revealing a skull face, and breathes fire at his opponent, burning them alive and causing them to explode (usually resulting in Dan Forden squealing "Toasty!"; in Mortal Kombat 4 Forden will say "Toasty! 3D!" owing to it being transferred to a new graphic dimension).

Lava Pool: Scorpion manifests a pool of lava below him and descends into it whilst a second drags the opponent in as the victim is burned by the hellfire. Moments later, the body is thrown back out of the pit, now reduced to a skeleton.

Tuesday, December 18, 2007

MK info: Ashrah



ASHRAH

Appearances: MK: Deception/MK: Unchained, MK: Armageddon
Realm of Origin: Netherealm
Species: Demon
Alignment: Good
Fighting styles:
Chou Jaio (all games)
Ba Gua (MK:D)
Weapons: Kriss (all games)

Despite having the appearance of an elegant and humble woman, Ashrah is actually a demon from the Netherealm. She was once a member of Quan Chi's Brotherhood of Shadow, which worshipped the fallen Elder God Shinnok. Ashrah dresses completely in white and appears as a tall, mysterious woman. Her appearance is a blend between aristocracy and innocence. She made her first appearance in Mortal Kombat: Deception. Her occupation is that of a demon hunter. Ashrah's weapon of choice is her Kriss, which is believed to have been "blessed" or is of a "heavenly origin." The Kriss is blessed in such a way that every demon she kills with it causes her to become more human and less demon like. Through this, she can leave the Netherrealm.
One day, Ashrah refused to carry out one of Quan Chi's orders. In response, he sent her sister (a fellow member of the Brotherhood of Shadow) to kill her. While escaping her would-be assassin in the Netherealm, she found a holy sword known as a Kriss. As she learned how to wield the blade, slaying Netherealm demons with it, Ashrah began to recognize that the sword progressively cleansed her spirit of evil with each one she killed. She then resolved to liberate herself from her inherent malevolent nature by using the Kriss to eliminate the evil within her. What she didn't know, was that the blade was actually the "Datusha", a mystical vampire-slaying weapon that corrupts its wielder with the false belief that they are using it for a greater purpose in order to continue its genocide against the vampires and (apparently) other demons. She has allied herself with Shujinko and taught him demon slaying techniques in the past. At one time, she came into conflict with Ermac. Mistakenly considering him to be a demon, she attempted to kill him and lost. During the events of Mortal Kombat: Deception, she searched for Noob Saibot, whom she considers to be a powerful demon, as doing so would enable her to complete her ascension.
Ashrah's bio in Mortal Kombat: Armageddon explains that, after slaying a multitude of demons in the Netherealm, she transcended that plane of hell and emerged in an unfamiliar realm, surrounded by celestial beings of light. The celestial beings made her into their chosen warrior - the wielder of the Kriss who could purify the world, and would ascend into becoming "an angel of light", once she used the weapon to "consume the darkness". After submitting to their will, Ashrah was transported to Vaeternus to start slaying the vampire race, whom she saw as vile beings for their feeding the blood of their prey and spreading their corruption throughout the realms. Ashrah began her quest, slaying numerous vampires. However, she soon was encountered by Nitara, who was warned by her elders of this threat to her realm. Ashrah defeated Nitara but she managed to escape to Edenia, and Ashrah followed her to gain the power of Blaze in order to destroy Nitara and gain ascension.

Signature moves

Heavenly Light
Ashrah fires a white projectile that travels at a very short distance, which knocks the enemy far back on impact.
Lightning Blast
Ashrah fires a projectile into the air which crashes down on the opponent.
Spin Cycle
Ashrah spins in a circle which sends the opponent flying upon impact. Pressing the button repeatedly would allow her to spin longer.
Nature's Torpedo
Ashrah flies missile-like into the opponent while spinning which sends them across the screen. This move is similar to Raiden's Flying God move.

Saturday, December 1, 2007

MK info: Moloch


MOLOCH

Appearances: MK: Deadly Alliance, MK: Armageddon
Realm of Origin: Netherrealm
Species: Oni
Alignment: Evil
Fighting styles: Moloch (MK:A)
Weapons: Mystical Orb (all games)

The three-eyed Moloch is a massive, lumbering Oni who had originally come from the Netherrealm and made his debut in Mortal Kombat: Deadly Alliance carrying a massive orb and chain with it, as a non-playable character (excluding third-party devices). However, in Mortal Kombat: Armageddon, Moloch is a readily-playable character in the game. He has typical miniboss abilities such as great strength, devastating moves and a few weak spots to exploit for the typically more nimble but weaker opponent. In Deadly Alliance, Moloch is the sub-boss before both Shang Tsung and Quan Chi, and he has no fatality.
Moloch is the only known ally of his Oni counterpart, Drahmin. Unlike Drahmin however, distorted and consumed by rage as he may be, Moloch has most likely always been a demon from the Netherrealm. The sorcerer Quan Chi confronted Moloch and Drahmin with an offer to free them from the Netherrealm if they protected him from the ninja spectre Scorpion. It was no surprise to Moloch that Drahmin accepted the offer and so they smashed Scorpion whenever he came near Quan Chi. As the two oni were combatting Scorpion, Quan Chi escaped from the dark realm without them. Enraged, Moloch and Drahmin followed Quan Chi through the portal but were transported to a different location than the sorcerer.
The Oni encountered the cyborg Cyrax in Outworld but were forced to flee from his bombs. Eventually, they took refuge in a forest and fed on those who wandered too close to its borders. Li Mei came too close to the forest, but escaped through the trees. After that, they were enlisted by Shang Tsung and held in the basement of his palace as an insurance policy should Quan Chi turn on him. Eventually, Moloch and Drahmin were set free. Instead of confronting Quan Chi, they ironically protected him by defeating Scorpion and hurling him into the Soulnado.

Signature moves

Suction Breath
Moloch sucks in the opponent, then grabs him/her. (all games)
Ground Bash
Moloch smashes his chain ball down to the ground and shakes it. (all games)
Power Ball
Moloch smashes his chain ball down to the ground shooting out a white projectile. (all games)
Super Charge
Moloch howls, then charges toward the opponent. (MK:A)
Raging Oni
Moloch charges forward, knocking over the opponent. (all games)
Beast Lord
Moloch howls, healing him slightly. (all games)
Furious Howl
Moloch performs a wolf-like howl, healing him slightly. (MK:A
)

Friday, November 30, 2007

Mk info: Drahmin


DRAHMIN

Appearances: MK: Deadly Alliance/Tournament Edition, MK: Armageddon
Realm of Origin: Netherrealm (formerly from Outworld)
Species: Oni (formerly Human)
Alignment: Evil
Fighting styles:
Netherrealm (MK:DA)
Oni (MK:DA)
Hung Gar (MK:A)
Weapons: Iron Club (MK:DA, MK:A)

Drahmin made his debut in Mortal Kombat: Deadly Alliance as one of two Oni, demons of the 5th plane of the Netherealm. He wields an iron club mounted on his right arm. The mask he wears is an artifact called the Face of Kun-Lo. Wearing it allows him to control his rage and fight with his disciplined Netherealm style. Removing it causes him to go into Oni style where he loses his focus and attacks with murderous insanity.
Drahmin was not always a demon. Centuries ago, he was a cruel human warlord in Outworld. For his crimes, he was exiled to the Netherealm where his body and soul were to be tortured for all eternity. As the years dragged on, he fell further and further into insanity until his humanity was lost altogether. He eventually accepted his fate and submitted to the power of the Netherealm. He re-emerged from the Netherrealm depths as Drahmin: the Oni Tormentor.
Together with Moloch, Drahmin roamed the 5th plane of the Netherealm in search of damned souls to torment. After many centuries, the two demons came upon a battling Scorpion and Quan Chi. Quan Chi, sorely pressed by Scorpion, pleaded for aid from the Oni. Drahmin and Moloch intervened and drove off Scorpion. Demanding payment for their services, Quan Chi agreed to liberate them from Netherealm. The Oni then led the sorcerer to an ancient structure rumoured to be a gateway to other realms.
Quan Chi studied the ruins and discovered that it was a dormant portal that could be used with Shinnok's amulet, now in his possession. Suddenly, Scorpion attacked again and Quan Chi took advantage of the distraction to activate the portal and escape from the Netherrealm. The portal had not yet closed before all four managed to pass through. The two Oni found themselves in Outworld with Scorpion and Quan Chi nowhere to be seen.
Now free, Drahmin and Moloch began searching for Quan Chi. They scoured the wastelands and killed all they encountered. Before their encounter with Shang Tsung, they encountered the cyborg Cyrax and Li Mei. Both managed to escape the Oni's clutches. Shang Tsung found the pair after he and Quan Chi had formed the Deadly Alliance. He employed them as a safeguard measure against any treachery from his partner. He kept the Oni hidden beneath his palace and paid the Oni with both mortals to feed upon and the promise of revenge against Quan Chi.
While waiting for their opportunity, the Oni once again encountered Scorpion. The demons overcame the ninja spectre and, knowing that they themselves cannot devour the spectre, they instead disposed of him by throwing him into the Soulnado.

Signature moves

Ball-O-Flies
Drahmin gathers the flies around his body and throws them in the opponent's direction, damaging him/her. (all games)
Propeller Clock
Drahmin swings his club like a clock, knocking the opponent face down. (all games)
Super/Rising Uppercut
Drahmin uppercuts the opponent with his club. (all games)
Ground Smash
Drahmin smashes the ground with his club, creating a slight shockwave. (all games)

Friday, November 23, 2007

Mk info: Sareena



SAREENA

Appearances: Mythologies: Sub-Zero, MK: Tournament Edition, MK: Armageddon
Realm of Origin: Netherealm
Species: Demon
Alignment: Good
Fighting styles:
Tae Kwon Do (MK:TE)
Yuan Yang (MK:TE)
Ba Shan Fan (MK:A)
Weapons:
Kama (MKM:SZ)
Sai (MK:TE)
Demon Fang (MK:A)

Sareena is a demon who first appeared in Mortal Kombat Mythologies: Sub-Zero as a non-playable boss character. She was first playable in Mortal Kombat: Tournament Edition for the Game Boy Advance and later in Mortal Kombat: Armageddon. She is from the Netherealm and a former assassin for Quan Chi but turned against him. Her young and beautiful appearance hides her true form of a hideous demon. In the past, she required Quan Chi's magic to sustain her human form, but since recently escaping the Netherealm, she has managed to find a way to remain beautiful without him. She is now a force of good with an alliance to Sub-Zero and the new Lin Kuei, however she remains wary of her natural demonic nature.
In Mortal Kombat Mythologies: Sub-Zero Sareena and her two partners, Kia and Jataaka, were sent by Quan Chi to kill the elder Sub-Zero before he reached Quan Chi. They were defeated, but Sub-Zero strangely spared Sareena's life. Later, as Sub-Zero battled Quan Chi, Sareena suddenly appeared and helped him to defeat the sorcerer. After expressing her desire to escape the Netherealm with him, she is shot in the back with a bolt of energy by Shinnok. She collapses into an enraged Sub-Zero's arms and appears to die. She was unaware about Sub-Zero's rebirth as Noob Saibot.
It is later revealed in Mortal Kombat: Tournament Edition, that Sareena was not killed by Shinnok's attack, but rather, her human form was destroyed. Her essence was then banished to the 5th Plane of the Netherealm as punishment for her betrayal, where she would suffer for years. After years of being trapped, Sareena discovered the portal Quan Chi and Scorpion used to escape the Netherealm shortly before Mortal Kombat: Deadly Alliance. She went through the portal and is transported to Outworld where she later discovered a way to restore her human form without Quan Chi's magic by absorbing the energy of the realm.
Shortly after regaining her human form, Sareena encountered the younger brother of the Sub-Zero she met years before. Feeling that he owed her for helping his brother, Sub-Zero granted her sanctuary with the Lin Kuei back on Earthrealm. In gratitude, Sareena pledged her loyalty to the clan, swearing to help defend it from its enemies.

Signature moves

Fire Skull
Sareena fires a skull engulfed in flames. This attack is borrowed from Quan Chi. (MK:TE)
Split Kick
Sareena does a forward flip, kicking the opponent in the process. (MK:TE)
Skull Bash
Sareena thrusts forward extremely fast, smashing her opponent in the head. (MK:A)
5-Star Kick
Sareena thrusts forward with her leg extended and if she makes contact, she will kick the opponent 5 times before they fall back. (MK:A)
Gut Buster

Sareena charges her fist, then shoots forward with a powerful punch that knocks her opponent back. (MK:A)
Throwing Knife


Sareena throws a large knife at her opponent. According to Ed Boon, this is possibly the fastest projectile in the Mortal Kombat series. (MK:A)

Wednesday, November 21, 2007

MK info: Quan Chi



QUAN CHI

Appearances: Mythologies: Sub-Zero, Mortal Kombat 4/MK Gold, MK: Deadly Alliance/ MK: Tournament Edition, MK: Shaolin Monks, MK: Armageddon
Realm of Origin: Netherealm
Species: Demon
Alignment: Evil
Fighting styles
Tang Soo Do (MK:DA, MK:D)
Escrima (MK:DA, MK:D, MK:A)
Weapons
Spiked Mace (MK4, MKG)
Broadswords (MK:DA, MK:D, MK:A)

Quan Chi became the most powerful sorcerer and necromancer in the Netherealm and a primary villain in the Mortal Kombat series. Quan Chi combines both cunning and brute force in his never ending plots to overtake not only Earthrealm, but all of reality. He is an opportunist and will ally himself with anyone who can help him further his own goals. He is notable in particular for his ruthlessness and pragmatism. His manipulating and deceptive nature has earned him several enemies, including Sub-Zero and most notably, the ninja spectre Scorpion, due to the fact that he destroyed Scorpion's entire family and clan. He previously formed a strong alliance with Shang Tsung and defeated earthrealm warrior Liu Kang.
Details of Quan Chi's past are unknown, except that he was once an Oni from the Netherrealm, who transformed when he learned sorcery. While in the Netherealm, he came upon Shinnok, who was under torment from the realm's then-ruler, Lucifer. In exchange for power, and a place at Shinnok's side, he assisted the fallen Elder God in overthrowing his tormentor and helping him ascend to become the new ruler of the Netherealm. Their victory achieved, Shinnok honored his word and imbued Quan Chi with incredible power, making him arch-sorcerer of the Netherealm.
Two years before the upcoming Mortal Kombat tournament, the sorcerer proposed a deal with the Lin Kuei - he would destroy their rival clan, the Shirai Ryu, in exchange for the assistance of one of their warriors. Quan Chi convinced the elder Sub-Zero to retrieve the amulet for him. Sub-Zero did as instructed (and killed Hanzo Hasashi in cold blood), unaware of Quan Chi's motives. Once the Lin Kuei warrior acquired the amulet, Quan Chi claimed it, and explained its origins before leaving to give the amulet back to Shinnok. Unknown to the fallen Elder God however, Quan Chi had replaced the amulet with a useless imitation, and kept the real one for himself. Shortly afterwards, Sub-Zero, who had been ordered to reclaim the amulet by Raiden, confronted Quan Chi, and defeated him temporarily with assistance from Sareena. Quan Chi would spend the following years assisting Shinnok in preparation for his forthcoming assault, as well heading the cult of the Brotherhood of Shadow.

Signature moves
Skull Toss
Quan Chi fires a skull of green magical energy at his opponent. (all games)
Heel Slide
Quan Chi slides and kicks his opponent from below. (all games)
Magnet Force / Weapon Steal
Quan Chi disables his opponent's weapon for the remainder of the match. (MK4, MKG, MK:A)
Body Stomp
Quan Chi disappears through the floor, off the game's camera, and reappears above the opponent, stomping him numerous times. (MK4, MKG, MK:A)

Tuesday, October 23, 2007

MK info: Noob Saibot (elder Sub-Zero)



NOOB SAIBOT

Appearances
As Classic Sub-Zero: MK Mythologies: Sub-Zero, Mortal Kombat, MK: Shaolin Monks (flashbacks), Ultimate Mortal Kombat 3/MK Trilogy (as both Noob Saibot and Classic Sub-Zero)
As Noob Saibot: Mortal Kombat II, Mortal Kombat 3/UMK 3/MK Trilogy, Mortal Kombat 4/Gold, MK: Tournament Edition, MK: Deception/MK: Unchained (as Noob-Smoke), MK: Shaolin Monks, MK: Armageddon
Realm of Origin: Earthrealm (reborn in Netherealm)
Species: Wraith (formerly Cryomancer)
Alignment: Evil (formerly Neutral as the original Sub-Zero)
Fighting styles
Hapkido (MK:TE)
Pi Gua (MK:TE)
Monkey (MK:D, MK:A)
Weapons:
Scythe (MK4, MKG)
Ninja Sword (MK:TE)
Troll Hammer (MK:A)

In the Mortal Kombat universe, Noob Saibot is a wraith from the Netherealm, who was the original Sub-Zero and older brother to the current Sub-Zero. He was killed by Scorpion in the first tournament, in revenge for killing him in cold blood. A heartless, cold-blooded assassin, Noob Saibot had to earn his place in the Netherealm and became a deadly force to be reckoned with. In the ending of Mortal Kombat: Deception, it is shown that he is willing to kill even his own brother. Again, as seen in Deception, he has partnered with his brother's old ally, Smoke.
Like his name, clothes, and powers suggested, Sub-Zero's character was icy and distant. In all aspects, he was a cold-blooded killer with an utmost dedication to the principles of his clan, and to whoever had paid him to kill. Although essentially neutral, his soul possessed an evil taint brought about by his years as a remorseless killer.
The elder Sub-Zero made his first chronological appearance in Mortal Kombat Mythologies: Sub-Zero when the sorcerer Quan Chi hired the Lin Kuei to find an ancient amulet, and he was sent to find the map leading to its location. He did not know that Quan Chi had hired a Japanese ninja, Hanzo Hasashi, for the same task in case Sub-Zero failed. Hasashi and Sub-Zero encountered each other in the map room, where Sub-Zero ripped Hasashi's spine out along with his head, killing him in cold blood after a brief fight. After Sub-Zero delivered the map, Quan Chi made good on a promise to the Lin Kuei Grandmaster; the rival clan of the Shirai Ryu were wiped out. This slaughter, combined with Sub-Zero's merciless execution of Hanzo, fueled Scorpion, the vengeful spectre form of Hanzo, who would later participate in the Mortal Kombat tournaments.
After Sub-Zero delivered the amulet to Shinnok and Quan Chi, he was sent back to retrieve it by Earthrealm's protector, Raiden, who explained to him that the amulet was the key to releasing Shinnok. Sub-Zero stole the amulet from Shinnok and escaped the Netherealm, refusing an offer from Quan Chi to join the Brotherhood of Shadow and worship Shinnok. While in the Netherealm, he was warned by Quan Chi that he was able to enter the Netherealm only because his soul had been tainted with evil; apparently troubled by this, Sub-Zero asked Raiden if it was true. Raiden confirmed Sub-Zero's fears, but informed him that only he could alter his own destiny.
Upon returning to the Lin Kuei headquarters, he learned that he had been invited to the Mortal Kombat tournament; he was also hired to kill the host of the tournament, Shang Tsung, by one of Tsung's wealthy enemies. During this tournament, the elder Sub-Zero faced the murderous spectre of Hanzo Hasashi (still using his Shirai Ryu codename of Scorpion). In a reversal of fate, Scorpion murdered Sub-Zero by incinerating him into ashes. When Sub-Zero's soul fell into the Netherealm, Shinnok and Quan Chi were now able to recruit him into the Brotherhood of Shadow. From that point onward, he was renamed Noob Saibot and became the very thing he resisted becoming whilst still alive.
In a darkly ironic twist, Noob Saibot would now pledge allegiance and loyalty to Shinnok. One of his first tasks for his new lord would be to observe and report on the events taking place on Earthrealm and Outworld; to this end, he remained in the shadows during the Outworld tournament, faithfully monitoring the situation for the fallen Elder God.
During the events of MK Deception, Saibot slowly changed from a pawn into a player. Free to pursue his own interests, and uninterested in the affairs concerning the rise of Onaga, he plotted to create his own legion of assassins. While searching Kahn's abandoned fortress, he discovered the inert body of Smoke. Reprogramming the cyborg to remain loyal to him, he reactivated his nanotechnology, and formed plans to create an army of cyber-demons, using Smoke as a template.

Signature moves (for his moves as Sub-Zero, go to current Sub-Zero's bio-entry)

Disabler
Noob sends out a ghostly fireball that disables all of the opponents moves for a short time. (UMK3, MKT, MKG)
Teleport Grab
Noob disappears, then reappears behind the opponent, grabs and slams them on the ground. (UMK3, MKT, MK4, MKG, MK:A)
Shadow Throw
Noob sends out a shadow that grabs and throws the opponent into the air. (MKT, UMK3)
Teleport Attacks
Noob teleports behind the opponent and attacks them. (MK4, MKG)
Fireball
Noob shoots a fireball at the opponent. In MK4/Gold, he can do it while in the air. (MK4, MKG, MK:TE)
Darkness
Noob remains invisible until the opponent makes contact with him. (MK:D, MK:U, MK:A)
Black Hole
Noob shoots a cloud into the air that then falls behind his opponent. If the opponent were to walk into the cloud on the ground, they would fall through, then fall from the top of the screen a bit dazed. (MK:A)
Dark Assassin
Noob throws a bunch of shurikens at his opponent. They remain lodged in the opponents body for a few seconds, then vanish in a puff of smoke. (MK:D, MK:U, MK:A)

Tuesday, October 9, 2007

Mk info: Scorpion



SCORPION

Appearances: Mortal Kombat, Mortal Kombat II, Ultimate Mortal Kombat 3, Mortal Kombat Trilogy, Mythologies: Sub-Zero, Mortal Kombat 4/Gold, MK: Deadly Alliance/Tournament Edition, MK: Deception, MK: Unchained, MK: Shaolin Monks, MK: Armageddon
Realm of Origin: Earthrealm (reborn in Netherrealm)
Species: Wraith (formerly Human)
Alignment: Neutral
Fighting styles:
Hapkido (MK:DA, MK:D, MK:U, MK:A)
Moi Fah (MK:D, MK:U)
Pi Gua (MK:DA)
Weapons:
Axe (UMK3, MKT)
Broadsword (MK4/Gold)
Ninja Sword (MK:DA)
Mugai Ryu (MK:D, MK:U, MK:A)

Formerly a human ninja named Hanzo Hasashi and member of the Japanese ninja clan Shirai Ryu of Osaka, Scorpion is now a black and yellow garbed, hell-spawned spectre, inexorably seeking vengeance against those responsible for the destruction of his clan and the death of his family. Despite the fact that Scorpion has previously allied himself with the forces of evil (when promised either a means of resurrection on Earth or the chance to inflict his wrath against those who butchered his clan), he is not inherently evil.
In fact, Scorpion has, at times, indirectly assisted the game's protagonists, although his reasons for doing so always ultimately serve to benefit his own motives. Fans of the series often perceive Scorpion as the title's foremost anti-hero, due to his tendency to undertake actions which serve to benefit good, albeit in his own gruesome, self-serving and vigilante manner. Scorpion's demeanor, characteristics, persona and self-reliance have all contributed to his popularity, with Scorpion ironically appearing as the most human in nature and choice when compared to the purely virtuous "good guys" and the diabolically evil "bad guys."
When masked, Scorpion appears human, although this is merely an illusion. When revealing his true self, only Scorpion's skull remains, which sometimes appears on fire. Scorpion's most popular and recognised skill is his famous spear attack, which is used to draw an opponent toward him. Scorpion will shout "Get over here!" or "Come here!" whilst attempting this technique with a nasty brutality ending.
Scorpion as Hanzo was once manipulated by Quan Chi, who promised him life in exchange for his impressive combat abilities in order to defeat Sub-Zero the elder. It was during the events of Mortal Kombat Mythologies that Hanzo was decapitated by Sub-Zero, and his soul was sent to the Netherealm, where he was born as the sceptre we know today. Two years later, he participated in the Mortal Kombat tournament and exacted revenge on the elder Sub-Zero by incinerating him. Despite such actions, Scorpion is not entirely merciless, as he spared the life of Sub-Zero's younger brother in the second tournament the following year.
During the events of Mortal Kombat 4/Gold however, he found out that it was Quan Chi, not the younger Sub-Zero, who was responsible for wiping out his clan and his family. In a fit of rage, Scorpion dragged Quan Chi into the 5th plane of the Netherealm, where he would spend the next few years chasing down, torturing and brutalizing the sorcerer. Scorpion was then thrown into the Soulnado by the Oni Drahmin and Moloch, who had agreed to help Quan Chi fight off the sceptre.
Scorpion managed to escape into the Void before the purity of the Soulnado could tear him apart. The Elder Gods were aware of his presence and enhanced his mortal and supernatural abilities, making him the Champion of the Elder Gods. The Elder Gods gave him a new mission, to seek and destroy Onaga before he unmade the realms. Scorpion emerged from the Void and returned to Outworld.
Although Scorpion is featured alongside the forces of evil in the opening scene of Mortal Kombat: Armageddon, he remains neutral, due to his fierce hatred of Quan Chi for causing the death of his family and clan. He also appears to be no longer willing to serve as the Elder Gods' champion. This is due to the bargain he had made with the Elder Gods to serve them in the first place; they would resurrect the Shirai Ryu clan in return for his services. The Shirai Ryu clan was resurrected as hellspawned warriors, the same as Scorpion. Enraged at what he perceived as their betrayal, Scorpion vows to gain vengeance on the Elder Gods by removing the two things crucial to their plans- Taven and Daegon. They were the Elder Gods' only means to prevent Armageddon.

Signature Moves

Bloody Spear
Sending out a rope with a tipped Knife at the end, it impales itself into the victim's chest, allowing Scorpion to pull him or her through the air towards him for a free hit, as well as cause a small bit of damage. This move often follows the words, "GET OVER HERE!" or "COME HERE!" This is Scorpion's most famous signature move. It was originally believed that Scorpion's spear was actually a snake-like creature spawned from the palm of his hand when really it was a simple knife; while still being launched from the palm of his hand as seen in the newer games such as Deadly Alliance and Deception it is not the snake like picture as depicted elsewhere. (all games)
Teleport Attack/Hellfire Punch
Teleporting behind his opponent he connects with a punch. In Deception and Unchained; Scorpion gained this attack as a kick instead of a punch, however he regained this attack as a punch in Armageddon, whilst the kick form of this attack is given to Chameleon. (all games)
Aerial Back Teleport Punch
Scorpion performs his hellfire punch in the air. (MKII, UMK3, MKT, MK4, MKG, MK:SM)
Leg Takedown
Scorpion trips his opponent with a leg scissor takedown. (MKII, MK:SM)
Air Throw
Scorpion throws his opponent while in the air. (MKII, UMK3, MKT, MK4, MKG, MK:SM)
Breathe Fire
Removing his mask to show his flaming skull, Scorpion spews fire on his opponent (mostly for weakening, not for destroying). This move started off as a finishing move for the titles prior to MK4, and can now be used as a special move. (MK4, MKG)
Hellfire
Scorpion summons the fires of Hell to burn his opponent from underneath. (MK:DA, MK:D, MK:U, MK:SM, MK:A)
Backflip Kick
Scorpion performs a backflip kick followed by a trail of fire. (MK:DA, MK:D, MK:U, MK:A)