Showing posts with label good. Show all posts
Showing posts with label good. Show all posts

Friday, May 27, 2011

MK 2011 info: Cyber Sub-Zero


As a cyborg, SUB ZERO'S natural strength is further enhanced through cybernetics. While he has a noticeably lighter frame, he appears to easily be the strongest and most capable of the cyborg ninjas, not only for soundly defeating his former Lin Kuei brethren Sektor and his older brother, but both Shokan champions, Kintaro and Goro single-handed at the same time. He still retains his old cryomancy powers and wields the same skill he had when he was human, but these have been translated into a fighting style especially suited for his unique frame, taking attributes from both his original form and Cyrax.

While he can fire ice blasts in an instant from his chest cavity, he still performs the charging motion subconsciously to help focus his power. He still retains the ability to shape the cold around his body into solid weaponry and thus, regularly uses an ice sword in battle, albeit with a different, much larger shape featuring a hand guard. Like Cyrax, he has the ability to teleport by separating his limbs and reconfiguring at a different location. While he has lost the ability to make ice clones, he is instead given the ability to flash-freeze himself temporarily, passing the freeze to melee attackers for a quick counterattack.


Signature Moves
Ice Ball: Cyber Sub-Zero
sends a ball of ice directly towards the opponent to temporarily freeze them in place for a free hit. This move is similar to his freeze in human form, except it's smaller and is fired directly from the chest.
* The enhanced version is called Ice Beam. Cyber Sub-Zero shoots a beam of ice instead of a ball, and the opponent stays frozen for a longer amount of time.

Ice Bomb: Cyber Sub-Zero drops an ice bomb from his chest compartment, when the bomb explodes, it damages the opponent. It will freeze the opponent if the bomb is in very close range to them. There is a short, long and very long range variation of the attack. This move is similar to Cyrax's Bomb.
* The enhanced version is called Cryo Bomb and sends out three bombs at once. It is unblockable.

Slide: Cyber Sub-Zero slides across the floor, knocking the opponent off their feet. This move is taken directly from his human form.
The enhanced version is called Cyber-Slide. Cyber Sub-Zero travels further and faster, and follows-up with a flying kick.

Teleport: Cyber Sub-Zero's limbs detach from his body with a flash of blue-white light. Then they reattach behind his enemy. This move is very similar to Cyrax's Exploding Teleport.
The enhanced version is called Bangport. Cyber Sub-Zero's detached limbs hit the opponent while teleporting, damaging the opponent.

Ice Parry: Cyber Sub-Zero flash-freezes himself in a sheet of ice. If he is touched by melee attacks while in this state, he will pass the freeze to his opponent and hit them with his Kori Blade. This does not work when hit low.
The enhanced version is called Frozen Parry. Cyber Sub-Zero completely freezes his opponent without a counterattack.

Divekick: While in the air, Cyber Sub-Zero dives down in a diagonal kick. This can be done in close and far proximity.
The enhanced version is called Powerkick and Cyber Sub-Zero kicks the opponent twice.

X-Ray Move - Cool Down: Cyber Sub-Zero does a Dive Kick to get behind his opponent, dizzying them, then creates a ball of ice and slams it to the back of their head, damaging their skull. Then he creates a Kori Blade and stabs upward through their back before pushing his opponent to the ground.


Fatalities
Kold Fusion: Cyber Sub-Zero
enters a code on his arm and then jumps on his opponent, freezing himself with them. After that, they both explode into shards of ice, leaving only the opponent's legs. This fatality resembles the Hara-Kiri fatalities of Mortal Kombat: Deception as well as Cyrax's MK3 Self-Destruct Fatality (further giving him resemblance to Cyrax, along with a similar teleport and ranged bombs).

Brain Freeze: Cyber Sub-Zero fires 2 shurikens from his chest, one into each of the opponent's eyes. After that, he charges an ice blast and fires it while shooting a third shuriken. Both get into the opponent's brain, where they spin, shredding it, which is shown in a fashion similar to the X-Ray moves. As the shuriken spins, the opponent is seen falling to the floor, dead, their limbs twitching in awkward ways.

Babality: Cyber Sub-Zero plays with an ice bomb. He then drops it, freezing himself into a block of ice. His cries can be heard while frozen.

Thursday, May 26, 2011

MK 2011 info: Sub-Zero


An assassin of the Lin Kuei clan, KUAI LIANG commands the power of ice and cold. Unlike other members of his clan, he and his older brother, Bi-Han, were abducted as children by the Lin Kuei and trained in the techniques of assassination throughout their lives. Though his initial codename is Tundra, he has now assumed the mantle of Sub-Zero to honor his brother after Bi-Han's mysterious death. With the help of his fellow Lin Kuei Smoke, Sub-Zero tirelessly hunts the one who killed his brother.


Signature Moves
Ice Freeze: Sub-Zero
sends a blast of ice directly towards the opponent to temporarily freeze them in place for a free hit. He could also freeze opponents in midair, if timed correctly. In the earlier Mortal Kombat games, if Sub-Zero were to freeze the opponent twice, the second iceball would defrost the opponent and freeze Sub-Zero, setting him up for a free hit. Like Scorpion's Spear, it has had different depictions. In MK, it is depicted as frozen liquid while in MKII to MKT, it is depicted a series of ice shards; From MK4 onward it is an energy blast of ice condensed into a spherical form, but in Armageddon, it is depicted as a strong beam of energy. In Mortal Kombat: Shaolin Monks, the Ice Freeze can also perform a small bit of damage, even to enemies who are immune to being frozen by the move. In MK 2011 this is called Iceball.
* The enhanced version is called Icebeam. Instead of a single ball of ice, Sub-Zero will shoot a beam of ice, and also the opponent is frozen for a longer amount of time.

Slide: Sub-Zero slides across the floor, knocking the opponent off their feet. It is assumed Sub-Zero slides by freezing the soles of his feet. In Mortal Kombat: Shaolin Monks, Sub-Zero can perform an uppercut or throw a snowball-like projectile after executing the Slide. In MK 2011, he leaves a trail of ice behind.
* The enhanced version is called Power Slide. After Sub-Zero hits the opponent, he will follow up with an additional attack (twin palms).

Ground Ice: Sub-Zero freezes the floor and whoever steps on the circle of ice will temporarily slip all over the place, setting the opponent up for a free hit. In Mortal Kombat: Shaolin Monks, the Ground Ice maneuver can be upgraded to allow Sub-Zero to freeze the ground around him in a radius affecting multiple enemies or even create chunks of ice to pop opponents into the air. In MK 2011, the opponent is frozen to the ground, and the move is called Ice Puddle.
* The enhanced version is called Ground Freeze and it freezes nearly the whole screen.

Ice Clone: Sub-Zero creates an ice clone of himself anywhere he chooses, and anyone who touches it will freeze.
* The enhanced version is called Ice Statue. The clone will stay for a longer period of time.

X-Ray Move - Deep Freeze: Sub-Zero charges at the opponent with a cold shoulder then punches into the stomach, freezes the opponent's liver inside their abdomen, crushing it before applying a brutal headbutt breaking their skull. This can be delayed.


Fatalities
Have an Ice Day: Sub-Zero
freezes his opponent from the feet up to the waist. He then rips the opponent's torso off.

Spinal Smash: Sub-Zero rips the opponent's spine and skull out through his/her chest. He then freezes the opponent's body and smashes it with the spine.

Spine Rip: Sub-Zero grabs the opponent's neck, and tears out their spine and skull. This Fatality was taken directly from his older brother Bi Han aka Noob Saibot. This was later used as a finisher in Armageddon.
* In MK 2011, this Fatality is unlocked via a DLC code. Sub-Zero can use this in any costume.

Babality: Sub-Zero urinates on the floor and freezes it with his feet, making him slip on the frozen urine puddle and start to cry.

Wednesday, May 25, 2011

MK 2011 info: Kurtis Stryker


One of New York City's Finest, KURTIS STRYKER is a one-man SWAT team. He was once decorated for single-handedly thwarting the terrorists in the famous Greenberg Tower Incident, and again for rescuing passengers of a speeding crosstown bus rigged to explode. STRYKER was unprepared, however, for the magical portal that spewed forth creatures from another realm--a realm he didn't even know existed. So far his kombat training has gotten him through the first wave of creatures. It'll take more than rocket-launching Tarkatans to stop this die-hard cop.


Signature Moves
Baton Trip:
Stryker uses his baton to trip the opponent. This is also called Baton Sweep.
* The enhanced version is called Baton Bash. Stryker trips the opponent and then while they're lying on their back smashes them over the head with his baton.

Baton Throw: Stryker jumps forward and uses his baton to fling the opponent behind him. This is also called Roll Toss.
* The enhanced version is called Roll Out, the range is increased and Stryker tosses the opponent across the screen.

Grenade: Stryker throws a concussion grenade at his opponent. Two versions of this move exist, one allowing the projectile to be thrown in a high arc, called High Grenade Toss and another with a low arc, called Low Grenade Toss. It sometimes follows Stryker saying "EAT THIS!"

Double Grenade: Stryker throws two grenades at his opponent. There are also high and low versions of this move. In MK 2011 this is the enhanced version of the two Grenade throws.

Gun Blast: Stryker pulls out a pistol and shoots his opponent.
* The enhanced version is called Gun Massacre, and Stryker uses two pistols to fire multiple rounds.

X-Ray Move - Busted: Stryker pulls out a flashlight and shines it into the opponent's eyes, blinding them and causing them to kneel down. Stryker then slams his flashlight on top of the opponent's skull, breaking it. He then slams the opponent in the side of the face with a baton that breaks the jaw. He finishes the combo by tasing the opponent.


Fatalities
Have a Blast: Stryker
lodges an unpinned grenade into the opponent's stomach and turns away. The grenade will then explode in their stomach, leaving their fiery lower body on the floor.
Time Served: Stryker tasers his opponent, then he graphically shoots their head off with his gun.

Babality: Stryker pulls out his pistol and fires at the floor, knocking him back and then starts crying.

Tuesday, May 24, 2011

MK 2011 info: Sonya Blade


As a girl, SONYA BLADE idolized her father, a U.S. Marine. When he embarked on a covert operation and never returned, she vowed to honor his memory. She joined the Marines and pushed herself hard, quickly rising in rank. SONYA'S impulsiveness didn't win her many friends, but her skills and loyalty gained the respect and admiration of all who fought beside her. Though she has never given up her quest to uncover the truth behind her father's disappearance, she realizes that she might never see him again. Now SONYA finds herself caught up in the mysterious Mortal Kombat tournament. Like her father, she too could become a casualty of war.


Signature Moves
Energy Rings:
Clanging her wrists together Sonya sends out ring-like fireballs that would hit the opponent.
* The enhanced version is called Rings Of Justice where Sonya fires two rings, one at normal height and the other at a lower level.

Leg Grab: Sonya does a handstand and grabs her opponent with her feet, then slams them to the ground.
* The enhanced version is called Krazy Legs. After the opponent is slammed onto the ground, he/she bounces over Sonya, who grabs him/her and slams him/her back down.

Air Leg Throw: Using her legs Sonya tosses the opponent to the ground from the air.

Inverted Bicycle Kick: Like Liu Kang, Sonya rises into the air with a series of kicks to the opponent. This can turn into Bike Assault after doing a Bicycle Kick - Sonya does another Bicycle Kick to the ground. The inverted bicycle kick slightly returns in MK 2011, but Sonya can only perform it during her X-Ray move.

Kartwheel: Sonya performs a cartwheel at her opponent, kicking them on impact.
* The enhanced version is called Kartwheel Bash and increases damage.

Kiss: Sonya blows a kiss that stuns the opponent by irritating their eyes.
* The enhanced version is called Deadly Kiss and hits the opponent at a further distance. This can be charged as well, but doesn't change the distance.

Arc Kick: Sonya performs a kick that arcs through the air, enabling her to hit the opponent in the air or on the ground.
* The enhanced version is called Arc Wave and travels at a faster speed aswell as increases damage.

Air Drop: Sonya can do a kick straight down after jumping in the air.
* The enhanced version is called Air Strikes and will do multiple kicks on the way down.

X-Ray Move - SF Beat Down: Sonya initiates her X-ray Move with a series of punches and kicks (four to be exact), which if any one of them lands, she then performs a leg grab on the opponent's neck, snaps it, then she uses the inverted bicycle kick and slams him/her on the ground head first, breaking their skull and neck.


Fatalities
Scissor Split: Sonya
performs her leg grab trademark move and grabs her opponent with her legs, holding them high momentarily before ripping the body apart by splitting her legs.

Kut-Throat: Sonya gets a garrote wire, puts it at her opponent's throat and flips over their head. She then slowly slices through their neck before their head comes off.

Babality: Sonya does her Inverted Bicycle Kick and lands on her side. She spins around throwing a tantrum.

Monday, May 23, 2011

MK 2011 info: Smoke


Originating from Prague, Tomas Vrbada was recruited by the Lin Kuei for his impressive ability to escape capture. Able to transform into a wisp of smoke, his talent has proved useful on countless missions. SMOKE has no memory of his childhood. His only family is the Lin Kuei, more specifically the younger Sub-Zero, who is like a brother to him. It has been SMOKE'S hope that through the Lin Kuei he will discover his past--and the origin of his power.


Signature Moves
Spear:
In MKII, Smoke would send out a rope tipped with a Kunai at the end to impale the victim and pull them through the air towards him for a free hit and would cause minor damage, identical to Scorpion. In his cyborg form, Smoke would catapult a trident-like spear from his chest rather than his arm. Smoke uses the spear in his secret fight in MK 2011.

Air Throw: While in the air, Smoke could grab the opponent and throw them back on the ground.

Invisibility: Smoke disappears while a puff of smoke helps him become invisible.
* The enhanced version is called Vanish and it turns him completely invisible, like Reptile.

Smoke Away/Smoke Towards: Smoke turns into a cloud of smoke and dashes forwards or backwards.
* The enhanced versions are Phase Away and Phase Towards and allows you to dash at a longer distance.

Teleport Punch: Smoke disappears, then reappears punching the opponent in the back and in front of them. This is done similarly to Kobra´s Tele-Punch.
* The enhanced version is called Smokeport. In addition to the two hits, Smoke will jump down from above and attack the opponent.

Smoke Cloud: Smoke throws a smoke projectile at his opponent. If it connects, they are teleported up into the air and closer to Smoke, where they are vulnerable to attack, similar to Noob Saibot's Black Hole.
* The enhanced version is called Smoke Bomb. The smoke column goes higher and can trap mid-air opponents.

Shake: Smoke stands in place and surrounds himself with smoke, if a projectile touches him, Smoke will counter attack. This can be charged.
* The enhanced version is called Vibration and counters every attack, including throws. It can also be charged.

X-Ray Move - Burn Out: Smoke teleport-punches his opponent, then runs behind them and delivers a German Suplex which slams the opponent's head onto the ground, breaking their skull and neck. Then while they are trying to get up, Smoke kicks them in the face, breaking the skull even more.


Fatalities
Smoked Out: Smoke
jams his fingers into the opponent's skull and injects smoke into them. As he lets go, the extreme heat starts to sear the opponent's body from the inside. The excess heat begins to percolate from the opponent's body, they gush blood, and their flesh melts off.

Tremor: Smoke does his "Smoke Towards" move, and goes through the opponent. When he reappears, the opponent begins to internally combust, then falls to pieces from the endothermic heat starting with the top of the skull separating from the mandible and the rest of the body from key joints of the body.

Babality: Smoke turns side ways and farts a huge cloud, then falls on his bottom and cries.

Sunday, May 22, 2011

MK 2011 info: Sindel


The mother of Kitana, QUEEN SINDEL was forced into marriage with Shao Kahn when he conquered her realm of Edenia. In an attempt to thwart the emperor's designs on Earthrealm, she sacrificed herself. Her suicide created a magical ward preventing him from setting foot there. But now the barrier has been dissolved. SINDEL has been resurrected, her mind enslaved by Shao Kahn. Earthrealm's former ally has become a deadly threat.


Signature Moves
Banshee Scream:
One of her most familiar signature moves. She screams at super high volume, and it stuns the opponent, giving her a free hit.
* The enhanced version is named Super Scream. The range has been increased and the duration of the stun is extended, as well as causing a high-pitched ringing noise.

Levitate: Sindel uses her flying abilities to float in mid-air.

Star Screamer: Sindel fires a purple fireball at the opponent. She can do this while floating in the air as well. In MK 2011, she can also fire a lower version of this projectile from a crouching position. It is also named Fireball in MK 2011.
* The enhanced version is named Power Fireball, and the enhanced lower version is named Low Fire. The fireball produced is larger is size and knocks the opponent down.

Hair Whip: Used as her grab move in previous incarnations, Sindel wraps her opponent in her hair and sends them flying to the other side of the arena.
* The enhanced version is called Hair Toss. Sindel will slam the opponent multiple times before releasing them.

Step Up: Sindel performs a gymnastic front walkover, kicking the opponent. If the move connects, she follows it up with a backward aerial cartwheel which kicks the opponent upward.
* The enhanced version is called Step Over. Instead of hitting the opponent with a cartwheel, Sindel cartwheels over the opponent and kicks him/her away.

X Ray Move - Queen B: Sindel grabs her opponent's leg with her hair, then she kicks her opponent in the groin, then she brings her elbow down on their knee, breaking it and uses her Banshee Scream to send her opponent flying in front of her.


Fatalities
Migraine:
Depending on which side the fatality is performed, Sindel screams into her opponent´s ear and the opposite half of their head explodes.

Mouthful: Sindel shoots a starscreamer into her hand and shoves it into her opponent´s mouth. She holds their mouth closed until their head explodes.

Babality: Sindel begins to float into the air, but quickly falls down in a fit of tears and Banshee Screams.

Monday, May 16, 2011

MK 2011 info: Raiden


RAIDEN is the God of Thunder and Protector of Earthrealm. Ageless and wise beyond measure, he leads Earthrealm's mortals in the endless battle against the forces of darkness. When Shao Kahn, Emperor of Outworld, threatened to merge his realm with Earthrealm, an overwhelmed Raiden implored the Elder Gods to give Earthrealm a fighting chance. Thus the Mortal Kombat tournament was created. For millennia Shao Kahn has been kept at bay, but nine consecutive losses to Goro have eroded hope that Earthrealm can be saved. Determined to prevent Armageddon, RAIDEN tirelessly quests to find a champion worthy of Mortal Kombat.


Signature Moves

Teleport: At will Raiden would vanish and reappear behind his opponent.
* The enhanced version is called Sparkport and will have Raiden appear behind the opponent and quickly teleporting back in front.

Electricity: Raiden sends a bolt of lightning flying at his opponent. In MK 2011 this is known as Lightning.
* The enhanced version is called Bolt. Raiden fires two bolts, one behind and one in front of him. The one behind him wraps around the map hitting the opponent in the back. It can also be known as Reverse Electricity.

Torpedo: Raiden flies at his opponent and pushes them against the wall. He could perform the move in the air. In MK2011, the move is named Electric Fly.
* The enhanced version is called Thunder Fly. This increases the attack's speed.

Shocking Touch: Raiden grabs his opponent and holds them in the air while electrocuting them, then punches them to the ground. In MK 2011 this is named Electrocute.

Shocker: Raiden grabs his opponent and electrocutes them. In MK 2011 this is the enhanced version of Electrocute. This lets Raiden grab the opponent one step farther.

Vicinity Blast: Raiden performs a closer range version of his lightning, but with more knockback and a wind effect to it, which can be charged up. In MK 2011 it can't be charged.
* The enhanced version is called Vicinity Burst. This knocks the opponent back.

X-Ray Move - Shock Therapy: Raiden teleports behind the opponent and elbows their back damaging their spine, heart, and ribs. Raiden then teleports in front of them to karate chop their skull. Raiden finally sends a bolt of electricity through his opponents head.


Fatalities

Just A Scratch: Raiden electrocutes his opponent's arms off, then electrocutes his/her legs as well. He then grabs his opponent and slams his/her head onto the ground, crushing it.

Transplant: Raiden teleports behind the opponent and rips out the brain and an organ from the torso. He then casts lightning on them and puts them back in place. The head starts to glow, and blows up. Then the same thing happens with the torso.

Babality: Raiden lifts his hands up and lighting appears from it until a thunderbolt almost strikes him, making him crawl into a ball, thus causing him to cry in fear.

Friday, May 13, 2011

MK 2011 info: Nightwolf


NIGHTWOLF is one of few Earthrealm mortals with a strong connection to the spirit world. A powerful Native American shaman, he is guided by the empyrean forces and communes with divine beings such as Haokah, known to the East as Raiden. NIGHTWOLF'S devotion allows the Spirits to work through him, granting him unnatural long life and ethereal weapons to kombat the darkness that threatens mortal-kind. In the coming crisis, however, it is not NIGHTWOLF'S arsenal that will alter fate. His faith in the Spirits will inspire those who have lost hope.


Signature moves

Tomahawk Swing:
Nightwolf uppercuts his opponent with a tomahawk. In MK 2011 this is called Axe Swing.
* The enhanced version is called Tomahawk Bash. After the first upswing, Nightwolf slams the opponent back down with his tomahawk.

Reflector: Nightwolf glows green and redirects projectile moves back at his opponent.
* The enhanced version is called Absorb and allows Nightwolf to use the projectile as a source to regain some of his health.

Spirit Arrow: Creating a mystical bow, Nightwolf shoots an arrow at his opponent
* The enhanced version is called Multi-Arrow and fires three arrows at once.

Shoulder Charge: Nightwolf glows green and then quickly dashes forward and knocks his opponent backwards.
* The enhanced version is called Power Charge. After the initial hit, Nightwolf strikes the opponent a second time.

Lightning From Above: Nightwolf raises his arm and summons a bolt of lightning that knocks his opponent off his feet.
* The enhanced version is called Thunder Storm and hits the opponent skyward.

Choke: Nightwolf grabs his opponent by the neck and raises them in the air before knocking them away with his Shoulder Charge.
* The enhanced version is called Strangle. Nightwolf summons a green knife and slashes the opponent's stomach twice before knocking them away with a Shoulder.

X-Ray Move - Ancestor's Call: Nightwolf summons glowing tomahawks in the form of mystical green energy to turn his opponent around before forcing them into their shoulders. He then kicks them in the back, damaging their whole spine.


Fatalities

Little Off The Top: Nightwolf throws his tomahawk at the opponents head, then takes out another one to decapitate him/her. He then raises the head in victory, with the axe still attached.

Ascension: Nightwolf's signature Fatality and a variation of Spiritual Teleport (one of his MK3 Fatalities), Nightwolf charges up his spiritual daggers with lightning, and plants them in the opponent's shoulders. He then summons a giant beam of light, that comes down and melts the opponent's flesh.

Babality: Nightwolf lifts his tomahawk up high and an image of a wolf and moon appears behind him. The wolf howls and scares Nightwolf, making him cry.

Wednesday, May 11, 2011

MK 2011 info: Liu Kang


Orphaned at a very young age, LIU KANG was raised by Shaolin monks, who taught him the way of the spiritual warrior. They soon recognized his potential as a contender for the Mortal Kombat tournament and rigorously trained him for this task. Raiden, too, understood that LIU KANG was Earthrealm's best hope for freedom and introduced him to Master Bo' Rai Cho to further his development. Once fully trained, LIU KANG bested all challengers and earned the high honor of representing the Shaolin in the Mortal Kombat tournament. He and Raiden then embarked on their fateful journey to Shang Tsung's island to compete in this pivotal kontest.


Signature Moves

Flying Kick: Liu Kang flies across the screen and connects with a kick to the opponent's torso.
* The enhanced version is called Flame Dragon Kick. Liu Kang's leg becomes covered in fire, making him quicker and increases damage.

Dragon Fire: Liu Kang sends a fiery flame in the shape of a dragon across the screen out of his hands at his opponent. He is also able to shoot it in the air, and kneel down to send it at his opponent's feet. In MK 2011 this is called High Fireball.
* The enhanced versions are called High Dragon Fire and Low Dragon Fire. The fireball takes the form of a flaming black dragon.

Bicycle Kick: Liu Kang flies across the screen with a series of multiple kicks to the opponent's torso.
* The enhanced version is called Bicycle Steps. Liu Kang's feet becomes enshrouded by fire, speeding up his kicks and adding an extra 3 kicks.

Parry: Liu Kang gets in a parry stance with flames emitting from his hands. If his opponent attacks him while he's like this, he'll disappear in a burst of flames, reappear behind his opponent and deliver a swift surprise punch in the back.
* The enhanced version is called Burning Parry. If Liu Kang is struck, he will connect with an uppercut.

X-Ray Move - Chin Up: Another move based on his first Mortal Kombat fatality, Liu Kang performs a cartwheel kick and uppercut, which damages his opponent's jaw and skull and causes them to fly in the air. As they come back down, he kicks them in the face, causing another damaging blow to the jaw and skull.


Fatalities

Dragon Munch: Liu Kang's signature fatality, in which he morphs into a large dragon and consumes the upper body of his opponent. This fatality was turned into an Animality in and back into a normal fatality in MK3MK4. In MK 2011, the dragon takes on a more chrome-like appearance, similar to the game's logo, complete with flames coming out of the dragon's nostrils. It is also called The Beast Within in MK 2011.

Fist of Flame: Liu Kang bows and charges his hand with fire, then punches his fist through his opponent's chest and pulls it back out, leaving his arm bloodied and the opponent with a gaping wound in their chest.

Babality: Liu Kang will try to perform a cartwheel, only to fall on the ground and cry.

Tuesday, May 10, 2011

MK 2011 info: Kung Lao


KUNG LAO'S ancestor was defeated by Goro 500 years ago in the pivotal match that saw Shang Tsung attain control of the Mortal Kombat tournament. To him this contest is about more than Earthrealm's freedom. His life's goal has been to slay Goro and win the tournament, thus restoring his family's honor. After being defeated by Liu Kang in a qualifying bout, he disguised himself as one of Shang Tsung's guards to gain admittance. KUNG LAO believes he is ready for the challenge. The time to avenge his ancestor is at hand.


Signature Moves

Wind Teleport: Kung Lao goes to the ground and reappears behind his opponent. It could be followed by multiple moves such as a punch, throw, or kick.

Hat Toss: Kung Lao hurls his hat at the opponent. The hat can also be directed upwards or downwards.
* The enhanced version is called Ultimate Hat. Kung Lao throws the hat underhand and it slices into the opponent, spinning for a few seconds.

Ground Hat: Kung Lao throws his hat on the ground, causing it to spin towards the opponent.
The enhanced version is called Grinding Hat. The hat will stay on the ground for a second before launching into the air.

3D Shield / Aura Spinning Shield: Spinning like a tornado, Kung Lao knocks his opponent into the air.
* The enhanced version is called Cyclone. Kung Lao will spin forward instead of stationary.

Dive Kick: Also called the Bullet Kick, Kung Lao dives down from the air and attacks his opponent.
* The enhanced version is called Multi Kick.

X-Ray Move - Fists Of Shaolin: Kung Lao strikes his opponent in the neck, near the windpipe. As they are choking, trying to recover, he strikes at the back of their neck shattering their vertebrae.


Fatalities

Razor's Edge: Kung Lao takes off his hat and makes it roll continuously on the ground. He then drags his opponent through the buzzsaw groin first. In MK 2011, Kung Lao lifts up the victim by his/her legs rather than retrieving the hat.

Hat Trick II: Kung Lao throws his hat past his opponent. The hat comes back like a boomerang, decapitating the opponent. Kung Lao quickly catches his hat and vertically slices the opponent's body in half.

Babality: Kung Lao throws his hat in baby form, which comes back with TaiGore following behind, trampling Kung Lao and making him cry.

Monday, May 9, 2011

MK 2011 info: Kitana


Over 10,000 years old, PRINCESS KITANA remembers little of her early years. Her mother, Queen Sindel, died mysteriously ages ago in Earthrealm. Most of her life she has loyally served her father, Shao Kahn, in his unending quest to conquer the realms. With her closest friend, Jade, KITANA enforces his brutal will. But there is a feeling tugging at her... a feeling that the life she has known is a deception. For the moment, KITANA dutifully works to ensure Outworld's victory in this latest Mortal Kombat tournament. If she were to lower her guard, however, she might discover that her Earthrealm opponents can lead her to answers.



Signature Moves

Fan Throw: Kitana throws one of her fans to her opponent. Because the move could be executed both on the ground and in mid-air, it was a great way to finish off a combo, making her a deadly character in Mortal Kombat II.
* The enhanced version is called Charged Fan. Kitana throws one fan, and then on delay throws the second fan. You can further delay the second fan by charging. This will also increase the damage of the second fan by 1 to 2%.

Square Wave Punch: Kitana jumps into the air and attacks incoming foes with a flying punch. This attack is borrowed from Sonya during her absence in Mortal Kombat II, however, in later games that they have both appeared, both of them kept this attack (with the exception of Deadly Alliance, in which neither of them had this attack).
* The enhanced version is called Square Boost. This increases the damage.

Fan Lift: Kitana uses her fans to make the enemy levitate helplessly in the air. This attack is served as both an anti-air attack and a set-up for juggle combos, and the effectiveness of the move has decreased significantly in each game since Mortal Kombat II. In Deadly Alliance, Unchained and Armageddon, performing this move while in an unarmed fighting style will automatically switch the player into Steel Fan style. In MK 2011 this is called Upraise.
* The enhanced version is called Uplift, which uses a windstorm to keep the opponent in the air.

Pretty Kick: Kitana flies toward her opponent with multiple kicks.
* The enhanced version is called Pretty Legs in which Kitana hits an additional kick.

Cutting Fan: Kitana spins both her fans around her, dealing damage if the opponent touches her.
* The enhanced version is called Fan Dice. Kitana hits the opponent with two additional swings of her fans.

Fake Out Kick: Kitana spins one way then reverses to kick the opponent in the shin.

X-Ray Move - Fan-Tastic: Kitana starts by throwing her fans. If they hit the opponent, she teleports behind them and lodges the fans into their skull dealing damage to it and the neck. She teleports again in front of her opponent and grabs the fans. Then she lodges them in her opponents eyes damaging them and the skull.


Fatalities

Fan Opener: Kitana uses her fans to chop off the opponent's arms before slicing their head off at the jaw line as they drop to the ground.

Splitting Headache: Kitana drives one of her fans into her opponent's body and opens it up, slicing through the front. She then does the same to the head, whereby the opponent collapses.

Babality: Kitana turns into a baby and takes out her bladed fans. She flaps them causing her to fly and then lets go of them, falling on the ground with the fans falling right next to her, then starts crying.

Saturday, May 7, 2011

MK 2011 info: Kabal


Once a member of the Black Dragon clan, KABAL gave up his life of crime and put his fighting skills to more positive uses. He joined the New York City police force to kombat the underworld element he once served. This transition helped ease the pain of dark memories. But when New York was invaded he underwent another transformation -- one that would afflict him physically. Severely injured and viciously burnt in battle, Kabal is doomed to wear a life support system forever.


Signature Moves

Raging Flash: Kabal runs forward at a very fast speed past his opponent, leaving them spinning into a dizzy state.
* The enhanced version is called Nomad Charge. This increases the speed of Kabal's start up.

Gas Blast: Kabal fires a purple projectile from his mask. He can do this both in the ground and in the air.
* The enhanced version is called Vapor Blast. This makes the projectile larger in size and increases damage.

Buzzsaw: Kabal summons sawblades from the ground, cutting the opponent.
* The enhanced version is called Saw Blades and sends two blades instead of one.

Tornado Slam: Kabal takes both hookswords and slashes in front of him, if the opponent is in range, they will be hooked. He then spins the hookswords, spins the opponent around, and slams them on the ground. This move was once his grab move. (MK 2011)
* The enhanced version is called Cyclone Slam. Kabal will spin the opponent around twice before slamming them.

X-Ray Move - Kabal's Deep: Kabal first uses his Raging Flash to daze his opponent before sliding in to break both of their shins. Afterwards, he runs up behind them and slashes the opponent's back with his hook swords, causing damage to the shoulder blades, ribs, and spine before slamming the opponent to the ground.



Fatalities

Hook Up: Kabal kicks his foe into the air and slices them in half with his hooksword. In MK 2011, the Fatality has him slicing the opponent vertically, with their head impaled on the hooksword upon impact.

It Takes Guts: Kabal stabs his hookswords into his opponent's intestines and rips them out. Then as they fall to the ground, he puts his swords on the ground with the blade above and the opponent falls into the swords, stabbing both shoulder blades.

Babality: Kabal attempts to do a Raging Flash, but fails and he ends up falling face first into the ground. He starts crying and a puddle of tears forms around him.

Friday, May 6, 2011

MK 2011 info: Johnny Cage


There is no greater martial arts movie star than JOHNNY CAGE. Films such as "Dragon Fist", "Time Smashers" and "Citizen Cage" have made him one of the most highly paid actors in Hollywood. But there is more to JOHNNY than even he knows. He is a descendant of an ancient Mediterranean cult who bred warriors for the gods -- warriors who possessed power beyond that of mortals. This legacy has made JOHNNY CAGE a star. More important, it will aid him in the battle to come.


Signature Moves

Green Shadow Kick: Improving on the speed of his Shadow Kick, Cage would move faster, and leave a green trail.

Red Shadow Kick: The fastest version of the Green Shadow Kick, which leaves a red trail. This is the enhanced version of the Shadow Kick in MK 2011 and is called Eclipse Kick, and has increased range and damage, together with Johnny saying Cage! after the move is done.

Plasmic Fireball: This fireball curved upwards, and would remain Cage's standard projectile. In Deadly Alliance the screen shakes if the projectile hit the opponent, while in Armageddon the screen will not shake. In MK 2011 this is called a Forceball and can have a high arc or low arc.
The enhanced versions are Double Low Ball and Double High Ball. On either one of these, Johnny fires a second ball in a straight direction at his opponent.

High Green Orb: A higher version of the curved fireball.

Nut Breaker: One of Cage's most memorable moves where he does the splits and punches the opponent in the groin. Initially this only worked on male fighters. Available in both Mortal Kombat: Shaolin Monks and Mortal Kombat 2011, it can be performed on both male fighters and female fighters.
* The enhanced version is called Nutcracker and turns Cage's fist green with energy.

Green Shadow Uppercut: Cage would leap into the air and deliver an uppercut with his elbow which launched his foe into the air, leaving a green trail. In MK 2011 Cage uses this move as his Breaker attack.

Red Shadow Uppercut: A faster version of the move, which leaves a red trail. In MK 2011, this move is done after the Ultra Flipkick.

Flipkick: Cage does a somersault kick that launches his foe into the air, leaving a green trail.
* The enhanced version is called Ultra Flipkick and leaves red trail, as well as following up with a Red Shadow Uppercut.

X-Ray Move - Ball Buster: Cage taunts his opponent. If, during this time, they attack him, he parries them and performs a triple Split Punch in the opponent's groin area. As they double up, he jumps and then slams his elbow on their back, dealing damage to their spine.


Fatalities

Heads Up: Cage uppercuts his opponent's head off, then he finishes by ripping off their torso and throwing it to the ground as the head bounces up then he catches the head. This is a combination of his Torso Rip and Deadly Uppercut Fatalities from MKII.

And The Winner Is...: Johnny Cage karate chops the opponent's head in half and takes out a trophy. He then says, "And the award goes to..." and plants the trophy in between the two chopped halves of the opponent's head. Then while the announcer says "Johnny Cage Wins." Johnny pushes the opponent, making them fall to the ground. For unknown reasons, Johnny does not plant the trophy in Kratos' head, as Kratos simply falls backwards when he gets his head split.

Babality: Johnny Cage takes a pencil and paper and draws on it. The wind then blows the paper, making it land on the screen with the paper having a picture of himself and a few words saying, "To My Best Fan! Johnny Cage." which is most likely an homage to his Friendship in earlier games.

Thursday, May 5, 2011

MK 2011 info: Jax Briggs


A decorated member of the U.S. Special Forces and a formidable close- kombat warrior, MAJOR JACKSON BRIGGS' current mission is to bring down the notorious criminal organization known as the Black Dragon. With Lieutenant Sonya Blade, he has seized many of their weapons caches. But when a trusted informant, Kano, was revealed to be a high-ranking member of the Black Dragon, JAX made Kano's capture his priority. Kano has gotten the better of JAX thus far, leading the Special Forces into numerous deadly ambushes. JAX and Sonya finally cornered Kano on an uncharted island but were overpowered by the island's inhabitants. They have now been forced into a sadistic ritual of bloody kombat.


Signature Moves

Energy Wave: Jax throws a wave of sonic energy at his opponent. In the CD versions of Mortal Kombat Trilogy, the "Classic" version of Jax can also throw this wave while in the air.
* The enhanced version is called Assault Wave and Jax fires two waves.

Ground Pound: Jax punches the ground, shaking the arena. In MK 2011, the distance and range can be controlled.
* The enhanced version is called Ground Quake and it sends his opponent flying back.

"Gotcha!" Grab: Jax grabs his opponent and punches him multiple times. In MK 2011, Jax only punches the opponent once and then knocks them away. There is also an Air Gotcha Grab for aerial opponents.
* The enhanced version is called Gotcha Beatdown which punches the opponent multiple times. The enhanced version of Air Gotcha Grab is Air Gotcha Blast.

Dash Punch: Jax moves forward at incredible speed to punch his opponent.
* The enhanced version is called Dash Fist. After the punch connects, Jax grabs the opponent, throws them up, grabs them violently by their face, and then slams them down. If you press and hold back, once he throws them up, he will turn around and fall on top of the opponent.

Back Breaker: Jax grabs his opponent in mid-air and slams down to the ground, resulting in the opponent's back breaking.

Overhead Smash: Jax jumps into the air and brings his elbow down onto the opponent's head.
* The enhanced version is called Elite Smash. After the elbow connects, Jax grabs the opponent and hits an inverted piledriver.

X-Ray Move - Briggs Bash: Jax throws his opponent into the air, then brings them down, breaking the stomach, back and legs, and then again on the higher end of the opponent's spine, heart, and ribs, causing them damage.


Fatalities

Smash And Grab: Jax claps his opponent's head off, then rips off the arms of his opponent. This is a combination of his Head Clap and Arm Rip Fatalities from MKII.

Three Points!: Jax bashes his opponent three times, burying them into the ground. After a little while, he kicks their head twice. The first one puts the opponent in a daze, and the second one launches the opponent's head off like a football. This move is similar to Sheeva's Fataltiy from MK3.

Babality: Jax becomes a baby and begins pounding the ground in a tantrum.

Wednesday, May 4, 2011

MK 2011 info: Jade


An assassin for Shao Kahn, JADE has earned a reputation as an agile and stealthy warrior. Her family was Edenian nobility and served the emperor once he conquered their realm, giving Jade to him as tribute when she was a child. After years of rigorous training in the art of kombat, Shao Kahn awarded her the position of Bodyguard to Princess Kitana. Over the centuries she and Kitana have become close friends, which makes Jade's secret orders from Shao Kahn painful to accept: Should Kitana's loyalty falter, Jade must kill her friend.


Signature Moves

Razor-Rang: Jade throws a razorang at her opponent. In the 2D games, there were three variations of this move: one that curved up (Razor-Rang Up), one that curved down (Razor-Rang Down), and one that returned if it missed the opponent.
* The enhanced version is called Reboomerang in which the razor-rang returns to strike the opponent a second time. The enhanced upward throw is called Reboomerang Up, and the enhanced lower level throw is called Reboomerang Down.

Blazing Nitro Kick: Jade illuminates herself with a green force and kicks her opponent.
* The enhanced version is called Eclipse Kick. This makes the kick go full screen and increases damage.

Dodging Shadows: Jade puts a forcefield around herself which causes projectiles to go through her. This move is taken in reference to her automatic immunity to projectiles in MKII. In MK 2011 this is called Shadow Flash.
* The enhanced version is called Shadow Glow and illuminates Jade in a purple glow instead of a green glow as well as give her armor, which makes her immune to every kind of attack. But still takes the damage like normal.

Staff Overhead: Jade jumps up and smashes the opponent with her staff.
* The enhanced version is called Staff Smash. Jade jumps and smashes the opponent quicker than Staff Overhead.

Staff Grab: Jade grabs the opponent by the chest with her staff and slams them behind her.
* The enhanced version is called Staff Slam in which Jade slams the opponent and additional two times.

X-Ray Move - Staff Buster: Jade rushes behind her opponent, grabs her staff and slams it in the groin. She then pulls it out and smashes them in the back with it, damaging their spine and nearby bones.


Fatalities

Half Mast: Jade kicks the opponent into the air and plants her staff into the ground, after the opponent is impaled by the staff, she rips off his/her head and sticks it at the top of the staff.

Head-A-Rang: Jade
throws a Razor-rang at the opponent, cutting off their head. The head stays on the opponent's body as if it wasn't cut. Jade then kicks the body away, letting the head fall off. As she kneels down to catch the opponent's head with one hand, she catches the returning Razor-rang with the other.

Babality: Giggling, Jade throws a razor-rang, but it comes back and hits her on the head, making her cry.

Tuesday, May 3, 2011

MK 2011 info: Ermac


As punishment for resisting Shao Kahn’s claim to the realm of Edenia, the souls of the vanquished were torn from their bodies and fused together to form the being now known as ERMAC. Bent to Shao Kahn’s will, Ermac is his foremost enforcer. The essences of so many souls bound together give Ermac immense telekinetic power – an advantage that will destroy Earthrealm’s resistance to Shao Kahn’s rule.


Signature moves

Teleport Punch: Just like Scorpion, Ermac vanishes in a cloud of fire and reappears behind his opponent punching them. This move can also be performed in the air.
* The enhanced version is named Force Port. Ermac connects with the first punch and hits them with his elbow to knock the opponent down to the ground.

Telekinetic Slam: Using his telekinetic powers, Ermac lifts his opponent and slams them hard on the ground allowing for a combo.
* The enhanced version is named Telelift. Ermac lifts the opponent and slams them an additional time behind him, before the initial slam.

Hado-Energy: Ermac sends a green zig-zag beam slithering at his opponent. This is named Force Ball in MK 2011 and can be done in the air, which is named Airblast.
*The enhanced version is named Focus Ball, and the enhanced air attack is named Force Blast. The energy produced is larger.

Mystic Bomb: After performing "Mystic Float", Ermac slams his back down onto the ground, creating a small shockwave. In MK 2011 Ermac does this automatically after a few seconds in the air and is named Hover Slam. The player can delay the slam for a few more seconds as well. Also, while Ermac is in the air, you can cancel into either a Force Port or an Airblast.
*The enhanced version is named Levitate Smash and can also be delayed for a short time.

Force Push: Ermac lifts his opponent via telekinesis, floating them backwards helplessly until he strikes them with a telekinetic blast.
* The enhanced version is named Telepush. Instead of striking them with another telekinetic blast, Ermac flips the opponent upside down and slams them down face first.

X-Ray Move - Cannonball Slam: Ermac lifts up his opponent with his telekinetic powers and slams them into the ground headfirst, breaking the skull, spine and neck. Ermac then hovers above his enemy with his Mystic Float and drops into a Mystic Bomb, cannonballing downward and crushing his opponent's spine and ribs.


Fatalities

Mind Over Splatter: Ermac lifts his opponent in the air and tears off all of their limbs mutilating their body in the process, then he smashes them headfirst into the ground causing their head to collapse.
Pest Control: Ermac shrinks the opponent with his powers. The opponent starts running around in fear, then Ermac stomps on them.
Babality: Ermac tries to perform Mystic Float, but ends up just getting stuck in the air. Then "they" start crying.