Showing posts with label OIA. Show all posts
Showing posts with label OIA. Show all posts

Tuesday, May 24, 2011

MK 2011 info: Sonya Blade


As a girl, SONYA BLADE idolized her father, a U.S. Marine. When he embarked on a covert operation and never returned, she vowed to honor his memory. She joined the Marines and pushed herself hard, quickly rising in rank. SONYA'S impulsiveness didn't win her many friends, but her skills and loyalty gained the respect and admiration of all who fought beside her. Though she has never given up her quest to uncover the truth behind her father's disappearance, she realizes that she might never see him again. Now SONYA finds herself caught up in the mysterious Mortal Kombat tournament. Like her father, she too could become a casualty of war.


Signature Moves
Energy Rings:
Clanging her wrists together Sonya sends out ring-like fireballs that would hit the opponent.
* The enhanced version is called Rings Of Justice where Sonya fires two rings, one at normal height and the other at a lower level.

Leg Grab: Sonya does a handstand and grabs her opponent with her feet, then slams them to the ground.
* The enhanced version is called Krazy Legs. After the opponent is slammed onto the ground, he/she bounces over Sonya, who grabs him/her and slams him/her back down.

Air Leg Throw: Using her legs Sonya tosses the opponent to the ground from the air.

Inverted Bicycle Kick: Like Liu Kang, Sonya rises into the air with a series of kicks to the opponent. This can turn into Bike Assault after doing a Bicycle Kick - Sonya does another Bicycle Kick to the ground. The inverted bicycle kick slightly returns in MK 2011, but Sonya can only perform it during her X-Ray move.

Kartwheel: Sonya performs a cartwheel at her opponent, kicking them on impact.
* The enhanced version is called Kartwheel Bash and increases damage.

Kiss: Sonya blows a kiss that stuns the opponent by irritating their eyes.
* The enhanced version is called Deadly Kiss and hits the opponent at a further distance. This can be charged as well, but doesn't change the distance.

Arc Kick: Sonya performs a kick that arcs through the air, enabling her to hit the opponent in the air or on the ground.
* The enhanced version is called Arc Wave and travels at a faster speed aswell as increases damage.

Air Drop: Sonya can do a kick straight down after jumping in the air.
* The enhanced version is called Air Strikes and will do multiple kicks on the way down.

X-Ray Move - SF Beat Down: Sonya initiates her X-ray Move with a series of punches and kicks (four to be exact), which if any one of them lands, she then performs a leg grab on the opponent's neck, snaps it, then she uses the inverted bicycle kick and slams him/her on the ground head first, breaking their skull and neck.


Fatalities
Scissor Split: Sonya
performs her leg grab trademark move and grabs her opponent with her legs, holding them high momentarily before ripping the body apart by splitting her legs.

Kut-Throat: Sonya gets a garrote wire, puts it at her opponent's throat and flips over their head. She then slowly slices through their neck before their head comes off.

Babality: Sonya does her Inverted Bicycle Kick and lands on her side. She spins around throwing a tantrum.

Thursday, May 5, 2011

MK 2011 info: Jax Briggs


A decorated member of the U.S. Special Forces and a formidable close- kombat warrior, MAJOR JACKSON BRIGGS' current mission is to bring down the notorious criminal organization known as the Black Dragon. With Lieutenant Sonya Blade, he has seized many of their weapons caches. But when a trusted informant, Kano, was revealed to be a high-ranking member of the Black Dragon, JAX made Kano's capture his priority. Kano has gotten the better of JAX thus far, leading the Special Forces into numerous deadly ambushes. JAX and Sonya finally cornered Kano on an uncharted island but were overpowered by the island's inhabitants. They have now been forced into a sadistic ritual of bloody kombat.


Signature Moves

Energy Wave: Jax throws a wave of sonic energy at his opponent. In the CD versions of Mortal Kombat Trilogy, the "Classic" version of Jax can also throw this wave while in the air.
* The enhanced version is called Assault Wave and Jax fires two waves.

Ground Pound: Jax punches the ground, shaking the arena. In MK 2011, the distance and range can be controlled.
* The enhanced version is called Ground Quake and it sends his opponent flying back.

"Gotcha!" Grab: Jax grabs his opponent and punches him multiple times. In MK 2011, Jax only punches the opponent once and then knocks them away. There is also an Air Gotcha Grab for aerial opponents.
* The enhanced version is called Gotcha Beatdown which punches the opponent multiple times. The enhanced version of Air Gotcha Grab is Air Gotcha Blast.

Dash Punch: Jax moves forward at incredible speed to punch his opponent.
* The enhanced version is called Dash Fist. After the punch connects, Jax grabs the opponent, throws them up, grabs them violently by their face, and then slams them down. If you press and hold back, once he throws them up, he will turn around and fall on top of the opponent.

Back Breaker: Jax grabs his opponent in mid-air and slams down to the ground, resulting in the opponent's back breaking.

Overhead Smash: Jax jumps into the air and brings his elbow down onto the opponent's head.
* The enhanced version is called Elite Smash. After the elbow connects, Jax grabs the opponent and hits an inverted piledriver.

X-Ray Move - Briggs Bash: Jax throws his opponent into the air, then brings them down, breaking the stomach, back and legs, and then again on the higher end of the opponent's spine, heart, and ribs, causing them damage.


Fatalities

Smash And Grab: Jax claps his opponent's head off, then rips off the arms of his opponent. This is a combination of his Head Clap and Arm Rip Fatalities from MKII.

Three Points!: Jax bashes his opponent three times, burying them into the ground. After a little while, he kicks their head twice. The first one puts the opponent in a daze, and the second one launches the opponent's head off like a football. This move is similar to Sheeva's Fataltiy from MK3.

Babality: Jax becomes a baby and begins pounding the ground in a tantrum.

Monday, May 2, 2011

MK 2011 info: Cyrax


A skilled Motswana warrior, CYRAX relies on his natural fighting ability, his chi, to carry out Lin Kuei missions. He is proud to serve, but when the Grand Master initiates a program to convert the clan into cyborgs, Cyrax resists. He is reluctant to lose his humanity, which he believes is more effective than any mechanical augmentation. He has contemplated leaving the clan, fearing that it is no longer an organization of honorable assassins. Cyrax knows, however, that such a decision means death at the hands of his former comrades. No one leaves the Lin Kuei.


Signature Moves

* Energy Net: Cyrax fires a green energy net from his chest which ensnares the opponent temporarily. In MK 2011, his human form launches it from his hand rather than his chest.
o The enhanced version is called Electro Net and will drain the opponent's Super Meter.

* Detonator: Cyrax drops a bomb from his chest compartment in front of him, which explodes after a couple of seconds. He can shoot the bomb either far or near. In MK 2011, his human form takes it from his belt and throws it.
o The enhanced version is called Sticky Bomb, which appears as a bomb with two spears, piercing the opponent and then exploding.

* Teleport: Cyrax vanishes and reappears behind the opponent. In MK 2011, his human form replaces it with a smoke bomb teleport.
o The enhanced version is called Bangport. Cyrax causes an explosion when teleporting, which can hit the opponent.

* Air Throw: Cyrax can throw his opponent when his opponent is in the air.
o The enhanced version is called Power Anti-Air.

* Reverse Kick: Cyrax preforms a reverse kick to his opponent, sending him/her on the other side.
o The enhanced version is called Donkey Kick.

* Ragdoll: After performing Reverse Kick, Cyrax grabs his opponent in mid air, and throws them down on the ground.
o The enhanced version is called Ragdolls.

* Buzzsaw: Cyrax opens his chest compartment and a giant sawblade emerges. In MK 2011, his human form takes it out from his armbands.
o The enhanced version is called Saw Blade.

* X-Ray Move - Cyberdriver: Cyrax launches his opponent up into the air with a bomb, which causes them to flip upside down. He then teleports up to them and kicks them causing the spine and ribs to break. He then grabs the opponent, while they are still upside down, and pile-drives them into the ground, shattering pieces of their skull and neck with his foot on top of their head.


Fatalities

* Buzz Kill: Cyrax turns his hand into a sawblade and slices his opponent with it. Cyrax finishes the job by kicking the opponent, making him/her fall down in pieces. In his alternate human form, the sawblade comes out from one of his armbands.

* Nothing but Net: After entering some coordinates into his arm module, Cyrax fires an energy net that passes straight through the enemy. The opponent then screams in terror as he/she falls to pieces. In his alternate human form, the net is obtained from his pocket.

* Babality: He plays with one of his explosives, rolling it and giggling. It then explodes, and Cyrax starts to cry. If the Babality is done on Cyrax's human form, he will cry out normal tears instead of oil.

Tuesday, April 13, 2010

MK vs DCU info #7: Jax


A decorated soldier and formidable warrior, Jax found that he could enhance his strength and fighting ability through technology. Replacing his arms with cybernetics, he has become a juggernaut in the fight to protect Earthrealm. After Emperor Shao Kahn's invasion, Jax realized that the military was unprepared for threats from other realms. He and his partner, Sonya Blade, formed a division of the Special Forces tasked with monitoring threats not from this world. The Outerworld Investigation Agency will soon face its first crisis.

Signature Moves
Energy Wave: Jax throws a wave of sonic energy at his opponent.

"Gotcha!" Grab: Jax grabs his opponent and punches him up to three times.

Missile: Jax shoots a missile from his bionic arms.

Double Missile: Jax shoots two missiles in quick succession.

Machine Gun:
Jax takes out his machine gun and shoots at the enemy and says "Oh yeah!".

Fatalities
Head Clap: Jax claps his hands violently over his opponent's head, crushing it. In Mortal Kombat vs. DC Universe, the opponent's head is flattened in a comical fashion.

Air Machine Gun: Jax uppercuts the foe and and sprays a volley of bullets into the opponent while they're still in midair.

Monday, April 12, 2010

MK vs DCU info #6: Sonya Blade


The impulsive Special Forces agent Sonya Blade knew nothing of other realms until she stumbled upon the Mortal Kombat tournament while pursuing the Black Dragon clan member Kano. After meeting Liu Kang and Raiden on Shang Tsung's island, her purpose in life was forever changed. She convinced her partner, Jax, to help spearhead a division of the Special Forces dedicated to protecting Earthrealm from outside forces. Though she has defended against exotic threats from other worlds, nothing could have prepared her for the invasion to come.

Signature Moves

Energy Rings: Clanging her wrists together Sonya would send out ring-like fireballs that would hit the opponent.

Leg Grab: Sonya would do a handstand and grab her opponent with her feet and slam them on the ground. It is unblockable. One of her classic attacks.

Face Planter: Sonya would take off into the air and fly across the screen with a punch to anyone who was in the air.

Inverted Bicycle Kick: Like Liu Kang, Sonya would rise into the air with a series of kicks to the opponent. This can turn into Bike Assault after doing a Bicycle Kick, Sonya does another Bicycle kick to the ground.

Cartwheel Kick: Sonya would perform a cartwheel at her opponent kicking them on impact.

Kiss Of Death: Sonya would blow a kiss that would stun the opponent. Note this move won't work on Kenshi, due to the fact that he is blind.

Air Borne Bicycle Kick: Sonya preforms her Bicycle Kick in the air, kicking her opponent while coming down.

Fatalities

Fiery Kiss of Death: This fatality has been Sonya's trademark fatality ever since MK1. She would blow a flaming kiss in the direction of her opponent, burning him/her alive.

Neck Breaker: Sonya grabs the opponent by the neck, stands upside-down while doing so and breaks their neck.

Thursday, December 13, 2007

Mk info: Kenshi



KENSHI

Appearances: MK: Deadly Alliance, MK: Deception/MK: Unchained, MK: Armageddon
Realm of Origin: Earthrealm
Species: Human
Alignment: Good
Fighting styles:
Tai Chi (all games)
San Shou (MK:DA)
Judo (MK:D, MK:U)
Weapon: Katana (all games)
Kenshi is a rogue swordsman of Eurasian heritage. He is a blind, gruff man who has mastered the arts of Tai Chi, San Shou and Judo. Kenshi is also psychokinetic, able to throw opponents off-balance or across the room when necessary. He nurses a bitter hatred for the sorcerer Shang Tsung, whose trickery had blinded him. He is currently allied with Sonya Blade and Jax Briggs, and has also found a friend in Sub-Zero as well as Ermac.
As a born fighter, Kenshi wandered Earthrealm in search of worthy competition. He would find an opponent and defeat them just to boost his pride. One day Kenshi encountered a man named Song, who convinced Kenshi that a great warrior needed a great sword; Song then led Kenshi to the location of an ancient, powerful sword Song claimed would befit Kenshi's power. As Kenshi unsealed the well wherein the sword supposedly lay, he was overwhelmed by souls trapped within and permanently blinded. Song revealed himself to be Shang Tsung and proceeded to absorb the released souls and left Kenshi to die within the tomb. However, the sword, which actually did exist, attracted Kenshi and spoke to him, leading him from the tomb and revealing its origin. The sword originally belonged to a long line of great swordsmen from whom Kenshi descended; the well where the sword lay was also the sacred resting place of the souls of Kenshi's ancestors, souls that were stolen by Shang Tsung. Kenshi spent the next decade or so retraining his senses, all while searching for his betrayer and the defiler of his ancestry. This path led him to the U.S. Special Forces.
Kenshi's special abilities eventually caught the attention of Jax and Sonya who were looking for members with special talents to join their side and venture into Outworld; Kenshi jumped at the chance to pursue the man who had deceived him. After going through many tests and examinations, he was accepted to join the Outer World Investigation Agency.
His chance at enacting his revenge came when he was assigned to find the lost Cyrax, another agent of the Special Forces, in Outworld. In his travels across Outworld, he encountered the enigmatic Ermac, and, in a moment of pity, broke the mind control that Shao Kahn had over him. In gratitude, Ermac awakened Kenshi's latent telekinetic power, and taught him not only how to use it effectively in combat, but also how to 'sense' the presence of people and objects around him. Kenshi soon discovered the Deadly Alliance and their plans, but was unable to contact the OWIA (which had been bombed by Hsu Hao). Unknown to Kenshi, the Deadly Alliance knew of his presence and sent Mavado to eliminate him. Mavado confronted Kenshi, defeated the swordsman, and left him to die.
Sub-Zero found the dying Kenshi and nursed him back to health. Because of Sub-Zero's sympathy and kindness, Kenshi forged a temporary alliance with the Lin Kuei Grandmaster to find a portal that would take them back home, though this temporary alliance soon became a long-lasting friendship. After Shang Tsung's death upon Onaga's return, Kenshi sensed the souls of his ancestors return to his sword, indicating the end of his quest for vengeance. Despite being an ally of both, he relinquished his position in the Special Forces and chose to remain unaligned from Sub-Zero's Lin Kuei clan, preferring to be a lone warrior.
Kenshi then returned to Earthrealm where, under the guidance of his ancestors' sword, he would hunt down the corrupt. Attacking only during the night, using the darkness as a cover to strike unseen, Kenshi was able to overthrow several criminal organizations. He eventually intercepts a coded message sent to Mavado and learns of the Red Dragon's plans to capture the Edenian half-god Taven. Before he could find out the location of their secret base, Kenshi encounters Johnny Cage who is gathering warriors to fight for the Forces of Light against Shinnok. However, Kenshi declines this offer, considering this another pointless struggle between good and evil.

Signature moves

Telekinetic Slam
Kenshi picks up the opponent via telekinesis and slams them against the ground. This move is borrowed from Ermac. (all games)
Telekinetic Toss
Kenshi telekinetically throws his opponent behind him. (all games)
Telekinetic Push
Kenshi simply holds his hand in front of him and telekinetically pushes his opponent backwards. (all games)
Tele-Flurry
Kenshi performs two punches and a kick to his opponent from a far distance. (all games)
Mind Warp
Kenshi teleports himself closer to his opponent. (MK:D, MK:U, MK:A)

Friday, November 9, 2007

MK info: Cyrax



CYRAX

Appearances: Mortal Kombat 3/UMK3,MK Trilogy, Mortal Kombat Gold, MK: Deadly Alliance/Tournament Edition, MK: Armageddon
Realm of Origin: Earthrealm
Species: Cyborg (formerly Human)
Alignment: Good
Fighting styles:
Ninjitsu (MK:DA, MK:A)
Sambo (MK:DA)
Weapons:
Sabre of Light (MKG)
Pulse Blade (MK:DA, MK:A)

Making his debut in Mortal Kombat 3, Cyrax was the second of three cybernetic ninjas originally from the Lin Kuei clan. Of the three cyborgs, he has become the second to recover his humanity. This is due to the efforts of Sonya Blade and Jax. He has currently allied with them as a token of his appreciation.
An African-American fighter, Cyrax, alongside his partners Sektor and Smoke, was assigned to hunt a renegade member of the Lin Kuei clan, the younger Sub-Zero, as designated unit LK-4D4. This Sub-Zero was against the decision to convert all its members into cyborgs and left the clan. He was thus marked for death by the grandmasters.
During the invasion of Earthrealm by Shao Kahn and his minions, Sub-Zero defeated Cyrax and reprogrammed him with orders to destroy Shao Kahn. However, Kahn was defeated by the other Earthrealm warriors before Cyrax had a chance to do so. As a result of his reprogramming, he awaited new orders. When these never came, he malfunctioned and wandered until becoming mired in the middle of a vast desert. In Mortal Kombat Gold, Cyrax was recovered and repaired by the Lin Kuei. However, he appeared somehow different than when first constructed. The short-handed clan again sent Cyrax into battle with his fellow cyborg Sektor assigned to monitor him.
After Shinnok's defeat, it became apparent that Cyrax had begun to experience flashbacks of his former life. Special agents Sonya Blade and Jax Briggs brought him to the Outer World Investigation Agency (OIA) headquarters and used its technology to restore his humanity. Grateful for their help, Cyrax joined the OIA as a scout in the realm of Outworld.

Signature moves

Energy Net
Cyrax fires a green net from his chest which ensnares the opponent temporarily. (MK3, UMK3, MKT, MKG)
Detonator
Cyrax drops a bomb from his chest compartment in front of him, which explodes after a couple of seconds. He can shoot the bomb either far or near. (all games)
Exploding Teleport
Cyrax's body splits apart and connects back as he reappears behind the opponent. In Mortal Kombat Gold, Cyrax can follow up with a special throw after teleporting. (all games except MK:DA)
Air Throw
Cyrax can throw his opponent into the air. In Mortal Kombat Gold, Cyrax can perform this move while in the air. (MK3, UMK3, MKT, MKG)
Funky Spin Kicks
Cyrax performs a spin kick while balancing on one of his legs. (MK:DA, MK:A)
Slice And Dice
Cyrax opens his chest compartment and a giant sawblade emerges. (MK:DA, MK:A)

Wednesday, October 17, 2007

MK info: Jax




JAX

Appearances: Mortal Kombat II, Mortal Kombat 3/UMK3/MK Trilogy, Mortal Kombat 4/Gold, MK: Deadly Alliance, MK: Shaolin Monks, MK: Unchained, MK: Armageddon
Realm of Origin: Earthrealm
Species: Human
Alignment: Good
Fighting styles:
Muay Thai (MK:DA, MK:A)
Judo (MK:DA)
Weapons:
Spiked Club (MK4, MKG)
Tonfa (MK:DA, MK:A)

Jax was the first African American character in the Mortal Kombat series and made his debut in the second game. He is portrayed as an archetypical American hero. In the chain of command of the Special Forces, he is Sonya Blade's direct superior and clearly the counterbalancing force of Sonya's impulsiveness. Jax is clear-headed, careful, and always keeping a watch on what his men are doing. When the need arises, he is a beast on the battlefield with the attitude and ferocity of a lion. He unscrupulously makes use of the most advanced technology to improve both himself and his unit.
Jax first came across the Earthrealm warriors when he found Johnny Cage in the waters close to the Special Forces Agency. Jax began interrogating him. Jax didn't believe the story of the tournament told by Johnny Cage until he receives a video signal from Sonya, whom is temporarily working with Kano to escape the Outworld. As an apology for not believing Cage, Jax visited him at a commercial shoot where Johnny is being attacked. Jax participated in a short battle with Kintaro here. The battle is interrupted when the Earthrealm warriors arrive to help. After they save Johnny from the intruders, they travel into Outworld to compete in the tournament and save Sonya. Soon Jax came to learn of the Emperor's dark plans for Earthrealm. As soon as he had freed Sonya (and inadvertently Kano), he headed back home to warn his government of the impending danger. He would find himself frustrated, however, as not only did Kano escape back into Outworld, but also by the fact that the government did not believe the major.
Jax began to prepare for war covertly and once more outfitted his arms with bionic implants. After helping foil Shao Kahn's attempt to permanently claim Earth as his own, Jax became the commanding officer of the Outer World Investigation Agency (OIA). They operated from an underground bunker and had scouts in various realms. Not only did they explore and map these realms, but they also looked for and destroyed inter-realm portals that could lead to Earth.
Jax briefly assisted Raiden in the defeat of Shinnok after he found out that Sonya was in Edenia. It was during these events that both he and Sonya would find the Lin Kuei cyborg Cyrax, malfunctioning and trapped in a desert. Returning with him to their home base, they reversed the automation process, restored his humanity, and gained a new ally.

Signature moves
Ground Pound
Jax punches the ground, shaking the arena and causing the opponent to stagger. (all games)

Back Breaker
Jax grabs the opponent down on his shoulder, cracking their spine (MKII, MK3, UMK3, MKT, MK4, MKG)
Gotcha!
Jax grabs his opponent by the neck and delivers a punch to the face. He can punch up to five punches at one go. (MKII, MK3, UMK3, MKT, MK:SM)

Multi-Slam
Jax quickly performs his standard throw four times. (MK3, UMK3, MKT, MK4, MKG)

Dash Punch
Jax lunges at the opponent, fist first. (MK3, UMK3, MKT, MK4, MKG, MK:SF)

Single Missile
Jax fires a blast from his bionic arm. (MK3, UMK3, MKT, MK4, MKG)

Double Missile
Jax fires two quick blasts from his arms. (MK3, UMK3, MKT)

Piston Punches
Jax moves forward and punches the opponent multiple times. (MK:DA, MK:U, MK:A)

Machine Gun
Jax pulls out a AK-74 from his back and shoots at his opponent, pushing them back. After this, he says, "AHHH YEAHHH". (MK:DA, MK:U, MK:A)

Saturday, October 6, 2007

MK info: Sonya Blade




SONYA

Appearances: Mortal Kombat, Mortal Kombat 3/UMK3/Mortal Kombat Trilogy, Mortal Kombat 4/Gold, MK: Deadly Alliance, MK: Shaolin Monks, MK: Armageddon
Realm of Origin: Earthrealm
Species: Human
Alignment: Good
Fighting styles
Kenpō (MK:DA)
Tae Kwon Do (MK:DA, MK:A)
Weapons
Wind Blade (MK4, MKG)
Kali Sticks (MK:DA, MK:A)

Debuting in the first Mortal Kombat, Lieutenant Sonya Blade is a member of a top United States Special Forces unit, member of the Outer World Investigation Agency and the only chosen female warrior from Earthrealm since the first game. Her impulsiveness is catalyzed by her superior and good friend Major Jackson "Jax" Briggs. Sonya represents a very emancipated and headstrong woman, but for all her stubbornness and pride, she deeply cares about the lives of her friends and comrades. She has a long-standing enmity with the thug Kano, who stands for everything Sonya despises.

Signature moves

Energy Rings
Sonya clangs her wrists together and send out rings like whirlwind fireballs that would hit the opponent exploding and leaving rain-like drops of magical energy in the ground that would dissolve. (MK, MK3, UMK3, MKT)
Leg Grab
Sonya does a handstand and grabs her opponent with her feet and slams them on the ground. (MK, MK3, UMK3, MKT, MK4, MKG)
Square Wave Punch / Face Planter
Sonya takes off into the air and flies across the screen with a punch to anyone who was in the air. This attack was also given to Kitana in the later games. (all games except MK:DA)
Inverted Bicycle Kick
Sonya performs a great counter-air attack rising into the air with a series of vertical kicks. (MK3, UMK3, MKT, MK4, MKG)
Air Leg Throw
Using her legs, she tosses the opponent to the ground from the air. (MK4, MKG)
Cartwheel Kick
Sonya performs a cartwheel at her opponent kicking them on impact. (MK4, MKG)
Kiss of Death
Sonya blows a poisonous mystical kiss that would stun/blind the opponent temporarily. This move was translated from her Kiss of Death fatality as a move, and was given to Kira in Mortal Kombat: Deception. (MK:DA, MK:A)
Armed Forces
Sonya shoots a purple projectile at her opponent. This attack was later given to Kira in Deception, while she does this attack after crouching, in a similar way to Tanya's MK4 projectile. Sonya also crouches before releasing the projectile in Armageddon, similar to Kira. (MK4, MKG, MK:A)
Flying Boots
Sonya delivers a flying kick to her opponent. This move is borrowed from Liu Kang. (MK:DA, MK:A)