Friday, October 26, 2007

Mk info: Kintaro


KINTARO
Appearances: Mortal Kombat II, Mortal Kombat Trilogy, MK: Shaolin Monks, MK: Armageddon
Realm of Origin: Outworld
Species: Shokan
Alignment: Evil
Fighting styles:
Tiger Fist (MK:A)
Weapons:
Saber Teeth (MK:A)

Kintaro was introduced as a replacement for the great Shokan prince Goro, and was everything Goro was, including being of the Shokan race, but not of the same family. Being the supreme commander of Outworld's armed forces, he is second only to Shao Kahn himself, and harder to defeat than Goro. He has more clearly defined feline aspects than Goro, with tiger stripes on his back (more recently, claws and cat-like digitigrade feet in his Armageddon makeover as well), and has the ability to spit fireballs from great distances.
In Mortal Kombat II, after hearing of Goro's defeat at the hands of Liu Kang, Kintaro vowed to avenge his comrade and crush Liu Kang in Mortal Kombat. Kintaro tried to prove his loyalty to Shao Kahn when he traveled to Earthrealm with a Tarkatan horde to defeat Johnny Cage. Although the attack failed due to the intervention of other Earthrealm warriors, Kintaro continued to serve Shao Kahn. After Shang Tsung was defeated again by Liu Kang, Kintaro then challenged Liu Kang in Mortal Kombat. Kintaro fought well, but lost. His fate after the second tournament is unknown.
In Mortal Kombat: Armageddon's Konquest mode, Kintaro is seen in the Netherealm along with Sheeva, Havik, and a legion of demons all apparently working in an attempt to overthrow Shinnok's rule at his spire. However, Shinnok later reveals that this was all created as a test for Taven, and that the Kintaro fought by him was an illusion.

Signature moves

Fireball /Fiery Hands
Kintaro shoots a red fireball out of his mouth. (all games)
Rapid Fireball
Kintaro shoots multiple red fireballs from his mouth in succession. (MKII, MKT, MK:SM)
Teleport Stomp
Kintaro jumps off screen and comes crashing down on his enemy. (MKII, MKT, MK:SM)
Grab and Pound
Grabbing his opponent with his lower arms, Kintaro pounds him/her with his upper arms, shaving off a good portion of his opponent's life. (all games)
Shokan Roar
Kintaro roars, making him vulnerable (or healing in Armageddon). In Shaolin Monks, he does this move before a teleport stomp, and he is vulnerable to attacks when he roars. (all games)
Four Armed Grab
Kintaro grabs his opponent with all four arms and smashes him overhead. (MK:A)
Breath
Kintaro inhales deeply, dragging the opponent in and, if he/she is caught, he will proceed to do Four Armed grab. (MK:A)

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