Showing posts with label boss. Show all posts
Showing posts with label boss. Show all posts

Sunday, May 22, 2011

MK 2011 info: Shao Kahn (boss)


EMPEROR SHAO KAHN'S lust for power is matched only by his ruthlessness. Millennia ago he overthrew Onaga as ruler of Outworld and has conquered many other realms since. Eventually he turned his attention to Earthrealm. The Mortal Kombat tournament prevents him from taking the realm by force, but if SHAO KAHN'S champions win 10 consecutive tournaments, Earthrealm will be his. As long as his champion Shang Tsung and Prince Goro do not fail him, he will be victorious.

Signature Moves
Light Spear: Shao Kahn would crouch down to his knees and throw a large light spear at his opponent.

Charging Spikes: Shao Kahn would shoulder ram his opponent with a shadow trail following behind him, much like Johnny Cage's Shadow moves.

Uplifting Knee: Shao Kahn would perform a rising knee attack with a streak following behind him, much like Johnny Cage's Shadow moves.

Wrath Hammer Attack: Shao Kahn would summon his Wrath Hammer, seemingly from thin air, and smash his opponent over the head with it, setting them up for a free hit. In Deception and on, the Wrath Hammer became a weapon style and thus was no longer needed as an individual special move.

Ridicule: Shao Kahn would often taunt, mock, and of course ridicule his opponents with insults, mockery, or just plain laughter. A trademark of Shao Kahn's and what makes him one of the more memorable bosses in fighting game history. In Deception, performing a Ridicule could heal Shao Kahn, though only a tiny sliver of health would be recovered and could only be performed three times a match before it was automatically disabled. Same goes for Armageddon, though it can be performed eternal times in a battle, heals him once for a rate above 10%, and followly decreases the more it's been used.

Hammer Throw: Shao Kahn throws his hammer to an opponent, stunning and setting them up for a free hit. This move is only blockable with Nightwolf's Absorb.

Hammer Cut: Kahn sweeps the foe with his hammer.

Upward Shoulder: Shao Kahn charges upwards, juggling the opponent.

X-Ray Move - It's Official: Shao Kahn hammers his opponent to the ground and grabs their arm. He then stomps on their head (breaking the whole skull), lifts the opponent up by the arm, and delivers a skull-shattering headbutt.

Fatalities
Home Run: Shao Kahn
uppercuts his opponent into the air, and smashes them to pieces with his hammer as they fall. In MK 2011, he grabs the opponent by the neck and flips them in the air before delivering the killing blow.

Double Down: Shao Kahn jabs his hands into the middle of his foe's torso and slowly rips their body down the middle.

Babality: Shao Kahn is turned into a baby and still standing on his feet, points at the opponent and says "You suck!" (in a high pitched voice). He then starts to laugh (in baby giggles) in his laughing taunt pose.

Sunday, May 15, 2011

MK 2011 info: Kintaro (boss)


Like Goro and Sheeva, KINTARO is of the four-armed Shokan race. Unlike his aristocratic comrades, however, he is of lower-class Tigrar lineage. As is customary when recruiting Shokan and Centaur into Shao Kahn's service, one of each race must face each other in bloody kombat. KINTARO killed his opponent and, in an unprecedented act of bravado, roared for more Centaur blood. Centaurs leapt furiously into the ring to their demise. This savagery led Shao Kahn to appoint KINTARO his personal bodyguard.

Signature moves

Fireball / Fiery Hands: Kintaro shoots a flaming fireball out of his mouth.

Ground Fireball: Kintaro shoots a fireball directly to the ground.

Flame Breath: Kintaro breathes a short stream of fire from his mouth.

Teleport Stomp: Kintaro jumps off screen and comes crashing down with all his weight.

Shokan Roar: Kintaro roars, making him vulnerable (or healing in Armageddon). In Shaolin Monks, he does this move before a teleport stomp, and he is vulnerable to attacks when he roars. In MK 2011, he roars if his teleport stomp misses.

X-Ray Move - Shokan Smash: Kintaro punches the opponent in the chest with his lower arms, breaking their ribs, he then punches his opponent on both sides of the skull with his upper arms, breaking it, then he grabs the opponent's face and punches them one more time, damaging it even more.

Fatalities

Quad Rip: Kintaro grabs his opponent with each of his arms. He then begins to pull outwards, eventually ripping the opponent into four pieces.

Reverse Rip: Kintaro turns the enemy around, grabs their arms and head. He rips off the arms and head, and breaks the head into two pieces.

Babality: Kintaro becomes a 6-legged kitten with a bowl of milk in front of him, he crawls on all six to it and begins to meow and drink the milk, while purring away.

Sunday, May 8, 2011

MK 2011 info: Goro (boss)


PRINCE GORO has brought much honor to the Shokan race by serving Shao Kahn. His bloody achievements include crushed rebellions and conquered provinces. During the past 500 years he has been celebrated for winning the last nine Mortal Kombat tournaments for Outworld. Should he defeat Earthrealm's champion this time, he will become more than legendary. His victory is assured. There are none in Earthrealm who can withstand the might of GORO.

Signature Moves

Fireball: Goro shoots a green fireball from his arm. This attack is stronger than most projectiles, just like his physical attacks. It also appeared in Mortal Kombat 4, but this time it was shot out of his mouth, similar to Kintaro. In Mortal Kombat: Armageddon, the fireball is larger, redder, and does standard projectile damage. In Mortal Kombat: Shaolin Monks Goro can shoot one from each hand, four in a row. In MK 2011 Goro returns to shooting one fireball from his arm.

Leaping Stomp: Goro jumps off the screen and lands on the opponent much like Kintaro and Sheeva. However, in the original Mortal Kombat and in Mortal Kombat (2011), he does not jump all the way off the screen; he only jumps the height of a normal jump.

Goro Grab: Goro grabs the opponent in his bottom hands, then palms the opponents face in an upper hand, smashes them on the ground, and then flings them across the arena.

Spinning Fists: Goro holds out his arms and spins around, smacking his opponent multiple times with his outstretched flaming fists.

Taunt: In MK 2011, Goro will flex his upper arms and taunt the opponent. This can be used as an opening to strike Goro, as it does nothing else. It was also used as a move in MK and MK Trilogy.

X-Ray Move - Shokan Crusher: Goro grabs and raises his opponent from the waist with his lower arms, then puts his upper hands to their head and presses hard until he eventually crushes their skull. He then throws them overhead and slams them into the floor, damaging their skull, ribs, and chest.

Fatalities

Head Ripper: Goro grabs the opponent's head and tears it off with two arms. He then grabs it with his two other arms and tears it into 4 quarters.

Limb and Body Rip: Goro grabs the opponent with his upper hands and rips off the enemy's legs with his bottom hands. He flips them upside down and rips off their arms, and finally vertically rips the body in half.

Babality: Goro starts clapping until he accidentally punches himself, making him cry.

Saturday, April 17, 2010

MK vs DCU info #11: Shao Kahn


Emperor Shao Kahn's lust for power is matched only by his ruthlessness. For ages he conquered other realms and merged them with Outworld. Eventually he turned his attention to Earthrealm. To stave off invasion, Raiden convinced the Elder Gods to enforce the rules of the Mortal Kombat Tournament. Only if Shao Kahn were to win the tournament could he take Earthrealm. But Liu Kang defeated Outworld's champion, Shang Tsung, dashing any chance of Shao Kahn's victory. Enraged, Shao Kahn disregarded the Elder Gods' warnings and mounted an invasion. Defeated once again by Raiden and his allies, he was seemingly ripped apart by his own portal. But the realms are never truly safe from the evil that is Shao Kahn.

Signature Moves

Charging Spikes:
Shao Kahn would shoulder ram his opponent with a streak following behind him, much like Johnny Cage's Shadow moves.

Wrath Hammer Attack: Shao Kahn would summon his Wrath Hammer, seemingly from thin air, and smash his opponent over the head with it. In Deception and on, the Wrath Hammer became a weapon style and thus was no longer needed as an individual special move.

Explosive Ball:
Shao Kahn
would fire off a green star like fireball, seemingly from his mouth or eyes.

Grab and Punch:
Shao Kahn would lift his opponent up by the throat with one hand and then smash his fist into their face sending them sailing back. In Deception, this is simply his throw, and if performed next to death traps could automatically knock opponents into them.

Emperor's Shield: Shao Kahn
would perform an uppercut like motion that would not only throw up a force field for a split second to deflect projectiles, but could also knock an opponent off his/her feet if physically too close.

Thursday, December 27, 2007

MK info: Onaga


ONAGA

Appearances: MK: Deception/MK: Unchained, MK: Armageddon
Realm of Origin: Outworld
Species: Dragon
Alignment: Evil
Fighting styles: Dragon (all games)

Onaga is the antagonist in Mortal Kombat: Deception and one of the most powerful characters in the Mortal Kombat series. He was first introduced in Mortal Kombat: Deadly Alliance under the cryptic name of the "Dragon King", the long-dead ruler of Outworld, even before Shao Kahn. Not much was known about him, save for the fact that his army was deemed undefeatable but, at his untimely death, allowed itself to be mummified and kept in a tomb that was not uncovered until the necromancer Quan Chi stumbled upon it. Onaga is one of the series' characters through which the One Being is rumored to work. His most important powers include superhuman strength and resistance to all forms of magic, and the innate power to raise the dead as well.
Millennia ago, Onaga was the ruler of Outworld. Seeking eternal life he ordered the last known dragon egg to be kept hidden and guarded hoping the blood of an infant dragon would grant him immortality. However, he died before this could be fulfilled. Shao Kahn, one of his chief advisors, had him poisoned and took over his rule of Outworld. As a result Onaga's army (considered undefeatable due to Onaga's power to raise the dead) was cast into a mummified state. During the years that followed, Onaga was apparently forgotten. With the exception of his holy men, nobody knew that Onaga had actually cheated death and was able to retain consciousness from beyond the grave. It's unknown for sure how this is, but it's speculated to be because Onaga had drunk the infant dragon's blood in the past.
Quite some time before Liu Kang's victory over Goro and Shang Tsung at the Shaolin Mortal Kombat tournament, Onaga communicated through death to Shujinko through an avatar named Damashi. He persuaded Shujinko to embark on a quest to unite the Kamidogu from the six realms, claiming he was carrying out the will of the Elder Gods, as well as granting him the power to learn the fighting techniques of any warrior he encountered and faced in battle. Shujinko readily embarked on his quest, beginning to set in motion events that Onaga hoped would lead to his eventual return to power. As well, a sect of holy men still dedicated to him had been guarding the egg of the last great dragon in a chamber of molten lava. During the events of Mortal Kombat II, they captured the Outworld elemental Blaze, who was forced to guard the egg until it was ready to hatch and revive the king (Onaga's soul residing inside the infant dragon).
A few years later, Quan Chi and Shang Tsung, the Deadly Alliance, used their powers to resurrect Onaga's army. Their plan was to use this army to conquer Outworld and eventually, all other realms with as well. Raiden embarked on a mission with the Earthrealm warriors to Outworld to stop their plans, but his attempt ultimately failed. His comrades were slain and he himself was defeated by the Deadly Alliance in person. However, their victory was short-lived.
The ninja Reptile was in the chamber holding the last dragon egg searching for Nitara and Cyrax when the egg hatched and sent its energy into Reptile, fulfilling the prophecy of Onaga's return. The Dragon King, as such, used the transformed body of Reptile as a host, after which he had gained the ability to rise from the dead himself through Shujinko's actions. Shujinko having placed all the Kamidogu in the Nexus made their power accessible to the Dragon King. From beyond the grave he absorbed a portion of Kamidogu power and gained the ability to rise from the dead. After he was revived he first went to the Nexus to reveal to Shujinko that he manipulated him into collecting the Kamidogu for him and not for the Elder Gods. Shujinko realized that his life had been mislead by evil and ran out of the Nexus which left Onaga to collect the Kamidogu for himself, making him invulnerable and augmenting all his current abilities.
Just as the army stood ready to receive commands from Quan Chi, who had emerged victorious in a battle with his former ally Shang Tsung, Onaga returned. Even the combined might of Shang Tsung, Quan Chi and Raiden was not sufficient to defeat him. Raiden's desperate last measure was to use a self-destruct magic that released his godly essence, but that only succeeded in destroying Onaga's army and, presumably, the two sorcerers. Onaga was unaffected and was now in possession of the amulet Quan Chi previously held. He then revived the Earth warriors as his pawns and used them and a newly-forged alliance with the Tarkatan horde to keep Edenia's army at bay while he searched for the spells that would allow him to fuse the Kamidogu together and grant him supreme power. However, just as he was about to do so, Shujinko rallied the remaining warriors against him and, empowered beyond the Dragon King's own expectations by his ability to absorb other warriors' fighting abilities, defeated Onaga and destroyed the Kamidogu, leaving Onaga with only Shinnok's amulet as his sole form of protection. It was at this time in which Nightwolf took action. Having absorbed the sins of his tribe, he travelled to the Netherrealm with the intention of sealing Onaga's soul within the realm. His mission was a success, as he bound Onaga's soul to a mystic symbol, weighed down by his people's sin.
Some time later, Onaga was approached by Shinnok in the Netherealm. Shinnok offered to restore Onaga's rule over Outworld if Onaga would help Daegon defeat Blaze and gain godlike power. As this would also ensure his release from the Netherealm, Onaga reluctantly agreed, though he held his own suspicions against the fallen Elder God. He was released from his bondage and returned to his own body, then feigned reluctant acceptance into a treaty between himself and the others, but swore to gain Blaze's power for himself.

Signature moves

Dragon's Fire
Onaga spits a fireball at the opponent.
Jumping Stomp
Onaga jumps into the air and stomps on the ground creating a tremor.
Sliding Kick
Onaga slides forward, knocking the opponent down.
Dirty Face
Onaga steps back and creates a cloud of dust that knocks the opponent back.
Flame Breath
Onaga rears up and spits fire at the opponent.
Flying Throw
Onaga grabs his opponent by the torso and flies straight up into the air, bringing the opponent with him. Once at a certain height, he throws his opponent straight back down. (MK:D)

Tuesday, December 11, 2007

MK info: Blaze



BLAZE

Appearances: Mortal Kombat II (cameo), Mortal Kombat Trilogy (cameo), MK: Deadly Alliance, Mortal Kombat: Shaolin Monks, MK: Unchained, MK: Armageddon
Realm of Origin: Outworld
Species: Elemental
Alignment: Neutral
Fighting styles:
Hapkido (MK:DA, MK:U)
Jeet Kune Do (MK:DA, MK:U)
Xing Yi (MK:DA, MK:U)
Flames (MK:A)


First introduced in the series as a non-playable character seen in a stage background, Blaze is depicted as an elemental being from Outworld shrouded in flames. As a playable character, he first appeared in Mortal Kombat: Deadly Alliance. He would later become the final boss of Mortal Kombat: Armageddon. As his name and appearance suggest, he has control over fire, and even bleeds lava.

Blaze made his first chronological appearance in Mortal Kombat II, visible only as a burning figure in the Pit II background, fighting a character fans have since named Hornbuckle. Details behind his story were not known until he returned as a secret playable fighter in Mortal Kombat: Deadly Alliance, where his in-game biography screen reveals that he is an elemental that had been pursuing a quest until he had been attacked by an ancient sect. The group of holy men, described as still serving the dead Dragon King, capture Blaze using magic and bound him to the task of protecting the last Great Dragon egg. After the egg hatched (an event shown in Reptile's Deadly Alliance ending), Blaze was able to resume his past mission.
The purpose of this quest, which had previously been left unexplained, was finally divulged in the subsequent releases of Mortal Kombat: Armageddon and Mortal Kombat: Unchained. It is said that Blaze had been created to oversee the strength of all of the fighters in the realms. His creator (shown to be Taven and Daegon's mother Delia in Armageddon's Konquest mode) had prophesied that there would be a time when the fighters' power would become a threat to all of existence itself. When this happened, it was thus Blaze's role to call out and awaken Taven and Daegon from their suspension. However, upon being freed from the egg incubation chamber, Blaze discovered that, in his absence, the power and numbers of these fighters had become too great and that Daegon had already been revived. He sounded the call to awaken Taven. He then enacted the plan to bring all the fighters together into one final battle, where the actions of the two brothers would end up determining their fates and prevent Armageddon.


Signature moves
Flame Ball
Blaze shoots a flaming projectile at the opponent. (MK:DA, MK:U)
Flame Uppercut
Blaze performs an uppercut on the opponent. (MK:DA, MK:U)
Flame Charge
Blaze charges at the opponent. (MK:DA, MK:U)
Quake Slam
Blaze punches the ground, sending lava up underneath his opponent. (MK:A)
Steam Roller
Blaze rolls along the ground, flattening his opponent. (MK:A)
Charge Up
Blaze taunts his enemy, regaining some health. (MK:A)
Melting Lava Teleport
Blaze melts into the ground, rising on the other side of his opponent. (MK:A)

Saturday, October 27, 2007

MK info: Shao Kahn



SHAO KAHN
Appearances: Mortal Kombat II, Mortal Kombat 3/UMK3/MK Trilogy, MK: Deception/Unchained, MK: Shaolin Monks, MK: Armageddon
Realm of Origin: Outworld
Species: Outworlder
Alignment: Evil
Fighting styles:
Tai Tzu (MK:D, MK:A)
Lui He (MK:D)
Weapons:
Wrath Hammer (all games except MKII)

One of the primary villains in the Mortal Kombat series, Shao Kahn is the Emperor of Outworld. He resembles an Asian warrior-king in many respects, and embodies evil in many forms. He is known for his godlike strength, extreme callousness, brutality and his fondness of personal executions, but rises above the level of a mere warlord through his intelligence and knowledge of black magic. Like his subordinate Shang Tsung, he has the power to consume other souls. His greatest strength is probably his ability to work towards his goals with great tenacity and his ability to organize, but his greatest weaknesses are his arrogance and his overconfidence.
Shao Kahn originally served as an advisor to Onaga when the latter ruled Outworld as the Dragon King. Onaga's Empire had become the most powerful in the realms and so he began searching for a way to become immortal. Before his goal could be realized, Shao Kahn made his move by poisoning Onaga and taking his kingdom. Leading whatever troops that remained loyal to the Dragon King, Kahn continued many of the former emperor's plans. He continued to add lesser realms to Outworld, either through direct conquest or through Mortal Kombat.
A milestone in his military victories was the merging of Edenia with Outworld. After his warriors had won in Mortal Kombat, Kahn invaded the realm. On the battlefield, Kahn killed King Jerrod, and took Queen Sindel as his wife, raising her daughter, Princess Kitana, as his own. He had the young princess trained as his personal guard and as an assassin. Sindel took her own life in an attempt to escape subservience to the Emperor. Unwilling to be denied, Kahn held her soul in Outworld, stopping her transition to the afterlife.
Many years later, Kahn chose Earthrealm as his next conquest. He sent Shang Tsung and eventually Goro to Earthrealm to prepare it for an invasion in the event of Goro maintaining his position of champion. A turning point came when Prince Goro defeated the Great Kung Lao and started a winning streak that would last for 500 years. Shang Tsung, a shapeshifter, supervised the tournament. The tenth Mortal Kombat however, saw the defeat of both Goro and Shang Tsung by a Shaolin monk, Liu Kang, ruining five hundred years of Tsung's investment.
Shang Tsung begged Shao Kahn for his life, and came up with a plan to lure Earth's chosen warriors to Outworld for a second tournament. Shao Kahn spared Tsung's life and restored his youth. If Earthrealm's champions could be killed, they would not be able to cause further damage to Kahn's plans.
Despite Kahn's vast power, Liu Kang's determination saw him through, and he defeated the despot. Unwilling to accept defeat, Kahn called his armies to destroy the Earthrealm warriors. They fled back to Earthrealm, out of Kahn's clutches.
By this time, Shang Tsung was able to resurrect Queen Sindel in Earthrealm, and Kahn would be able to cross the border to claim her. Kahn had Tsung proceed, and once he invaded Earthrealm, he began to merge it with his own realm of Outworld. Nearly every living being in Earthrealm had their souls ripped from their bodies by Kahn, claiming them as his own. Kahn sent extermination squads to hunt them down and kill the remaining survivors, but Lord Raiden had protected the souls of a handful of warriors. It would be their task to try to stop Kahn, and return Earthrealm to its normal state. It was Liu Kang who again managed to defeat Kahn. Worn down from the battle, Kahn recalled his squads and retreated back to Outworld. This stopped the merger with Outworld, and restored Earthrealm to its original status. To make matters worse for Kahn, many of his loyal soldiers had abandoned him, and Kitana had succeeded in turning Sindel to her side, restoring Edenia as an independent realm.
The emperor was now greatly weakened, and would remain so for a period of several years, remaining inactive during Shinnok's war against the gods. The Edenians had in the meantime made peace and military treaties with the Shokan, on whom Kahn had always heavily relied, and were ready to attack Outworld a few years later. It was only through his new commander Kano's ingenuity, and the stealth of his unreliable assassin Noob Saibot (who critically wounded Goro) was Kahn able to force the Edenian army into a draw. Soon afterwards, the sorcerers Quan Chi and Shang Tsung entered his throne room, and swore false allegiance to the emperor. The Deadly Alliance caught Shao Kahn off guard and seemingly killed him. This would appear to be the demise of the mighty Kahn.
In Mortal Kombat: Deception however, it is revealed that Kahn did not die, and that it was a clone that Quan Chi and Shang Tsung killed. The real Kahn appeared to the wounded Goro and, using what little power he had left, revived him, thus gaining Goro and the Shokan as allies once again.
Signature moves

Charging Spikes
Shao Kahn would shoulder ram his opponent with a green streak following behind him, much like Johnny Cage's Shadow moves. (all games)
Uplifting Knee
Shao Kahn would perform a rising knee attack with a green streak following behind him, much like Johnny Cage's Shadow moves. (all games except MKII)
Explosive Blast
Shao Kahn would fire off a green star-like fireball, seemingly from his mouth or eyes. (all games)
Wrath Hammer Attack
Shao Kahn would summon his Wrath Hammer, seemingly from thin air, and smash his opponent over the head with it, rendering him/her dazed for a while. In Deception and on, the Wrath Hammer became a weapon style and thus was no longer needed as an individual special move. (MK3, UMK3, MKT)
Ridicule
Shao Kahn would often taunt, mock, and of course ridicule his opponents with insults, mockery, or just plain laughter. A trademark of Shao Kahn's and what makes him one of the more memorable bosses in fighting game history. In Deception, performing a Ridicule could heal Shao Kahn, though only a tiny sliver of health would be recovered and could only be perform three times a match before it was automatically disabled. (all games)
Grab and Punch
Shao Kahn would lift his opponent up by the throat with one hand and then smash his fist into their face sending them sailing back. In Deception, this is simply his throw, and if performed next to death traps could automatically knock opponents into them. (all games execpt MKII)
Emperor's Shield
Shao Kahn would perform an uppercut like motion that would not only throw up a force field for a split second to deflect projectiles, but could also knock an opponent off his/her feet if physically too close. (MK:D, MK:U, MK:A)

Friday, October 26, 2007

Mk info: Kintaro


KINTARO
Appearances: Mortal Kombat II, Mortal Kombat Trilogy, MK: Shaolin Monks, MK: Armageddon
Realm of Origin: Outworld
Species: Shokan
Alignment: Evil
Fighting styles:
Tiger Fist (MK:A)
Weapons:
Saber Teeth (MK:A)

Kintaro was introduced as a replacement for the great Shokan prince Goro, and was everything Goro was, including being of the Shokan race, but not of the same family. Being the supreme commander of Outworld's armed forces, he is second only to Shao Kahn himself, and harder to defeat than Goro. He has more clearly defined feline aspects than Goro, with tiger stripes on his back (more recently, claws and cat-like digitigrade feet in his Armageddon makeover as well), and has the ability to spit fireballs from great distances.
In Mortal Kombat II, after hearing of Goro's defeat at the hands of Liu Kang, Kintaro vowed to avenge his comrade and crush Liu Kang in Mortal Kombat. Kintaro tried to prove his loyalty to Shao Kahn when he traveled to Earthrealm with a Tarkatan horde to defeat Johnny Cage. Although the attack failed due to the intervention of other Earthrealm warriors, Kintaro continued to serve Shao Kahn. After Shang Tsung was defeated again by Liu Kang, Kintaro then challenged Liu Kang in Mortal Kombat. Kintaro fought well, but lost. His fate after the second tournament is unknown.
In Mortal Kombat: Armageddon's Konquest mode, Kintaro is seen in the Netherealm along with Sheeva, Havik, and a legion of demons all apparently working in an attempt to overthrow Shinnok's rule at his spire. However, Shinnok later reveals that this was all created as a test for Taven, and that the Kintaro fought by him was an illusion.

Signature moves

Fireball /Fiery Hands
Kintaro shoots a red fireball out of his mouth. (all games)
Rapid Fireball
Kintaro shoots multiple red fireballs from his mouth in succession. (MKII, MKT, MK:SM)
Teleport Stomp
Kintaro jumps off screen and comes crashing down on his enemy. (MKII, MKT, MK:SM)
Grab and Pound
Grabbing his opponent with his lower arms, Kintaro pounds him/her with his upper arms, shaving off a good portion of his opponent's life. (all games)
Shokan Roar
Kintaro roars, making him vulnerable (or healing in Armageddon). In Shaolin Monks, he does this move before a teleport stomp, and he is vulnerable to attacks when he roars. (all games)
Four Armed Grab
Kintaro grabs his opponent with all four arms and smashes him overhead. (MK:A)
Breath
Kintaro inhales deeply, dragging the opponent in and, if he/she is caught, he will proceed to do Four Armed grab. (MK:A)

Friday, October 12, 2007

MK info: Goro




GORO

Appearances: Mortal Kombat, Mortal Kombat Trilogy, Mortal Kombat 4/Gold, MK: Deception, (GameCube only), MK: Shaolin Monks, MK: Unchained, MK: Armageddon
Realm of Origin: Outworld
Species: Shokan
Alignment: Evil
Fighting styles:
Shokan (MK:D, MK:A)
Kuatan (MK:D)
Weapons:
Dragon Fangs (MK:D, MK:A)

Goro was introduced in the very first Mortal Kombat game as the sub-boss, where he was notoriously difficult to defeat. More than two thousand years old, he is the Prince of the Shokan race, hailing from the Kuatan realm of Outworld. As a General in the Outworld Emperor Shao Kahn's militia, he fights for the pride and glory of his people.
Goro became Grand Champion of the Mortal Kombat tournament after defeating the Great Kung Lao. For 500 years, he remained undefeated and helped Shang Tsung grow ever closer to achieving Shao Kahn's goal of domination over Earthrealm. In his 10th title defense, however, he faced Liu Kang. Kang pushed him to his limits and finally defeated the mighty Shokan warrior. In the tournament's aftermath, Goro went missing after a battle where he fought Kano, Johnny Cage, and Sonya Blade. It is theorized that he actually retreated back to his kingdom during this time. Shang Tsung, meanwhile, faced execution for his defeat at the hands of Liu Kang and for Goro's apparent death.
Goro would resurface after Kahn's downfall, during the events of Mortal Kombat 4/Mortal Kombat Gold. Despite having the intent to avenge his losses at Liu Kang's hands, Goro began to take an interest in the matters of his own race and joined his fellow Shokans in war against the Centaurians. Princess Kitana intervened and negotiated both races through a truce and peace accord. The meeting was interrupted by Kung Lao who desired to challenge his ancestor's killer. The Shaolin Monk lashed out with a ceremonial strike of revenge that left Goro's chest scarred. Considering the score settled, the two shook hands. When Shinnok and his legion were defeated and Edenia was free once more, Goro and the Shokan race decided to ally themselves with the Edenians, agreeing to sign a peace treaty with the Centaurs as a condition of their new partnership.
Years later, during the time of Mortal Kombat: Deadly Alliance, the united Edenian and Shokan forces attacked the weakened Shao Kahn's armies. Exhausted from battle, Goro was mortally wounded by Noob Saibot, and Kitana held a royal funeral for the fallen Shokan prince. However, Goro is able to survive, being saved from death by Shao Kahn himself, with the promise of returning the Shokans to their former glory and the banishment of the Centaurs in exchange for his allegiance. Agreeing to these terms, Goro placed his royal seal on a nearby disfigured fallen Shokan (whom Kitana and the Shokan army found and mistook for him, successfully deceiving them while hiding his defection), and resumed his place at Shao Kahn's side.

SIGNATURE MOVES
Fireball
Goro shoots a green fireball out of his hand. This move was stronger than most projectiles, just like his physical attacks. It also appeared in Mortal Kombat 4, but this time he shot it from his mouth, similar to Kintaro. In Mortal Kombat: Armageddon, the fireball is larger, red, and does standard projectile damage. In Mortal Kombat: Shaolin Monks, Goro can shoot one from each hand, or four in a row. (all games)
Leaping Stomp
Goro jumps off screen and comes crashing down on his enemy. (all games)

Chest Pound
Grabbing his opponent with his lower arms, Goro then pounds them with his upper arms, shaving off a good portion of his opponent's life. (all games)
Tremor Pound
Goro either stomps or pounds the ground, creating a small tremor and knocking his opponent into the air. (MK4, MKG, MK:D, MK:A)

Spinning Slaps
Goro holds his arms out and spins around, smacking the opponent multiple times with his outstretched fists. (MKT, MK:D, MK:A)