Saturday, May 21, 2011

MK 2011 info: Sheeva


SHEEVA is a member of the four-armed Shokan race. Her markings reveal that she is of the royal Draco lineage. Like all Shokan, she pledged her life to Shao Kahn, bringing honor to her race by serving him. During an attack by Edenian rebels on Shao Kahn's fortress, SHEEVA fiercely protected Queen Sindel and prevented her capture. She was subsequently appointed Sindel's personal bodyguard until the queen's mysterious death in Earthrealm. SHEEVA is now the master jailer of Shao Kahn's oppressive dungeon.


Signature Moves

Death From Above: Sheeva disappears over the top of the screen and reappears over the opponent's head, then stomps on them a few times. This is called Jump Stomp in MK 2011.
* The enhanced version is called Jump Crush. It is slightly more damaging.

Searing Blast: Sheeva launches a fireball, which can knock the opponent to the ground. In MK 2011, this is called Fireball.
* The enhanced version is called Fire Blast. The fireball is larger, slightly more damaging, and knocks the opponent back.

Furious Stomp: Sheeva stomps on the ground hard, knocking the opponent back and causing additional damage. In MK 2011, this is called Ground Pound.
* The enhanced version is called Ground Smash. Sheeva stomps on the ground twice instead of once.

Untamed Fury: Sheeva lunges forward, grabs the opponent with her lower arms, hits them repeatedly in the face with her upper arms, then smacks them across the stage. This is called Grab N Punch in MK 2011.
* The enhanced version is named Untamed Fury. Instead of ending the attack with a punch, she throws the opponent across the screen.

Anti-Air Grab: Sheeva grabs an opponent from mid-air, slams them on the ground, and stomps on their back.
* The enhanced version is called Power Anti-Air. It is slightly more damaging.

Low Grab: Sheeva grabs a ducked opponent and slams them behind her, as well as allowing for a juggle.
* The enhanced version is called Anti-Duck Throw. It is slightly more damaging.

X-Ray Move - Slam Dance: Sheeva stomps the ground causing the opponent to go in the air and land in front of her, as they lay on the ground, she stomps on their head, breaking it. Then stomps on their back, breaking their spine. She then throws the opponent away.


Fatalities
Stripped Down:
Grabbing a handful of flesh in each of her four fists, Sheeva pulls her opponent's skin to the floor, leaving a bloody, skeletal husk. In MK 2011, she pulls the skin away in two pieces, in an upward motion. She then kicks the opponent's skinless body away, then lifts the flesh.

Lend A Hand: Sheeva rips her opponent's arms off with her lower arms, then hits them in the face with their severed arms, kicks them, and proceeds to clap with the severed arms.

Babality: Sheeva turns into a baby and has a giant fit, stomping on the ground repeatedly.

Friday, May 20, 2011

MK 2011 info: Shang Tsung


A treacherous sorcerer who consumes the souls of his victims, SHANG TSUNG has played host to the last nine Mortal Kombat tournaments in Earthrealm, stacking the odds in favor of his master. Originally from Earthrealm, SHANG TSUNG'S magical abilities led him to discover the realm of Outworld. There he fell in league with its ruler, Shao Kahn, and pledged his life to him in return for enhanced power. He is now bound to the emperor by powerful dark magic. For centuries he has submissively done Shao Kahn's bidding. Should SHANG TSUNG fail in his mission to secure Earthrealm, he will suffer the emperor's wrath.


Signature Moves
Morphing: Shang Tsung assumes the shape of anyone in the game. In the second and third games, he couldn't morph into the bosses. (Although in Mortal Kombat II, as a fatality, he could briefly morph into Kintaro to punch the opponent in half.) In Deadly Alliance, he can morph into anyone on the Game Boy Advance ports only. In MK 2011, he uses the Soul Steal to morph into his opponent.

Flaming Skulls: Shang Tsung sends a fiery skull at his opponent. In the first game, he could throw up to six. In the other games it is one, two, or three only. In MK 2011 this is called Fire Skull.
* The enhanced version of this is called Triple Skulls and fires three skulls, one after another.

Flaming Skull Eruption: Shang Tsung summons his fiery skulls to burst out of the ground in a series of three. In MK 2011 this is called Ground Skull and can be done from three distances: Close, Medium, and Far.
* The enhanced version is called Ground Eruption in which a Far range skull appears first, followed by a Medium range skull, and a Close range skull.

Soul Steal: Shang Tsung steals a small portion of his opponent's life force. He also does this in Shaolin Monks in a manner similar to his Mortal Kombat II fatality. The special move version allows him to regain health should he take damage. In MK 2011, he morphs into his opponent after using this move and gets a damage boost by 1%.
* The enhanced version is called Soul Capture. Shang Tsung stays as the opponent for a longer time.

Up Skull: Shang Tsung throws a skull upwards hitting the opponent from mid-air. This can be done from three distances: Above, Behind, and In Front. This move is similar to Sektor's Up Missile.
* The enhanced version is called Skull Storm and fires three skulls, one for each of the three distances and they all come down at the same time.

X-Ray Move - Your Soul Is Mine: Shang Tsung steals the soul out of his opponent, showing only the muscles due to the soul taken from the skin (and the ribs broken due to his hands inside the opponent's chest), then knees his/her skull causing it to break.


Fatalities
Bang Bang!: Shang Tsung
morphs into a evil looking clown, takes out a gun and fires, but it is fake and instead a flag with the word 'Bang!' comes out of the gun. He drops it and starts to laugh. Then he pulls out a real gun and shoots the opponent in the head, blowing the head to pieces. This is the fatality of The Joker from the MK vs DC Universe game series.

Identity Theft: Shang Tsung enters his opponent's body through magic and makes the opponent rip off their own head; similar to Liu Kang's Deception Fatality.

Thursday, May 19, 2011

MK 2011 info: Sektor


The son of the Grand Master, it was never in question that SEKTOR would join the Lin Kuei. What pleases the Grand Master is the degree to which his son relishes the life of an assassin. The secretive clan allows SEKTOR to express his darker nature, using any means necessary to complete his tasks. Hired by Shang Tsung, his current assignment is to attend the Mortal Kombat tournament and eliminate the Earthrealm competitors before they have a chance to compete. Though this mission will put his clan in good standing with Shao Kahn, SEKTOR'S ultimate goal is to supplant his father as Grand Master of the Lin Kuei.


Signature Moves
Chest Missile: Sektor fires a missile directly at his opponent from his chest. In MK 2011 this is called Straight Missile. In his human form, he fires it from his hands.

* Double Missile: Sektor fires two missiles straight at his opponent. This becomes the enhanced version of Straight Missile in MK 2011.

Upward Missile: Sektor fires a missile upwards, which falls back down, hitting the opponent from above. In MK 2011 Sektor can now fire a missile in front or behind the enemy, and it is called Up Missile.

* Homing Missile: Sektor fires a missile that follows the opponent before exploding. In MK 2011 this move is the enhanced version of Up Missile.

Rocket Punch: Sektor teleports under his opponent and gives him a rising uppercut. This move can also be done in air. In MK 2011 this is called Teleport Uppercut.
* The enhanced version is called Metal Uppercut. After the first hit lands, Sektor will hit the opponent a second time, slamming them into the ground.

Flame Burner: Sektor fires flames at the opponent with his arm implanted flamethrower.
* The enhanced version is called Flame Thrower, which deals more damage.

X-Ray Move - Massive Missile: Sektor fires a powerful missile from his chest at his opponent, then immediately performs a Rocket Punch that breaks his opponent's jaw, skull, and knocks teeth out. As they fall, he charges up a powerful force palm and targets the opponent's back, which is enough to break their spine and close bones.


Fatalities
Robo-Sek: Sektor deploys four missiles from his frame but remain at his side as he locks on to the victim, releasing a shattering pulse blast from his chest cavity that tears the opponent's body's head, torso and arms apart. As they fly into the air, the missiles find their mark and strike the disembodied body parts, vaporizing them as the legs finally collapse. In his alternate human form, the missiles are obtained from a device he throws and the pulse blast is launched from the armband.

The Scarecrow: Sektor launches a device in his dazed opponent's chest. He then enters a code to his arm and the device separates tearing apart the arms, legs, torso, and head. In his human form he throws the device from his hand instead of firing it from his chest.

Babality: Sektor starts playing with his rocket which then activates, sending Sektor flying. He then falls to the ground and starts crying.

Wednesday, May 18, 2011

Mk 2011 info: Scorpion


HANZO HASASHI was once a member of the Japanese Shirai Ryu ninja clan. Given the name SCORPION for his blindingly fast and deadly fighting skill, his life was blessed with glorious kombat in the name of his Grand Master. But when he, his family and his clan were brutally exterminated by Sub-Zero and the Lin Kuei, Scorpion's existence became eternal torment. Resurrected by the malevolent necromancer Quan Chi, he entered the Mortal Kombat tournament to slay Sub-Zero and avenge the murders of his kin.


Signature Moves

Bloody Spear: Sending out a rope with a tipped Kunai at the end, it impales itself into the victim's chest, allowing Scorpion to pull him or her through the air towards him for a free hit, as well as cause a small bit of damage. This move often follows the words, "GET OVER HERE!" or "COME HERE!" (In Shaolin Monks, he —albeit rarely— says profane versions of both phrases). This is Scorpion's famous signature move. In Shaolin Monks, the move could be upgraded so as to be used a whip-like weapon. It was originally believed that Scorpion's spear was actually a snake-like creature spawned from the palm of his hand when really it was a simple kunai, and it was thrown from his belt as seen in newer games such as Deadly Alliance and Deception (or in the case of MKvsDCU launched from a small device on the underside of his gauntlet) it is not the snake-like picture as depicted elsewhere. In MK 2011 it comes in the form of a chain.
* The enhanced version is called Flame Spear. Scorpion launches two spears at the same time, both covered in hellfire.

Hellfire Punch: Teleporting behind his opponent he connects with a punch called the Teleport Attack in Deception and Unchained; Scorpion gained this attack as a kick instead of a punch, however he regained this attack as a punch in Armageddon, whilst the kick form of this attack is given to Chameleon. In Shaolin Monks, the move could be upgraded so as to leave behind a burst of fire when he vanishes. He can also perform it in the air. Also he has a variation without teleport, going forward to the opponent instead of attacking them in their back.
* The enhanced version is called Flameport. Scorpion adds a flaming uppercut after he hits the opponent.

Leg Takedown: Scorpion trips his opponent with a leg scissor takedown.
* The enhanced version is called Takeout. It does more damage and grabs the opponent's legs faster.

Air Throw: Scorpion throws his opponent to the ground while in the air.

Hellfire: Scorpion summons the fires of Hell to burn his opponent from underneath.
* The enhanced version is called Demon Fire and covers a wider area.

Flaming Backflip Kick: Scorpion performs a backflip kick followed by a trail of fire. In MK 2011 this move came back as part of one of his combos.

Inner Flames: Scorpion creates flames of hellfire all around his body that damages anyone who comes intro direct contact with him, even during a special move.

X-Ray Move - Scorpion Sting: Scorpion teleports underneath some flames and re-appears behind his opponent, punching them in the groin before throwing a brutal punch to the opponent and breaking their skull, causing them to fall over. He then walks over and stomps on their chest damaging their ribs and heart.


Fatalities

Toasty!: Scorpion's signature fatality. Scorpion takes off his mask, revealing a skull face, and breathes fire at his opponent, burning them alive and causing them to explode (usually resulting in Dan Forden saying "Toasty!"; in Mortal Kombat 4 Forden will say "Toasty! 3D!" owing to it being transferred to a new graphic dimension). In MK 2011, the opponent screams in horror as their skin burns off.
* In MK 2011, this fatality is unlocked via a preorder code. Scorpion can use this in any costume.

Split Decision: Scorpion unsheathes his sword and slices his opponent's torso. He then cuts his opponent's throat and delivers a powerful kick which sends their torso and head off their body. As the head comes falling down, he slices it vertically in half. This is similar to his Spear Slice fatality in MKII.

Nether Gates: Scorpion takes out his spear and stabs his opponent in the chest, then wraps it around the opponent's neck. He then opens up a portal leading to the Netherrealm behind them. He kicks them in it. Afterwards, a portal opens up above him. His opponent falls out of it, their skin melted off and hanging by Scorpion's spear.

Babality: Scorpion shouts (in a high pitched voice) "GET OVER HERE!" and uses the spear, which causes him to fly with it before landing. He then cries and throws a tantrum.

Tuesday, May 17, 2011

MK 2011 info: Reptile


His home realm of Zaterra is gone, mysteriously destroyed ages ago. REPTILE is the last known surviving member of his race. He has since made Outworld his home. Shao Kahn has made use of REPTILE'S mastery of stealth to spy on suspected traitors and slay known enemies of the empire. But the knowledge that he is the last of his kind gnaws at REPTILE. He would give anything, destroy anyone, if it would bring his realm back from the abyss. Self-pity fuels his aggression as he inflicts suffering and death on others.


Signature moves

Acid Spit: Reptile removes his mask and spits acid at the opponent. Sometimes the jet of acid spit would hinder the opponent for a very short time as the steam from the acid burns away at the opponent's skin. In MKII and UMK3, it appears as a thick jet spit of acid. In MK4, it appears as a stream of acid bubbles and in MK:DA onwards, a ball of acid.
* The enhanced version is called Acid Stream. Reptile spews a stream of acid.

Power Slide: Reptile slides across the floor to the enemy, hitting them and sending them flying into the air. In Shaolin Monks and MK 2011, Reptile secretes a trail of slime when he slides, similar to the ice trail that Sub-Zero leaves when he slides.
* The enhanced version is called Slime Trail. Reptile will hit the airborne opponent with two kicks.

Chameleon: Reptile disappears or reappears in a puff of smoke. In UMK3, Reptile could not reappear unless he was hit. In Armageddon, Reptile can still turn invisible, though his weapon will remain visible. In MK 2011 this is called Invisibility.
* The enhanced version is called Vanish. Reptile will turn completely invisible, leaving no light distortion to help determine where he is as well as a damage boost.

Running Serpent: Reptile swiftly runs behind the opponent and delivers a successful elbow into their face.
* The enhanced version is called Reptilian Elbow. Reptile follows up with an uppercut that knocks his opponent down.

Slow Force Ball: Reptile projects a green ball of energy that slowly moves toward the opponent. When it hits the opponent, he/she is propelled toward Reptile.
* The enhanced version is called Slow Mega Ball. The size of the ball is larger and causes more damage.

Fast Force Ball: A faster version of the Slow Force Ball.
* The enhanced version is called Fast Mega Ball. The size of the ball is larger, travels faster, and causes more damage.

Acid Hand: Reptile creates a Force Ball and spins toward the opponent, knocking them back.
* The enhanced version is called Reptilian Hand. The attack is will send the opponent skyward, but decreases in damage.

X-Ray Move - Tricky Lizard: Reptile jabs a clawed finger into the opponent's eye, then snaps their neck turning them around. As they try to recover, he kicks them in the chest, breaking their ribs while sending them backwards.


Fatalities

Tasty Meal: Reptile takes off his mask, revealing a reptilian face. He then opens his mouth and stretches out his long tongue, sticking it to his victim's head, then quickly retracts it, ripping off the head and eating it. Reptile then rubs his blood covered stomach, giving a satisfied "Mmmm..." noise.
* In MK 2011, this Fatality is unlocked via a DLC code. Reptile can use this in any costume. It is also called Yummy! in MK 2011.

Acid Yak: Reptile forces his opponent's mouth open, then vomits acid directly into it. Appearing as a boss fatality in Shaolin Monks, Reptile simply leaves his opponent to dissolve into a skeleton. In MK 2011, he plunges his hand into his opponent's body and rips out their mutilated stomach instead, leaving a gaping, bloody hole in their abdomen. If input this fatality in his Klassic Costume, he will take of his mask and snarls at the screen before proceed on doing the fatality.

Weight Loss: Reptile turns invisible and slits the opponent's throat and stomach, causing blood to spew out. He then plants an acid force ball deep into the gap of the opponent's stomach, causing their upper body to explode in a few seconds. He then hisses in delight.

Babality: Reptile turns into an egg and hatches, and starts vomiting acid.

Monday, May 16, 2011

MK 2011 info: Raiden


RAIDEN is the God of Thunder and Protector of Earthrealm. Ageless and wise beyond measure, he leads Earthrealm's mortals in the endless battle against the forces of darkness. When Shao Kahn, Emperor of Outworld, threatened to merge his realm with Earthrealm, an overwhelmed Raiden implored the Elder Gods to give Earthrealm a fighting chance. Thus the Mortal Kombat tournament was created. For millennia Shao Kahn has been kept at bay, but nine consecutive losses to Goro have eroded hope that Earthrealm can be saved. Determined to prevent Armageddon, RAIDEN tirelessly quests to find a champion worthy of Mortal Kombat.


Signature Moves

Teleport: At will Raiden would vanish and reappear behind his opponent.
* The enhanced version is called Sparkport and will have Raiden appear behind the opponent and quickly teleporting back in front.

Electricity: Raiden sends a bolt of lightning flying at his opponent. In MK 2011 this is known as Lightning.
* The enhanced version is called Bolt. Raiden fires two bolts, one behind and one in front of him. The one behind him wraps around the map hitting the opponent in the back. It can also be known as Reverse Electricity.

Torpedo: Raiden flies at his opponent and pushes them against the wall. He could perform the move in the air. In MK2011, the move is named Electric Fly.
* The enhanced version is called Thunder Fly. This increases the attack's speed.

Shocking Touch: Raiden grabs his opponent and holds them in the air while electrocuting them, then punches them to the ground. In MK 2011 this is named Electrocute.

Shocker: Raiden grabs his opponent and electrocutes them. In MK 2011 this is the enhanced version of Electrocute. This lets Raiden grab the opponent one step farther.

Vicinity Blast: Raiden performs a closer range version of his lightning, but with more knockback and a wind effect to it, which can be charged up. In MK 2011 it can't be charged.
* The enhanced version is called Vicinity Burst. This knocks the opponent back.

X-Ray Move - Shock Therapy: Raiden teleports behind the opponent and elbows their back damaging their spine, heart, and ribs. Raiden then teleports in front of them to karate chop their skull. Raiden finally sends a bolt of electricity through his opponents head.


Fatalities

Just A Scratch: Raiden electrocutes his opponent's arms off, then electrocutes his/her legs as well. He then grabs his opponent and slams his/her head onto the ground, crushing it.

Transplant: Raiden teleports behind the opponent and rips out the brain and an organ from the torso. He then casts lightning on them and puts them back in place. The head starts to glow, and blows up. Then the same thing happens with the torso.

Babality: Raiden lifts his hands up and lighting appears from it until a thunderbolt almost strikes him, making him crawl into a ball, thus causing him to cry in fear.

Sunday, May 15, 2011

MK 2011 info: Quan Chi


The Netherrealm has produced many vile beings, but none rival the Arch-Sorcerer QUAN CHI. In lieu of Netherrealm demons, he prefers to resurrect deceased warriors for use in his sinister plans. Foremost among them is the tortured Shirai Ryu ninja Scorpion, who is QUAN CHI'S personal assassin. QUAN CHI is building an army of such specters--the purpose of which has yet to be revealed. Another mystery is the sorcerer's involvement in the Mortal Kombat tournament. The Netherrealm has no stake in its outcome, which leads some observers to question his presence...


Signature Moves

Green Flaming Skull: Quan Chi fires a skull of green magical energy at his opponent. This is called Skull Ball in MK 2011.
* The enhanced version is called Skull Chomp and it knocks the opponent farther back, aswell as increase the damage.

Tele Stomp: Quan Chi teleports high, disappearing on the game's camera, and reappears above the opponent, stomping him numerous times.
* The enhanced version is called Sky Stomp and has Quan Chi stomp two additional times on the opponent's chest before kicking them away.

Trance: Quan Chi hypnotizes his opponent with his mystical powers, thus causing them to fall under Quan Chi's control, and making the foe walk towards him, then giving Quan Chi an opportunity for a free hit.
* The enhanced version is called Mesmerize. The opponent's super meter will deplete while under the spell.

Ground Burst: A move where Quan Chi points at the ground causing a light to summon from the floor, also causing only minor damage, and a small knock-back. There are also a close, medium, and far version of the move.
* The enhanced versions are called Ground Blast. A laser beam comes down on the burst, this is unblockable.

Skeletal Boost: Quan Chi summons a skeletal hand that either boosts his damage or regenerates health until he gets hit. Until the effect wears or is removed, Quan Chi cannot use the move again.
* The enhanced version is called Skeletal Buff which adds both buffs to Quan Chi.

X-Ray Move - Amulet Assault: Quan Chi takes the Amulet from his belt, and fires a burst of energy into his opponents face, mesmerizing them. He then tosses his opponent a skull and forces them to hit themselves in the head with it causing damage to the skull, then makes them snap their own neck.


Fatalities

Leg Beatdown: Quan Chi's signature Fatality, he rips off one of his opponent's legs and beats the helpless victim with the torn limb to death. In MK 2011, Quan Chi beats the opponent´s head twice, causing it to explode, before proceeding to beat the rest of the body with the victim´s leg.

On Your Knees: Quan Chi summons a green broadsword and does a quick spin, chopping off his opponent's legs. The opponent is still standing up on their stumps. Quan Chi then slices off the opponent's head, but he catches it as it falls down and holds it up in victory.

Babality: Quan Chi opens a portal and summons a skull which falls down and hits him on the head, causing him to cry.