Sunday, May 15, 2011

MK 2011 info: Kintaro (boss)


Like Goro and Sheeva, KINTARO is of the four-armed Shokan race. Unlike his aristocratic comrades, however, he is of lower-class Tigrar lineage. As is customary when recruiting Shokan and Centaur into Shao Kahn's service, one of each race must face each other in bloody kombat. KINTARO killed his opponent and, in an unprecedented act of bravado, roared for more Centaur blood. Centaurs leapt furiously into the ring to their demise. This savagery led Shao Kahn to appoint KINTARO his personal bodyguard.

Signature moves

Fireball / Fiery Hands: Kintaro shoots a flaming fireball out of his mouth.

Ground Fireball: Kintaro shoots a fireball directly to the ground.

Flame Breath: Kintaro breathes a short stream of fire from his mouth.

Teleport Stomp: Kintaro jumps off screen and comes crashing down with all his weight.

Shokan Roar: Kintaro roars, making him vulnerable (or healing in Armageddon). In Shaolin Monks, he does this move before a teleport stomp, and he is vulnerable to attacks when he roars. In MK 2011, he roars if his teleport stomp misses.

X-Ray Move - Shokan Smash: Kintaro punches the opponent in the chest with his lower arms, breaking their ribs, he then punches his opponent on both sides of the skull with his upper arms, breaking it, then he grabs the opponent's face and punches them one more time, damaging it even more.

Fatalities

Quad Rip: Kintaro grabs his opponent with each of his arms. He then begins to pull outwards, eventually ripping the opponent into four pieces.

Reverse Rip: Kintaro turns the enemy around, grabs their arms and head. He rips off the arms and head, and breaks the head into two pieces.

Babality: Kintaro becomes a 6-legged kitten with a bowl of milk in front of him, he crawls on all six to it and begins to meow and drink the milk, while purring away.

Saturday, May 14, 2011

MK 2011 info: Noob Saibot


NOOB SAIBOT'S origins are unknown, but he is likely a revenant: a fallen warrior resurrected by the Netherrealm sorcerer Quan Chi to fulfill a dark objective. NOOB has been assigned to aid Shao Kahn in his acquisition of Earthrealm. A faithful servant and a recent addition to the Brotherhood of Shadow, he will obey his master, Quan Chi, and complete his mission. But he is biding his time. NOOB SAIBOT has a dark objective of his own.


Signature moves

Disabler: Noob sends out a ghostly fireball which disables the opponent's moves and blocks for free hits. This move was renamed Ghostball in MK 2011.
* The enhanced version is called Spirit Ball and will also confuse the opponent.

Teleport Slam: Disappearing, then reappearing behind his opponent, Noob grabs them and slams them on the ground. This move is also called Teleport Grab.
* The enhanced version is called Teleport Smash and has Noob drag the opponent through the ground two additional times via portal.

Shadow Slide: In a nod to his Lin Kuei Slide before his transformation, Noob sends his shadow out in a slide which trips the opponent.
* The enhanced version is called Saibot Slide and makes the opponent completely flip over the shadow onto their back.

Black Hole: Noob Saibot shoots a dark portal into the air which lands on the ground behind the enemy. It can also appear in front or landing right on the enemy. Should the enemy fall or be knocked into the portal, they will fall from the sky directly above Noob and receive damage from the drop.
* The enhanced versions are all called Darkness. The black hole will fall faster, and will drop the opponent head first into the ground.

Shadow Charge: Noob Saibot sends one of his shadow clones to tackle his foe.
* The enhanced version is called Saibot Charge and will have the shadow punch the opponent in the face before disintegrating.

Shadow Upknee: Noob Saibot launches his shadow clone in the air, which kicks the opponent away from him.
* The enhanced version is called Saibot Upknee. It is slightly more damaging, and sends the opponent further back.

X-Ray Move - Together Again: Noob Saibot first calls his shadow to appear from behind his opponent and grab them. Noob then punches the foe in the face, breaking the whole skull, the shadow then breaks their spine, heart and ribs by kneeing them in the lower back. Noob then kicks the opponent in the stomach, causing them to vomit on his leg.


Fatalities

Make a Wish: Noob summons his shadow clone and each one grabs one of the opponent's legs. Then they start pulling until the opponent is completely ripped in half.

As One: Noob creates a portal below the opponent, and a shadow clone comes out grabbing his/her torso. When the opponent's legs are through the portal, Noob closes it, crushing the midsection, and leaving the victim crawling on the floor bleeding to death.

Babality: Noob Saibot summons a portal, but gets sucked up, and ends up summoning a portal below himself as well. Noob Saibot is then caught in an infinite loop where he keeps falling through both portals in a comical fashion.

Friday, May 13, 2011

MK 2011 info: Nightwolf


NIGHTWOLF is one of few Earthrealm mortals with a strong connection to the spirit world. A powerful Native American shaman, he is guided by the empyrean forces and communes with divine beings such as Haokah, known to the East as Raiden. NIGHTWOLF'S devotion allows the Spirits to work through him, granting him unnatural long life and ethereal weapons to kombat the darkness that threatens mortal-kind. In the coming crisis, however, it is not NIGHTWOLF'S arsenal that will alter fate. His faith in the Spirits will inspire those who have lost hope.


Signature moves

Tomahawk Swing:
Nightwolf uppercuts his opponent with a tomahawk. In MK 2011 this is called Axe Swing.
* The enhanced version is called Tomahawk Bash. After the first upswing, Nightwolf slams the opponent back down with his tomahawk.

Reflector: Nightwolf glows green and redirects projectile moves back at his opponent.
* The enhanced version is called Absorb and allows Nightwolf to use the projectile as a source to regain some of his health.

Spirit Arrow: Creating a mystical bow, Nightwolf shoots an arrow at his opponent
* The enhanced version is called Multi-Arrow and fires three arrows at once.

Shoulder Charge: Nightwolf glows green and then quickly dashes forward and knocks his opponent backwards.
* The enhanced version is called Power Charge. After the initial hit, Nightwolf strikes the opponent a second time.

Lightning From Above: Nightwolf raises his arm and summons a bolt of lightning that knocks his opponent off his feet.
* The enhanced version is called Thunder Storm and hits the opponent skyward.

Choke: Nightwolf grabs his opponent by the neck and raises them in the air before knocking them away with his Shoulder Charge.
* The enhanced version is called Strangle. Nightwolf summons a green knife and slashes the opponent's stomach twice before knocking them away with a Shoulder.

X-Ray Move - Ancestor's Call: Nightwolf summons glowing tomahawks in the form of mystical green energy to turn his opponent around before forcing them into their shoulders. He then kicks them in the back, damaging their whole spine.


Fatalities

Little Off The Top: Nightwolf throws his tomahawk at the opponents head, then takes out another one to decapitate him/her. He then raises the head in victory, with the axe still attached.

Ascension: Nightwolf's signature Fatality and a variation of Spiritual Teleport (one of his MK3 Fatalities), Nightwolf charges up his spiritual daggers with lightning, and plants them in the opponent's shoulders. He then summons a giant beam of light, that comes down and melts the opponent's flesh.

Babality: Nightwolf lifts his tomahawk up high and an image of a wolf and moon appears behind him. The wolf howls and scares Nightwolf, making him cry.

Thursday, May 12, 2011

MK 2011 info: Mileena


Shang Tsung has created many abominable creatures in his Flesh Pits, but none so twisted as MILEENA. A fusion of Edenian flesh and Tarkatan blood, MILEENA is both beauty and beast. This dichotomy has made her mind unstable; she is prone to fits of madness and savagery. Though she has the appearance of a mature woman, she is more child than adult--a blank slate conformed to Shao Kahn's will. Devoid of conscience or remorse, MILEENA will butcher anyone to appease her beloved father.


Signature Moves

Soaring Sai: Mileena throws two sais, charged with purple energy, at her opponent. In the older games (and MK 2011), it was a charged move and could be performed in mid-air. In MK 2011 this is called Sai Blast.
* The enhanced version is called Sai Bursts. Mileena fires one Sai at the opponent, and then the second Sai.

Kick From Above: Mileena teleports and quickly hits her opponent from above with a jump kick. In MK 2011 this is called Teleport Drop.
* The enhanced version is called Tricky Teleport. Mileena teleports again and hits a second kick on the opponent from the other side.

Rolling Thunder: Mileena tucks into a ball and rolls toward her opponent knocking them off of their feet. In MK 2011 this is called Ball Roll.
* The enhanced version is called Smashing Roll. Mileena will leap up in a ball first and then roll into the opponent.

Leaping Neckbite: Mileena leaps onto her opponent's chest and begins eating away their face or neck. Also, if the opponent has a sai lodged in them before Mileena performs this move, she'll pull out the sai and stab them repeatedly.
* The enhanced version is called Leaping Lunch. After Mileena finishes biting the opponent, she will kick them away.

X-Ray Move - Femme Fatale: Mileena grabs hold of her opponent, and in an homage to her MKII Fatality, she rapidly stabs her opponent's torso with her sais, breaking their ribs and damaging their innards. She then knees them in the face, breaking their skull.


Fatalities

Be Mine: Mileena
throws both of her sais into the opponent's torso. She walks over to them and seductively embraces them, only to rip their head off and chew on it. She then throws it to the ground and moans positively. When performed on Kratos, she immediately throws his head down without chewing on it. Why she does that, is currently unknown.

Rip Off: Mileena
hurls both of her sais, one at a time, into her opponent's feet. She then rips off their body from their upper legs.

Babality: Mileena hisses and attempts to attack her opponent, but trips and starts crying.

Wednesday, May 11, 2011

MK 2011 info: Liu Kang


Orphaned at a very young age, LIU KANG was raised by Shaolin monks, who taught him the way of the spiritual warrior. They soon recognized his potential as a contender for the Mortal Kombat tournament and rigorously trained him for this task. Raiden, too, understood that LIU KANG was Earthrealm's best hope for freedom and introduced him to Master Bo' Rai Cho to further his development. Once fully trained, LIU KANG bested all challengers and earned the high honor of representing the Shaolin in the Mortal Kombat tournament. He and Raiden then embarked on their fateful journey to Shang Tsung's island to compete in this pivotal kontest.


Signature Moves

Flying Kick: Liu Kang flies across the screen and connects with a kick to the opponent's torso.
* The enhanced version is called Flame Dragon Kick. Liu Kang's leg becomes covered in fire, making him quicker and increases damage.

Dragon Fire: Liu Kang sends a fiery flame in the shape of a dragon across the screen out of his hands at his opponent. He is also able to shoot it in the air, and kneel down to send it at his opponent's feet. In MK 2011 this is called High Fireball.
* The enhanced versions are called High Dragon Fire and Low Dragon Fire. The fireball takes the form of a flaming black dragon.

Bicycle Kick: Liu Kang flies across the screen with a series of multiple kicks to the opponent's torso.
* The enhanced version is called Bicycle Steps. Liu Kang's feet becomes enshrouded by fire, speeding up his kicks and adding an extra 3 kicks.

Parry: Liu Kang gets in a parry stance with flames emitting from his hands. If his opponent attacks him while he's like this, he'll disappear in a burst of flames, reappear behind his opponent and deliver a swift surprise punch in the back.
* The enhanced version is called Burning Parry. If Liu Kang is struck, he will connect with an uppercut.

X-Ray Move - Chin Up: Another move based on his first Mortal Kombat fatality, Liu Kang performs a cartwheel kick and uppercut, which damages his opponent's jaw and skull and causes them to fly in the air. As they come back down, he kicks them in the face, causing another damaging blow to the jaw and skull.


Fatalities

Dragon Munch: Liu Kang's signature fatality, in which he morphs into a large dragon and consumes the upper body of his opponent. This fatality was turned into an Animality in and back into a normal fatality in MK3MK4. In MK 2011, the dragon takes on a more chrome-like appearance, similar to the game's logo, complete with flames coming out of the dragon's nostrils. It is also called The Beast Within in MK 2011.

Fist of Flame: Liu Kang bows and charges his hand with fire, then punches his fist through his opponent's chest and pulls it back out, leaving his arm bloodied and the opponent with a gaping wound in their chest.

Babality: Liu Kang will try to perform a cartwheel, only to fall on the ground and cry.

Tuesday, May 10, 2011

MK 2011 info: Kung Lao


KUNG LAO'S ancestor was defeated by Goro 500 years ago in the pivotal match that saw Shang Tsung attain control of the Mortal Kombat tournament. To him this contest is about more than Earthrealm's freedom. His life's goal has been to slay Goro and win the tournament, thus restoring his family's honor. After being defeated by Liu Kang in a qualifying bout, he disguised himself as one of Shang Tsung's guards to gain admittance. KUNG LAO believes he is ready for the challenge. The time to avenge his ancestor is at hand.


Signature Moves

Wind Teleport: Kung Lao goes to the ground and reappears behind his opponent. It could be followed by multiple moves such as a punch, throw, or kick.

Hat Toss: Kung Lao hurls his hat at the opponent. The hat can also be directed upwards or downwards.
* The enhanced version is called Ultimate Hat. Kung Lao throws the hat underhand and it slices into the opponent, spinning for a few seconds.

Ground Hat: Kung Lao throws his hat on the ground, causing it to spin towards the opponent.
The enhanced version is called Grinding Hat. The hat will stay on the ground for a second before launching into the air.

3D Shield / Aura Spinning Shield: Spinning like a tornado, Kung Lao knocks his opponent into the air.
* The enhanced version is called Cyclone. Kung Lao will spin forward instead of stationary.

Dive Kick: Also called the Bullet Kick, Kung Lao dives down from the air and attacks his opponent.
* The enhanced version is called Multi Kick.

X-Ray Move - Fists Of Shaolin: Kung Lao strikes his opponent in the neck, near the windpipe. As they are choking, trying to recover, he strikes at the back of their neck shattering their vertebrae.


Fatalities

Razor's Edge: Kung Lao takes off his hat and makes it roll continuously on the ground. He then drags his opponent through the buzzsaw groin first. In MK 2011, Kung Lao lifts up the victim by his/her legs rather than retrieving the hat.

Hat Trick II: Kung Lao throws his hat past his opponent. The hat comes back like a boomerang, decapitating the opponent. Kung Lao quickly catches his hat and vertically slices the opponent's body in half.

Babality: Kung Lao throws his hat in baby form, which comes back with TaiGore following behind, trampling Kung Lao and making him cry.

Monday, May 9, 2011

MK 2011 info: Kitana


Over 10,000 years old, PRINCESS KITANA remembers little of her early years. Her mother, Queen Sindel, died mysteriously ages ago in Earthrealm. Most of her life she has loyally served her father, Shao Kahn, in his unending quest to conquer the realms. With her closest friend, Jade, KITANA enforces his brutal will. But there is a feeling tugging at her... a feeling that the life she has known is a deception. For the moment, KITANA dutifully works to ensure Outworld's victory in this latest Mortal Kombat tournament. If she were to lower her guard, however, she might discover that her Earthrealm opponents can lead her to answers.



Signature Moves

Fan Throw: Kitana throws one of her fans to her opponent. Because the move could be executed both on the ground and in mid-air, it was a great way to finish off a combo, making her a deadly character in Mortal Kombat II.
* The enhanced version is called Charged Fan. Kitana throws one fan, and then on delay throws the second fan. You can further delay the second fan by charging. This will also increase the damage of the second fan by 1 to 2%.

Square Wave Punch: Kitana jumps into the air and attacks incoming foes with a flying punch. This attack is borrowed from Sonya during her absence in Mortal Kombat II, however, in later games that they have both appeared, both of them kept this attack (with the exception of Deadly Alliance, in which neither of them had this attack).
* The enhanced version is called Square Boost. This increases the damage.

Fan Lift: Kitana uses her fans to make the enemy levitate helplessly in the air. This attack is served as both an anti-air attack and a set-up for juggle combos, and the effectiveness of the move has decreased significantly in each game since Mortal Kombat II. In Deadly Alliance, Unchained and Armageddon, performing this move while in an unarmed fighting style will automatically switch the player into Steel Fan style. In MK 2011 this is called Upraise.
* The enhanced version is called Uplift, which uses a windstorm to keep the opponent in the air.

Pretty Kick: Kitana flies toward her opponent with multiple kicks.
* The enhanced version is called Pretty Legs in which Kitana hits an additional kick.

Cutting Fan: Kitana spins both her fans around her, dealing damage if the opponent touches her.
* The enhanced version is called Fan Dice. Kitana hits the opponent with two additional swings of her fans.

Fake Out Kick: Kitana spins one way then reverses to kick the opponent in the shin.

X-Ray Move - Fan-Tastic: Kitana starts by throwing her fans. If they hit the opponent, she teleports behind them and lodges the fans into their skull dealing damage to it and the neck. She teleports again in front of her opponent and grabs the fans. Then she lodges them in her opponents eyes damaging them and the skull.


Fatalities

Fan Opener: Kitana uses her fans to chop off the opponent's arms before slicing their head off at the jaw line as they drop to the ground.

Splitting Headache: Kitana drives one of her fans into her opponent's body and opens it up, slicing through the front. She then does the same to the head, whereby the opponent collapses.

Babality: Kitana turns into a baby and takes out her bladed fans. She flaps them causing her to fly and then lets go of them, falling on the ground with the fans falling right next to her, then starts crying.