Saturday, October 27, 2007

MK info: Shao Kahn



SHAO KAHN
Appearances: Mortal Kombat II, Mortal Kombat 3/UMK3/MK Trilogy, MK: Deception/Unchained, MK: Shaolin Monks, MK: Armageddon
Realm of Origin: Outworld
Species: Outworlder
Alignment: Evil
Fighting styles:
Tai Tzu (MK:D, MK:A)
Lui He (MK:D)
Weapons:
Wrath Hammer (all games except MKII)

One of the primary villains in the Mortal Kombat series, Shao Kahn is the Emperor of Outworld. He resembles an Asian warrior-king in many respects, and embodies evil in many forms. He is known for his godlike strength, extreme callousness, brutality and his fondness of personal executions, but rises above the level of a mere warlord through his intelligence and knowledge of black magic. Like his subordinate Shang Tsung, he has the power to consume other souls. His greatest strength is probably his ability to work towards his goals with great tenacity and his ability to organize, but his greatest weaknesses are his arrogance and his overconfidence.
Shao Kahn originally served as an advisor to Onaga when the latter ruled Outworld as the Dragon King. Onaga's Empire had become the most powerful in the realms and so he began searching for a way to become immortal. Before his goal could be realized, Shao Kahn made his move by poisoning Onaga and taking his kingdom. Leading whatever troops that remained loyal to the Dragon King, Kahn continued many of the former emperor's plans. He continued to add lesser realms to Outworld, either through direct conquest or through Mortal Kombat.
A milestone in his military victories was the merging of Edenia with Outworld. After his warriors had won in Mortal Kombat, Kahn invaded the realm. On the battlefield, Kahn killed King Jerrod, and took Queen Sindel as his wife, raising her daughter, Princess Kitana, as his own. He had the young princess trained as his personal guard and as an assassin. Sindel took her own life in an attempt to escape subservience to the Emperor. Unwilling to be denied, Kahn held her soul in Outworld, stopping her transition to the afterlife.
Many years later, Kahn chose Earthrealm as his next conquest. He sent Shang Tsung and eventually Goro to Earthrealm to prepare it for an invasion in the event of Goro maintaining his position of champion. A turning point came when Prince Goro defeated the Great Kung Lao and started a winning streak that would last for 500 years. Shang Tsung, a shapeshifter, supervised the tournament. The tenth Mortal Kombat however, saw the defeat of both Goro and Shang Tsung by a Shaolin monk, Liu Kang, ruining five hundred years of Tsung's investment.
Shang Tsung begged Shao Kahn for his life, and came up with a plan to lure Earth's chosen warriors to Outworld for a second tournament. Shao Kahn spared Tsung's life and restored his youth. If Earthrealm's champions could be killed, they would not be able to cause further damage to Kahn's plans.
Despite Kahn's vast power, Liu Kang's determination saw him through, and he defeated the despot. Unwilling to accept defeat, Kahn called his armies to destroy the Earthrealm warriors. They fled back to Earthrealm, out of Kahn's clutches.
By this time, Shang Tsung was able to resurrect Queen Sindel in Earthrealm, and Kahn would be able to cross the border to claim her. Kahn had Tsung proceed, and once he invaded Earthrealm, he began to merge it with his own realm of Outworld. Nearly every living being in Earthrealm had their souls ripped from their bodies by Kahn, claiming them as his own. Kahn sent extermination squads to hunt them down and kill the remaining survivors, but Lord Raiden had protected the souls of a handful of warriors. It would be their task to try to stop Kahn, and return Earthrealm to its normal state. It was Liu Kang who again managed to defeat Kahn. Worn down from the battle, Kahn recalled his squads and retreated back to Outworld. This stopped the merger with Outworld, and restored Earthrealm to its original status. To make matters worse for Kahn, many of his loyal soldiers had abandoned him, and Kitana had succeeded in turning Sindel to her side, restoring Edenia as an independent realm.
The emperor was now greatly weakened, and would remain so for a period of several years, remaining inactive during Shinnok's war against the gods. The Edenians had in the meantime made peace and military treaties with the Shokan, on whom Kahn had always heavily relied, and were ready to attack Outworld a few years later. It was only through his new commander Kano's ingenuity, and the stealth of his unreliable assassin Noob Saibot (who critically wounded Goro) was Kahn able to force the Edenian army into a draw. Soon afterwards, the sorcerers Quan Chi and Shang Tsung entered his throne room, and swore false allegiance to the emperor. The Deadly Alliance caught Shao Kahn off guard and seemingly killed him. This would appear to be the demise of the mighty Kahn.
In Mortal Kombat: Deception however, it is revealed that Kahn did not die, and that it was a clone that Quan Chi and Shang Tsung killed. The real Kahn appeared to the wounded Goro and, using what little power he had left, revived him, thus gaining Goro and the Shokan as allies once again.
Signature moves

Charging Spikes
Shao Kahn would shoulder ram his opponent with a green streak following behind him, much like Johnny Cage's Shadow moves. (all games)
Uplifting Knee
Shao Kahn would perform a rising knee attack with a green streak following behind him, much like Johnny Cage's Shadow moves. (all games except MKII)
Explosive Blast
Shao Kahn would fire off a green star-like fireball, seemingly from his mouth or eyes. (all games)
Wrath Hammer Attack
Shao Kahn would summon his Wrath Hammer, seemingly from thin air, and smash his opponent over the head with it, rendering him/her dazed for a while. In Deception and on, the Wrath Hammer became a weapon style and thus was no longer needed as an individual special move. (MK3, UMK3, MKT)
Ridicule
Shao Kahn would often taunt, mock, and of course ridicule his opponents with insults, mockery, or just plain laughter. A trademark of Shao Kahn's and what makes him one of the more memorable bosses in fighting game history. In Deception, performing a Ridicule could heal Shao Kahn, though only a tiny sliver of health would be recovered and could only be perform three times a match before it was automatically disabled. (all games)
Grab and Punch
Shao Kahn would lift his opponent up by the throat with one hand and then smash his fist into their face sending them sailing back. In Deception, this is simply his throw, and if performed next to death traps could automatically knock opponents into them. (all games execpt MKII)
Emperor's Shield
Shao Kahn would perform an uppercut like motion that would not only throw up a force field for a split second to deflect projectiles, but could also knock an opponent off his/her feet if physically too close. (MK:D, MK:U, MK:A)

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