Friday, November 30, 2007

Mk info: Drahmin


DRAHMIN

Appearances: MK: Deadly Alliance/Tournament Edition, MK: Armageddon
Realm of Origin: Netherrealm (formerly from Outworld)
Species: Oni (formerly Human)
Alignment: Evil
Fighting styles:
Netherrealm (MK:DA)
Oni (MK:DA)
Hung Gar (MK:A)
Weapons: Iron Club (MK:DA, MK:A)

Drahmin made his debut in Mortal Kombat: Deadly Alliance as one of two Oni, demons of the 5th plane of the Netherealm. He wields an iron club mounted on his right arm. The mask he wears is an artifact called the Face of Kun-Lo. Wearing it allows him to control his rage and fight with his disciplined Netherealm style. Removing it causes him to go into Oni style where he loses his focus and attacks with murderous insanity.
Drahmin was not always a demon. Centuries ago, he was a cruel human warlord in Outworld. For his crimes, he was exiled to the Netherealm where his body and soul were to be tortured for all eternity. As the years dragged on, he fell further and further into insanity until his humanity was lost altogether. He eventually accepted his fate and submitted to the power of the Netherealm. He re-emerged from the Netherrealm depths as Drahmin: the Oni Tormentor.
Together with Moloch, Drahmin roamed the 5th plane of the Netherealm in search of damned souls to torment. After many centuries, the two demons came upon a battling Scorpion and Quan Chi. Quan Chi, sorely pressed by Scorpion, pleaded for aid from the Oni. Drahmin and Moloch intervened and drove off Scorpion. Demanding payment for their services, Quan Chi agreed to liberate them from Netherealm. The Oni then led the sorcerer to an ancient structure rumoured to be a gateway to other realms.
Quan Chi studied the ruins and discovered that it was a dormant portal that could be used with Shinnok's amulet, now in his possession. Suddenly, Scorpion attacked again and Quan Chi took advantage of the distraction to activate the portal and escape from the Netherrealm. The portal had not yet closed before all four managed to pass through. The two Oni found themselves in Outworld with Scorpion and Quan Chi nowhere to be seen.
Now free, Drahmin and Moloch began searching for Quan Chi. They scoured the wastelands and killed all they encountered. Before their encounter with Shang Tsung, they encountered the cyborg Cyrax and Li Mei. Both managed to escape the Oni's clutches. Shang Tsung found the pair after he and Quan Chi had formed the Deadly Alliance. He employed them as a safeguard measure against any treachery from his partner. He kept the Oni hidden beneath his palace and paid the Oni with both mortals to feed upon and the promise of revenge against Quan Chi.
While waiting for their opportunity, the Oni once again encountered Scorpion. The demons overcame the ninja spectre and, knowing that they themselves cannot devour the spectre, they instead disposed of him by throwing him into the Soulnado.

Signature moves

Ball-O-Flies
Drahmin gathers the flies around his body and throws them in the opponent's direction, damaging him/her. (all games)
Propeller Clock
Drahmin swings his club like a clock, knocking the opponent face down. (all games)
Super/Rising Uppercut
Drahmin uppercuts the opponent with his club. (all games)
Ground Smash
Drahmin smashes the ground with his club, creating a slight shockwave. (all games)

Thursday, November 29, 2007

MK info: Reiko



REIKO

Appearances: Mortal Kombat 4/Mortal Kombat Gold, MK: Armageddon
Realm of Origin: Outworld
Alignment: Evil
Fighting styles: Ying Yeung (MK:A)
W
eapons:
Spiked Club (MK4)
Scythe (MKG)
Crude Hammer (MK:A)

Reiko is a grim and stoic looking man with black and white hair, glowing blue eyes, and a penchant for brutality. He was originally introduced in a typical ninja archetype in Mortal Kombat 4. He also has a mask-like black tattoo over his eyes.
Not much is known about him, save that his primary occupation is that of a general. In this capacity, he has served both Shinnok and Shao Kahn. He has also served as a member of the Brotherhood of Shadow. During Shinnok's war against the Elder Gods, he was presumed killed. He later resurfaced during the time of Mortal Kombat 4, but after Shinnok was defeated, he disappeared once again. He later emerged in Shao Kahn's army, to whom he has served until now. In his Armageddon bio card, it is stated that Reiko received the position of general as Shao Kahn approved of the fighter's ruthlessness, which he is said to look for in his soldiers.
Reiko apparently has great aspirations to one day replace the emperor, as it is described in MK Deception's Konquest mode that he likes to sneak into Kahn's chamber room and wear his helmet. His own attire has a great similarity to Shao Kahn's. Reiko also states in the game that he will one day rule Outworld himself.

Signature moves

Assassin Throwing Stars
Reiko takes a stack of shurikens and throws them at the opponent. (all games)
Quick Spin Behind
Reiko does a quick top-like spin and slides around the opponent to their back in one quick motion. (MK4, MKG)
Vertical Teleport
Reiko leaps upwards disappearing in the air, then reappears behind the opponent coming up through the ground. This attack was borrowed from Noob Saibot. (MK4, MKG)
Shadow Grab
While performing the "Vertical Teleport", Reiko grabs and slams the opponent to the ground upon reappearing behind them. Again similar to Noob Saibot's "Teleport Slam". (all games)
Devastating Flip Kick
Reiko twists his body in an impossible fashion landing a flip kick without his opposite foot even leaving the ground. Li Mei received this move later in Deadly Alliance and Deception under the name Carnival Spin. (all games)
Charging Pain
Reiko performs a shoulder ram like Shao Kahn, but with a blue-ish energy representation of Shao Kahn's helmet appearing covering his head. (MK:A)

Wednesday, November 28, 2007

MK info: Kai



KAI

Appearances: Mortal Kombat 4/MK Gold, MK: Armageddon
Realm of Origin: Earthrealm
Species: Human
Alignment: Good
Fighting styles: Moi Fah (MK:A)
Weapons:
Ghurka Knife (MK4, MKG)
Staff (MK4, MKG)
Spiked Club (MK:A)

Kai made his debut in Mortal Kombat 4 as a nimble and agile African American fighter. Like Liu Kang, he is a Shaolin monk who is a skilled martial artist with the ability to create fire.
His biography screen tells that Kai is a former member of the secretive White Lotus Society. He had learned his skills from the great masters throughout Asia. He met Liu Kang who happened to be in America at the time, recruiting to train a new generation of Shaolin warriors. During the events of Mortal Kombat 4, Kai went with Liu Kang to China to become a Shaolin warrior. This was however interrupted with the invasion of Shinnok and his dark legion into Edenia. Liu Kang and Kai then joined the other Earth warriors in Edenia to assist Raiden in his battle against Shinnok. After Shinnok was beaten, Kai decided to wander the Earth on a quest for self-enlightenment.

Signature moves
Downward Fire
Kai shoots a fireball into the ground, juggling his opponent. This move can also be performed in the air. (all games)
Fire From Above
Kai launches a ball of fire into the sky, where it then slams down onto his opponent's head. (all games)
Renegade Kick
Kai charges up and unleashes a powerful flaming kick that knocks his opponent down. (MK:A)
Rising Heel
Kai ducks to the ground then slides, unleashing a powerful flaming kick that launches his opponent up and back. (MK:A)
Hand Stand
Kai moves into a hand stand position and can kick his opponent's stomach or face. Kai can also rotate on one hand and spin his legs like propellers, kicking his opponent repeatedly. (MK4, MKG) Lunging Roundhouse
Kai lunges forward and finishes with a roundhouse kick, sending his opponent flipping sideways a half-screen distance away. (MK4, MKG)

Tuesday, November 27, 2007

MK info: Jarek



JAREK

Appearances: Mortal Kombat 4/MK Gold, MK: Special Forces, MK: Armageddon
Realm of Origin: Earthrealm
Species: Human
Alignment: Evil
Fighting styles: Dragon (MK:A)
Weapons:
Black Dragon Sword (MK4, MKG)
Kick Axe (MK:A)

First debuting as playable character in Mortal Kombat 4, Jarek was depicted as the brutish and short-tempered second-in-command of the Black Dragon clan. In the games, he initially utilized special moves and fatalities popularized by Kano, a trait later explained by stating that Jarek was once a student of his. Jarek's lack of originality caused him to be labelled as a somewhat uninspired character by the Mortal Kombat fanbase. He would later gain his own unique moveset in Armageddon.
Jarek made his first chronological appearance in Mortal Kombat: Special Forces. Kano freed him and other Black Dragon members from a United States Special Forces detention facility. Kano had proposed to reform the Black Dragon clan, but in reality merely wished to use them to slow down any Special Forces agents who may have followed him. Jarek was stationed as head of security at a downtown office which the clan was using as a front for their activities. While there, he was confronted by Major Jackson Briggs on the building's helipad. Jarek was soon defeated and brought back into custody.
Shortly before the events of Mortal Kombat 4, Jarek was able to escape to Edenia after learning of Kano's apparent death. Now thought to be the last surviving member of the Black Dragon, he was pursued by Sonya Blade and Jax who were seeking to destroy the last remnants of the clan forever. However, seeing that all of humanity was faced the threat of Shinnok's invasion during this period, they decided to focus their attention on the new threat, and Jarek agreed to help his sworn enemies defeat this common foe. After the destruction of Shinnok's forces, he resisted allowing himself to be turned over to the Special Forces. The encounter concluded with Jarek being dropped off a cliff by Jax.
Mortal Kombat: Armageddon reveals that Jarek survived this brush with death by driving his weapon into the ravine side, slowing down his fall enough so that he only ended up gravely injured. Using his presumed demise as a cover, Jarek went into hiding and began to master new fatality techniques in order to exact revenge on his adversaries. Quan Chi found Jarek and promised him that, in return for aiding the side of the Forces of Darkness, the sorcerer would give him the ability to enhance the strength and capabilities of his fatalities, and he would be given a chance to challenge all of his foes at once. Jarek agreed and headed into Edenia to take part in the final battle.

Signature moves

Tri-Blade
Jarek throws a star-shaped exotic blade at his opponent. (MK4, MKG)
Cannonball Roll
Jarek crunches himself to a ball and hurls himself to his opponent. Jarek also had a vertical version of this attack in which he launched himself upwards. This move was borrowed from Kano. (MK4, MKG)
Rhino Stomp
Jarek slams his body to the ground, creating a small tremor and damaging the opponent. (all games)
Lasso Snatch
Jarek snatches a lasso towards the enemy, and if it connects, he brings the enemy over his body and slams him down, making him bounce. (MK:A)
Tricky Switch
Jarek attempts to grab the enemy, and if successful, he will push him to his side and then kick his back. (MK:A)
Flying Legs
Anchoring himself to the ground with his rope, Jarek impulses himself feet-first towards his opponent. (MK:A)

Sunday, November 25, 2007

MK info: Meat


MEAT

Appearances: Mortal Kombat 4 (as skin), Mortal Kombat Gold (cameo), MK: Armageddon
Realm of Origin: Shang Tsung's flesh pits
Species: Genetic experiment
Alignmen: Neutral
Fighting styles: Wrestling (MK:A)
Weapons: Cleavers (MK:A)


Originally introduced as a bloody skeleton without a canonical story in Mortal Kombat 4 and Mortal Kombat Gold, Meat is a human-like being that possesses a genetically-altered composition. He made his first official appearance as a fighter in Mortal Kombat: Armageddon with a more muscular physique, depicted as a person that only has skinless human flesh with one of his eyes hanging out of its socket and blood constantly flowing down his body. This appears in the same amount as the blood in the rest of the game, and also disappears altogether when the blood level in the options is turned off.
Meat's backstory in Armageddon, actually revealed during his game ending, stated that he was a horrific experiment created by Shang Tsung. He escaped the sorcerer's clutches before he could be fully completed. The official strategy guide for the game describes Meat as being "a fun character who assists Shinnok," although this relationship is not made clear in the story.

Signature moves

Head Roll
Meat tears off his head and rolls it at his enemy like a bowling ball. (MK:A)
Meat Leg Slide

Meat slides to his opponent with a kick, leaving a trail of blood behind. (MK:A)
Body Mutilation

Meat stretches the nerve holding the eye that's hanging out of its socket and then lets it snap back. This move serves as a taunt for Meat and heals him when done in combat. (MK:A)
Flesh Teleport

Meat falls flat on his face and disappears in a bloody gunk, reappearing in the same fashion behind his opponent. (MK:A)

Saturday, November 24, 2007

MK info: Tanya



TANYA

Appearances: Mortal Kombat 4/MK Gold, MK: Deception/MK: Unchained, MK: Armageddon
Realm of Origin: Edenia (now based in Outworld)
Species: Edenian outcast
Alignment: Evil
Fighting styles:
Zi Ran Men (MK:D)
Yue Chuan (MK:D, MK:A)
Weapons:
Boomerang (MK4, MKG)
Kobu Jutsu (MK:D, MK:A)

Tanya is a slender, gloomy female from Edenia. Originally introduced as relatively innocent, she quickly turned out to be corrupted by evil, as evidenced in her adherence to the worshipping of Shinnok and her later service to both the Deadly Alliance and Onaga. She seems to view herself as more of a survivor rather than anything else, justifying her choices as being the "right decisions". Tanya is one of the few lady henchmen from the Mortal Kombat series, and prides herself on her superior knowledge of dark magic and diplomacy. Because of her frequent betrayal of the Edenian cause, she has earned the rivalry and bitter hatred of Jade.
It is unknown when Tanya fell to the lure of the dark side of existence. Possible explanations may have been her youth under the harsh regime of Shao Kahn, when Outworld and Edenia were still merged, or her attraction to the forbidden areas of magic, which led her to make contact with Shinnok. Her upbringing on Outworld may also explain her total lack of affinity with her native realm Edenia.
At any rate, Tanya first appeared on the stage during the events of Mortal Kombat 4. As the daughter of Edenia's ambassador to new realms, she invited a group of refugees fleeing their own world into the peaceful realm of Edenia. However, the refugees were in actuality a disguised Shinnok, along with Quan Chi, and their Netherealm forces. Thanks to Tanya's treachery, Shinnok was free to wage war against the gods. During this time, she attempted to lure Liu Kang into a trap, but the attempt did not succeed, and Shinnok's power base was soon destroyed. With her master gone, and herself a wanted traitor in Edenia (having earned in particular the wrath of Jade), Tanya fled to Outworld.
Years later, Tanya resurfaced in the Deadly Alliance's ranks as an enforcer (although she preferred the term "ambassador" and was not a playable character in the game). She imposed Shang Tsung and Quan Chi's will upon the denizens of Outworld. But when the Deadly Alliance crumbled, Tanya found herself alone once more, and desired to return to Edenia. She was found, however, by Baraka, who gave her the choice of serving the newly resurrected Onaga or dying. She joined the ranks of the Dragon King, who was searching for ancient incantations that would enable him to fuse the Kamidogu into one, and thus acquire incredible power. Believing that such information still existed in Edenia, Tanya brought Onaga to her native realm.

Signature moves

Surging Blast
Tanya shoots a purple projectile at her opponent. In Deception and on, the projectile is changed to a fireball. (all games)
Air Fire Blast
While in the air, Tanya shoots a downward fireball to her opponent. (all games)
Split Flip Kick
Tanya performs a flipping split kick to her opponent. In Deception, a flame surrounds her while performing this attack. (all games)
Corkscrew Kick / Human Cannon Drill
Tanya shoots herself into her opponent in a kick motion and knocks them out, her legs resembling a drill. This move resembles one of Cammy's (a character from Street Fighter series) signature moves called Spiral Arrow, in which she does nearly the same action mentioned. (all games)
Find Me
Tanya disappears in an orange cloud of smoke and turns invisible. (MK:D, MK:U, MK:A)

Friday, November 23, 2007

Mk info: Sareena



SAREENA

Appearances: Mythologies: Sub-Zero, MK: Tournament Edition, MK: Armageddon
Realm of Origin: Netherealm
Species: Demon
Alignment: Good
Fighting styles:
Tae Kwon Do (MK:TE)
Yuan Yang (MK:TE)
Ba Shan Fan (MK:A)
Weapons:
Kama (MKM:SZ)
Sai (MK:TE)
Demon Fang (MK:A)

Sareena is a demon who first appeared in Mortal Kombat Mythologies: Sub-Zero as a non-playable boss character. She was first playable in Mortal Kombat: Tournament Edition for the Game Boy Advance and later in Mortal Kombat: Armageddon. She is from the Netherealm and a former assassin for Quan Chi but turned against him. Her young and beautiful appearance hides her true form of a hideous demon. In the past, she required Quan Chi's magic to sustain her human form, but since recently escaping the Netherealm, she has managed to find a way to remain beautiful without him. She is now a force of good with an alliance to Sub-Zero and the new Lin Kuei, however she remains wary of her natural demonic nature.
In Mortal Kombat Mythologies: Sub-Zero Sareena and her two partners, Kia and Jataaka, were sent by Quan Chi to kill the elder Sub-Zero before he reached Quan Chi. They were defeated, but Sub-Zero strangely spared Sareena's life. Later, as Sub-Zero battled Quan Chi, Sareena suddenly appeared and helped him to defeat the sorcerer. After expressing her desire to escape the Netherealm with him, she is shot in the back with a bolt of energy by Shinnok. She collapses into an enraged Sub-Zero's arms and appears to die. She was unaware about Sub-Zero's rebirth as Noob Saibot.
It is later revealed in Mortal Kombat: Tournament Edition, that Sareena was not killed by Shinnok's attack, but rather, her human form was destroyed. Her essence was then banished to the 5th Plane of the Netherealm as punishment for her betrayal, where she would suffer for years. After years of being trapped, Sareena discovered the portal Quan Chi and Scorpion used to escape the Netherealm shortly before Mortal Kombat: Deadly Alliance. She went through the portal and is transported to Outworld where she later discovered a way to restore her human form without Quan Chi's magic by absorbing the energy of the realm.
Shortly after regaining her human form, Sareena encountered the younger brother of the Sub-Zero she met years before. Feeling that he owed her for helping his brother, Sub-Zero granted her sanctuary with the Lin Kuei back on Earthrealm. In gratitude, Sareena pledged her loyalty to the clan, swearing to help defend it from its enemies.

Signature moves

Fire Skull
Sareena fires a skull engulfed in flames. This attack is borrowed from Quan Chi. (MK:TE)
Split Kick
Sareena does a forward flip, kicking the opponent in the process. (MK:TE)
Skull Bash
Sareena thrusts forward extremely fast, smashing her opponent in the head. (MK:A)
5-Star Kick
Sareena thrusts forward with her leg extended and if she makes contact, she will kick the opponent 5 times before they fall back. (MK:A)
Gut Buster

Sareena charges her fist, then shoots forward with a powerful punch that knocks her opponent back. (MK:A)
Throwing Knife


Sareena throws a large knife at her opponent. According to Ed Boon, this is possibly the fastest projectile in the Mortal Kombat series. (MK:A)

Thursday, November 22, 2007

MK info: Fujin



FUJIN

Appearances: MK Mythologies: Sub-Zero, Mortal Kombat 4/ MK Gold, MK: Armageddon
Realm of Origin: The Heavens
Species: God
Alignment: Good
Fighting styles: Lui He (MK:A)
Weapons:
Plasma Crossbow (MK4, MKG)
Devastator (MK:A)

First appearing as an unnamed boss in the adventure title Mortal Kombat Mythologies: Sub-Zero, Fujin made his debut as a playable character during Mortal Kombat 4 portrayed as the God of Wind. Along with Raiden, Fujin is the another character in the series to have originated from Japanese folklore, based on the Japanese wind god of the same name. He appears as a tall, ageless, muscular human with long white hair bound in a ponytail and glowing white eyes. As expected, he has a great variety of wind-oriented attacks at his disposal. Although more indifferent and abstract in character than Raiden, Fujin is also depicted as being concerned with the fate of Earthrealm.
He would remain inactive until the events of Mortal Kombat 4, being one of the few remaining Earthrealm gods not destroyed by Shinnok. He joined Raiden in his battle against his old enemy, assisting the Earthrealm forces in emerging victorious. After Shinnok's defeat, Fujin consulted with the Elder Gods. They revealed to him that he had a new task. Raiden appeared before him and informed him of his own impending ascension to the pantheon of Elder Gods. Earthrealm would be in need of a new protector and Fujin was the one Raiden had chosen. Fujin accepted the position and promised Raiden that he would not fail him.
During the time of Mortal Kombat: Armageddon, Fujin became aware of a stark change in Raiden. He saw that the thunder god, while still seeking to protect Earthrealm, had grown to be ruthless. Raiden was now commanding the reanimated corpse of Liu Kang, who was killing many innocent people for unknown reasons. Fujin allied with Kung Lao in hopes that they could possibly find a way to save both Raiden and Liu Kang. From Kung Lao he learned of Johnny Cage's gathering of the Forces of Light and the mention of the brothers Taven and Daegon. It is revealed that Fujin had been a friend of their family for ages, and that he had questioned their father Argus when the two disappeared. He realizes that Argus placed them on a quest, but now this quest was becoming corrupted by evil. Fujin then goes to search for both brothers, hoping to prevent their progress and learn the true purpose of their quest.

Signature moves

Dive Kick / Wind Kick
Fujin jumps into the air and performs dive kick that is trailed by white lines. (all games)
Tornado Lift /Air Funnel
Fujin summons a small funnel-like gust of wind that suspends his opponent in the air for a few seconds. While the opponent's in the air, he also could slam his opponent to the ground by using his wind powers. (all games)
Whirlwind Spin /Gusting Cyclone
Fujin rapidly spins in place. If the opponent gets caught in his path, they get sucked in. (all games) Tornado Wind
Fujin spins and fires a small tornado. If it hits the opponent, they are momentarily suspended in the air, open for a free hit. (MK:A)
Rising Knee
Fujin sweeps forward while floating and kness his opponent. (MK4, MKG)

Wednesday, November 21, 2007

MK info: Quan Chi



QUAN CHI

Appearances: Mythologies: Sub-Zero, Mortal Kombat 4/MK Gold, MK: Deadly Alliance/ MK: Tournament Edition, MK: Shaolin Monks, MK: Armageddon
Realm of Origin: Netherealm
Species: Demon
Alignment: Evil
Fighting styles
Tang Soo Do (MK:DA, MK:D)
Escrima (MK:DA, MK:D, MK:A)
Weapons
Spiked Mace (MK4, MKG)
Broadswords (MK:DA, MK:D, MK:A)

Quan Chi became the most powerful sorcerer and necromancer in the Netherealm and a primary villain in the Mortal Kombat series. Quan Chi combines both cunning and brute force in his never ending plots to overtake not only Earthrealm, but all of reality. He is an opportunist and will ally himself with anyone who can help him further his own goals. He is notable in particular for his ruthlessness and pragmatism. His manipulating and deceptive nature has earned him several enemies, including Sub-Zero and most notably, the ninja spectre Scorpion, due to the fact that he destroyed Scorpion's entire family and clan. He previously formed a strong alliance with Shang Tsung and defeated earthrealm warrior Liu Kang.
Details of Quan Chi's past are unknown, except that he was once an Oni from the Netherrealm, who transformed when he learned sorcery. While in the Netherealm, he came upon Shinnok, who was under torment from the realm's then-ruler, Lucifer. In exchange for power, and a place at Shinnok's side, he assisted the fallen Elder God in overthrowing his tormentor and helping him ascend to become the new ruler of the Netherealm. Their victory achieved, Shinnok honored his word and imbued Quan Chi with incredible power, making him arch-sorcerer of the Netherealm.
Two years before the upcoming Mortal Kombat tournament, the sorcerer proposed a deal with the Lin Kuei - he would destroy their rival clan, the Shirai Ryu, in exchange for the assistance of one of their warriors. Quan Chi convinced the elder Sub-Zero to retrieve the amulet for him. Sub-Zero did as instructed (and killed Hanzo Hasashi in cold blood), unaware of Quan Chi's motives. Once the Lin Kuei warrior acquired the amulet, Quan Chi claimed it, and explained its origins before leaving to give the amulet back to Shinnok. Unknown to the fallen Elder God however, Quan Chi had replaced the amulet with a useless imitation, and kept the real one for himself. Shortly afterwards, Sub-Zero, who had been ordered to reclaim the amulet by Raiden, confronted Quan Chi, and defeated him temporarily with assistance from Sareena. Quan Chi would spend the following years assisting Shinnok in preparation for his forthcoming assault, as well heading the cult of the Brotherhood of Shadow.

Signature moves
Skull Toss
Quan Chi fires a skull of green magical energy at his opponent. (all games)
Heel Slide
Quan Chi slides and kicks his opponent from below. (all games)
Magnet Force / Weapon Steal
Quan Chi disables his opponent's weapon for the remainder of the match. (MK4, MKG, MK:A)
Body Stomp
Quan Chi disappears through the floor, off the game's camera, and reappears above the opponent, stomping him numerous times. (MK4, MKG, MK:A)

Tuesday, November 20, 2007

MK info: Shinnok



SHINNOK

Appearances: MK Mythologies: Sub-Zero, Mortal Kombat 4/MK Gold, MK: Armageddon
Realm of Origin: Void
Species: Fallen Elder God
Alignment: Evil
Fighting styles: Kuo Shou (MK:A)
Weapons:
Battle Staff (MK4, MKG)
Amulet Staff (MK:A)
Shinnok is a vengeful and powerful fallen Elder God who appeared in Mortal Kombat 4, Mortal Kombat Gold and Mortal Kombat Mythologies: Sub-Zero as the primary villain. He is also a playable character in Mortal Kombat Armageddon, as well as appearing in its "Konquest" mode.
Shinnok's fall from grace was caused by his lust for power, and more specifically, his desire to take Earthrealm for himself. At the dawn of time, when the realms were created, Shinnok desired to rule Earthrealm and thus acquire for himself immense power. However, Shinnok couldn't enter Earthrealm without the Elder Gods becoming aware of his actions. To resolve this issue without directly defying the sacred rules, Shinnok created a powerful amulet, weakened the dimensional barriers, and entered Earthrealm. During the war against his fellow gods, he came into direct conflict with the thunder god Raiden.
During the final stages of this war, Raiden was forced to choose between sacrificing Earth's indigenous races, or ceding the rule of Earthrealm to Shinnok. The angered Elder Gods intervened and assisted Raiden in his struggle. Raiden defeated Shinnok and stripped him of his amulet. Shinnok was then banished to the deepest regions of the Netherealm. However, at the expense of Shinnok's defeat, the dimensional fibers of the worlds were severely weakened, and the Saurians, Earth's indigenous life form at the time, were nearly exterminated.
In the Netherealm, Shinnok endured constant torture from the Netherealm's overlord, Lucifer. Shinnok was at his mercy until he encountered a sorcerer, Quan Chi, who could travel through the realms at will. Quan Chi agreed to help Shinnok overthrow Lucifer and take his throne, thus becoming ruler of the Netherealm. As payment for Quan Chi's efforts, Shinnok endowed him with incredible powers, making him arch-sorcerer of the Netherealm. During his time in the Netherrealm, Shinnok built a massive army and a fanatical cult of demons called the Brotherhood of Shadow, dedicated to worshiping him. He changed the Netherealm's appearance as well, making it closer to that of Earthrealm.
Unlike Shao Kahn, Shinnok relies less on brute strength and fear-mongering, and more on magical powers and ancient artifacts. He is the ruler of the Netherealm, possessing millions of years' worth of knowledge and power, including the ability to impersonate other beings perfectly.
Shinnok demands unwavering faith and loyalty from his followers, and will not hesitate to kill anyone who doubts or challenges him. Like Raiden, it is unlikely that he can ever be truly killed, since he is a god and thus immortal; if his mortal form is destroyed, he will simply reform himself, usually back in the Netherrealm where he was originally banished.

Signature moves

Moveset Copy
Shinnok can copy the moveset of any kombatant, for a short period of time. (MK4, MKG)
Judgment Fist
Shinnok fires a fist-shaped skeletal hand to his opponent. (MK:A)
Summoned Fiend
Much like a minimal version of "The Hand From Hell" fatality, Shinnok rises a skeletal hand below his opponent. The hand then grabs the victim and squeezes/shakes the opponent, causing damage. (MK:A)
Tricky Portal
Shinnok opens a portal behind himself and teleports, causing damage by bashing his back as he appears behind the opponent. (MK:A)

Sunday, November 18, 2007

MK info: Chameleon


CHAMELEON

Appearances: Mortal Kombat Trilogy (PC, PlayStation, and Sega Saturn versions), MK: Armageddon
Realm of Origin: Unknown
Species: Unknown
Alignment: Evil
Fighting styles: Crane (MK:A)
Weapons: Ninja Sword (MK:A)

Chameleon first debuted in the PlayStation, Sega Saturn, and PC versions of Mortal Kombat Trilogy as a male ninja with partial transparency. There was initially little information about Chameleon as he had no storyline or game ending. All that was known about him is garnered from the hidden option to fight him (available upon beating the game). The game refers to him as "one of Shao Kahn's deadliest warriors". Where Reptile was named for being green, Chameleon was named for his color changing and camouflaging abilities, akin to a real chameleon. He later returned in Mortal Kombat: Armageddon with a completely new design and a backstory.
Chameleon may be a part of the Saurian race, of which Reptile and Khameleon are members. This has never been conclusively stated in any of the games and is purely speculation on the part of the fans at this point due to his reptilian name, green blood, and the reptilian titles of his special moves in Armageddon. If in fact he is a Saurian, that would mean that Reptile is not the last living male of his species, which had been previously stated in Khameleon's biography screen.
In Mortal Kombat: Armageddon, Chameleon is now able to perform a select number of the other ninjas' moves at any time, forcing his costume to change to the color of whatever ninja the move belongs to. He did not receive a move from Noob Saibot, despite being able to turn black in color. He also did not receive any moves from Smoke, nor is he able to turn gray during combat, apparently ignoring Smoke's previous status as a ninja.

Signature Moves

Green Wave
Chameleon fires a green fireball at his opponent. This move is taken from Ermac. (MK:A)
Lizard Lightning
Chameleon raises his arms and summons a blue lightning bolt on his opponent, sending them into the air for a combo while they fall. This move is taken from Rain. (MK:A)
Speedy Serpent
Chameleon dashes behind his opponent and delivers a successful elbow into their back. This move is taken from Reptile. (MK:A)
Vanishing Kick
Chameleon disappears in a ball of fire and hits his opponent with a kick as he reappears from behind. This move is taken from Scorpion. (MK:A)
Freezing Charge
Chameleon rushes the opponent with his shoulder, leaving a trail of ice on the ground behind him. This move is taken from Sub-Zero. (MK:A)

Saturday, November 17, 2007

MK info: Motaro



MOTARO

Appearances: Mortal Kombat 3/UMK3/Mortal Kombat Trilogy, MK: Armageddon
Realm of Origin: Outworld
Species: Minotaur (formerly Centaurian)
Alignment: Evil
Fighting styles: Horse (MK:A)

Motaro made his first appearance in Mortal Kombat 3. He is a Centaurian, meaning that he has the lower body of a stallion and the upper torso of a man. He also has a pair of capricorn-like horns and has a long, metallic rat-like tail he can use as both an energy channeling point and a limb. Centaurians are known for their hunting prowess and their mystical powers.
Motaro, along with his entire race, harbors a deep-seated hatred for the Shokan, whom he sees as inferior. The two races constantly struggle against each other in order to prove their value to Shao Kahn and to finally define which is superior.
Shao Kahn, Emperor of Outworld, had begun to favor the Centaurians over the Shokan, and had been punishing the latter, aiding the Centaurians in the defeat and subjugation of the Shokan race. When Kahn formed special extermination squads to eliminate the chosen warriors of Earthrealm during his invasion, Motaro was appointed to head this elite group of savage warriors.
Sonya Blade's defeat of Kano during the events of Mortal Kombat Trilogy had resulted in the Black Dragon member being thrown from a skyscraper to the streets below. Motaro recovered the severely injured Kano, and brought him back to Shao Kahn's fortress. After reviving him with magic, Motaro then imprisoned the criminal so that he could later be punished by Kahn for failing to defeat Sonya. It is at this point that Motaro was assaulted and supposedly killed by Sheeva. However, he returns in Mortal Kombat: Armageddon, but since then the Centaurs have been put under a curse by the Shokan, turning him and the rest of his race into bipedal Minotaurs.
The main reason why the developers for MK: Armageddon decided to bring back Motaro as a bipedal character was due to Motaro's Centaur body structure being a main problem. If the MK team were to bring back Motaro in his Centaur form, they would need much more extensive programming and testing to successfully integrate Motaro's Centaur frame into interacting properly with knock-downs, throws, and fatalities and death traps that required limbs to be torn or cut off or Motaro to be impaled.

Signature moves

Tail Projectile
Motaro fires an energy blast from his tail at the opponent. In Mortal Kombat: Armageddon, this move can only be performed in Mount Stance. (all games)
Grab and Punch
Motaro lifts his opponent up by the throat with one hand and then smashes his fist into their face sending them sailing across the screen. (MK3, UMK3, MKT)
Teleport
Motaro vaporizes in a wavy fashion and reappears behind his opponent in the same manner (or, in Armageddon, in a wavy puff of green smoke). In Armageddon, Motaro can be knocked out of the teleport, up to the point where he begins to reappear. (all games)
Power Charge
Motaro can charge at the opponent while in Normal Stance. (MK:A)
Low Shoulder Charge
Similar to the Power Charge, but done in Mount stance. (MK:A)
Tail Sweep
Motaro can use his tail to trip the opponent off his/her feet. (all games)

Friday, November 16, 2007

MK info: Rain



RAIN
Appearances: Ultimate Mortal Kombat 3/Mortal Kombat Trilogy, MK: Armageddon
Realm of Origin: Edenia
Species: Edenian, Half-God
Alignment: Evil
Fighting styles: Zi Ran Men (MK:A)
Weapons: Storm Sword (MK:A)

Rain first appeared in the 16-bit console versions of Ultimate Mortal Kombat 3 as a purple palette-swapped ninja. As a half-god and an Edenian, he has the ability to control water (unlike his half-brothers, who have the ability to control fire).
Rain is from the ancient realm of Edenia. As a small child, he bore witness to the invasion of his home world at the hands of Shao Kahn. During the chaos that ensued, Rain was smuggled away while his adopted father stayed behind to perform his duties as a general in the Edenian army. Edenia's armies were crushed in the Outworld invasion, and Rain's adoptive father was subsequently killed by Kahn.
Thousands of years later, Rain mysteriously returned during the invasion of Earthrealm and was attacked by Kahn's extermination squads. Given the choice to fight for Kahn or be killed, he knowingly turned his back on his homeworld, and he chose to side with Shao Kahn. Either out of fear, cowardice, or ulterior motives, he aided Kahn in his plans for the conquest of Earthrealm. Trained in the art of combat, Rain fought whole-heartedly to destroy Earth's warriors.
During the events of Mortal Kombat: Armageddon, Rain learned of his true Edenian heritage. Quan Chi informed Rain that he is actually a direct descendant to Argus, the protector god of Edenia. Rain then started to refer to himself as a prince of the realm, as seen in Armageddon's Konquest mode, but he still chooses to fight on the side of evil. He wishes to kill both Taven and Daegon in order to be able to win the ultimate prize and power promised from defeating Blaze.

Signature Moves

Mind-Control Orb
Rain projects a light-blue sphere of water at his opponent, which shatters as it hits. A successful hit allows Rain to move his opponent's body in any direction for a few seconds. (UMK3, MKT)
Shocking Bolt
Rain raises his arm and summons a blue lightning bolt that smashes down on opponents, bringing them in the air to set them up for combos while they fall. This attack was given to Nightwolf in Mortal Kombat: Deception, but it only knocked opponents to the ground instead of bringing them into the air. In Mortal Kombat: Armageddon, both Nightwolf and Rain were given this move. He now raises both his arms and the attack brings opponents into the air as before. (all games)
Super Roundhouse
Rain's roundhouse sends his opponent clear to the other side of the screen. It does less damage than other characters' normal roundhouses, but it can set up opponents for combos that other characters' roundhouses could not. The third consecutive super roundhouse will not clear the opponent to the other side, but in spite of this, an infinite Super Roundhouse combo is possible under certain conditions, giving Rain a reputation as one of the cheaper characters to play. (UMK3, MKT)
Water Blast
Rain shoots a jet of water at his opponent. (MK:A)
Mystic Vapors
Rain creates a puddle of water below himself, sinks into it, and reappears behind his opponent. (MK:A)
Windy Feet
Rain jumps into the air and lunges forward feet first, propelling himself with a constant blast of water. (MK:A)