Showing posts with label demon. Show all posts
Showing posts with label demon. Show all posts

Tuesday, December 18, 2007

MK info: Ashrah



ASHRAH

Appearances: MK: Deception/MK: Unchained, MK: Armageddon
Realm of Origin: Netherealm
Species: Demon
Alignment: Good
Fighting styles:
Chou Jaio (all games)
Ba Gua (MK:D)
Weapons: Kriss (all games)

Despite having the appearance of an elegant and humble woman, Ashrah is actually a demon from the Netherealm. She was once a member of Quan Chi's Brotherhood of Shadow, which worshipped the fallen Elder God Shinnok. Ashrah dresses completely in white and appears as a tall, mysterious woman. Her appearance is a blend between aristocracy and innocence. She made her first appearance in Mortal Kombat: Deception. Her occupation is that of a demon hunter. Ashrah's weapon of choice is her Kriss, which is believed to have been "blessed" or is of a "heavenly origin." The Kriss is blessed in such a way that every demon she kills with it causes her to become more human and less demon like. Through this, she can leave the Netherrealm.
One day, Ashrah refused to carry out one of Quan Chi's orders. In response, he sent her sister (a fellow member of the Brotherhood of Shadow) to kill her. While escaping her would-be assassin in the Netherealm, she found a holy sword known as a Kriss. As she learned how to wield the blade, slaying Netherealm demons with it, Ashrah began to recognize that the sword progressively cleansed her spirit of evil with each one she killed. She then resolved to liberate herself from her inherent malevolent nature by using the Kriss to eliminate the evil within her. What she didn't know, was that the blade was actually the "Datusha", a mystical vampire-slaying weapon that corrupts its wielder with the false belief that they are using it for a greater purpose in order to continue its genocide against the vampires and (apparently) other demons. She has allied herself with Shujinko and taught him demon slaying techniques in the past. At one time, she came into conflict with Ermac. Mistakenly considering him to be a demon, she attempted to kill him and lost. During the events of Mortal Kombat: Deception, she searched for Noob Saibot, whom she considers to be a powerful demon, as doing so would enable her to complete her ascension.
Ashrah's bio in Mortal Kombat: Armageddon explains that, after slaying a multitude of demons in the Netherealm, she transcended that plane of hell and emerged in an unfamiliar realm, surrounded by celestial beings of light. The celestial beings made her into their chosen warrior - the wielder of the Kriss who could purify the world, and would ascend into becoming "an angel of light", once she used the weapon to "consume the darkness". After submitting to their will, Ashrah was transported to Vaeternus to start slaying the vampire race, whom she saw as vile beings for their feeding the blood of their prey and spreading their corruption throughout the realms. Ashrah began her quest, slaying numerous vampires. However, she soon was encountered by Nitara, who was warned by her elders of this threat to her realm. Ashrah defeated Nitara but she managed to escape to Edenia, and Ashrah followed her to gain the power of Blaze in order to destroy Nitara and gain ascension.

Signature moves

Heavenly Light
Ashrah fires a white projectile that travels at a very short distance, which knocks the enemy far back on impact.
Lightning Blast
Ashrah fires a projectile into the air which crashes down on the opponent.
Spin Cycle
Ashrah spins in a circle which sends the opponent flying upon impact. Pressing the button repeatedly would allow her to spin longer.
Nature's Torpedo
Ashrah flies missile-like into the opponent while spinning which sends them across the screen. This move is similar to Raiden's Flying God move.

Tuesday, December 4, 2007

MK info: Nitara


NITARA

Appearances: MK: Deadly Alliance/Tournament Edition, MK: Armageddon
Realm of Origin: Vaeternus
Species: Vampire
Alignment: Good
Fighting styles:
Leopard (all games)
Fu Jow Pai (MK:DA)
Weapons: Kama (all games)

The winged Nitara is a vampiress who has to prey on the blood of others in order to remain alive. Rather than being evil, however, Nitara is depicted as being rather self-serving and morally neutral. She has a distinctly gothic appearance, and has long been on a quest to separate her own realm, known as Vaeternus, from Outworld.
Nitara spent a very long time trying to find a mysterious orb that bound her realm to Outworld before actually discovering its location. The orb, however, was inaccessible to her, submerged under molten lava. Fortunately for her, at one point she had spotted the Outer World Investigation Agency agent Cyrax travelling across Outworld. With his cybernetic body, he would be able to descend into the lava and come back with the orb, unharmed.
But she realized she would need to offer the cyborg something in exchange for his services. Seeing Reptile as an easily exploitable fool, she presented him with a Kirehashi blade, an artifact of Reptile's Zaterran realm, and revealed to him the location of Kitana's military encampment. This was merely a deception, as it gave Quan Chi and Shang Tsung sufficient time to team up and kill Shao Kahn. After Reptile discovered the dead body of Shao Kahn he offered his services to Nitara, grateful for her apparent kindness. He pledged to serve her, and she commanded him to attack Cyrax, describing him as an Earthrealm invader, and explaining he could be weakened by destroying his arm console, which Nitara was aware the cyborg used to travel between realms.
Reptile did as instructed, and fled after being frightened away by one of Cyrax's attacks. Nitara introduced herself to Cyrax immediately after, and made her proposal: Having the ability to traverse realms through the powers of her gemstone (her race uses these to travel the realms in search of sustenance), she would send him home, under the condition that he retrieve the orb for her. Although hesitant to trust her, Cyrax accepted, having little choice. The two journeyed to the orb's location, Onaga's incubation chamber. There, both parties held up their end of the bargain: Cyrax descended into the lava and retrieved the orb, and Nitara sent the cyborg home via a portal. With the orb in her hands, her plans had come to a successful conclusion. She then smashed it into pieces on the floor, separating her realm from Outworld at last. The ordeal knocked her unconscious, but when she awoke, she was home. She then made it her mission to protect the realm's fragile stability.

Signature moves

Unicorn Kick
Nitara performs a front flip, kicking the opponent. This move is taken from Tanya. (all games)
Blood Spit
Nitara spits blood at the opponent, causing damage. (all games)
Jumping Blood Spit
Nitara jumps up and performs the Blood Spit move. (MK:A)
Air Blood Spit
While in the air, Nitara performs the Blood Spit move. (MK:A)
Quick Escape
Nitara quickly flies away from the opponent. In Deadly Alliance, this move is not listed as a special move, although it can still be performed. (all games)

Saturday, December 1, 2007

MK info: Moloch


MOLOCH

Appearances: MK: Deadly Alliance, MK: Armageddon
Realm of Origin: Netherrealm
Species: Oni
Alignment: Evil
Fighting styles: Moloch (MK:A)
Weapons: Mystical Orb (all games)

The three-eyed Moloch is a massive, lumbering Oni who had originally come from the Netherrealm and made his debut in Mortal Kombat: Deadly Alliance carrying a massive orb and chain with it, as a non-playable character (excluding third-party devices). However, in Mortal Kombat: Armageddon, Moloch is a readily-playable character in the game. He has typical miniboss abilities such as great strength, devastating moves and a few weak spots to exploit for the typically more nimble but weaker opponent. In Deadly Alliance, Moloch is the sub-boss before both Shang Tsung and Quan Chi, and he has no fatality.
Moloch is the only known ally of his Oni counterpart, Drahmin. Unlike Drahmin however, distorted and consumed by rage as he may be, Moloch has most likely always been a demon from the Netherrealm. The sorcerer Quan Chi confronted Moloch and Drahmin with an offer to free them from the Netherrealm if they protected him from the ninja spectre Scorpion. It was no surprise to Moloch that Drahmin accepted the offer and so they smashed Scorpion whenever he came near Quan Chi. As the two oni were combatting Scorpion, Quan Chi escaped from the dark realm without them. Enraged, Moloch and Drahmin followed Quan Chi through the portal but were transported to a different location than the sorcerer.
The Oni encountered the cyborg Cyrax in Outworld but were forced to flee from his bombs. Eventually, they took refuge in a forest and fed on those who wandered too close to its borders. Li Mei came too close to the forest, but escaped through the trees. After that, they were enlisted by Shang Tsung and held in the basement of his palace as an insurance policy should Quan Chi turn on him. Eventually, Moloch and Drahmin were set free. Instead of confronting Quan Chi, they ironically protected him by defeating Scorpion and hurling him into the Soulnado.

Signature moves

Suction Breath
Moloch sucks in the opponent, then grabs him/her. (all games)
Ground Bash
Moloch smashes his chain ball down to the ground and shakes it. (all games)
Power Ball
Moloch smashes his chain ball down to the ground shooting out a white projectile. (all games)
Super Charge
Moloch howls, then charges toward the opponent. (MK:A)
Raging Oni
Moloch charges forward, knocking over the opponent. (all games)
Beast Lord
Moloch howls, healing him slightly. (all games)
Furious Howl
Moloch performs a wolf-like howl, healing him slightly. (MK:A
)

Friday, November 30, 2007

Mk info: Drahmin


DRAHMIN

Appearances: MK: Deadly Alliance/Tournament Edition, MK: Armageddon
Realm of Origin: Netherrealm (formerly from Outworld)
Species: Oni (formerly Human)
Alignment: Evil
Fighting styles:
Netherrealm (MK:DA)
Oni (MK:DA)
Hung Gar (MK:A)
Weapons: Iron Club (MK:DA, MK:A)

Drahmin made his debut in Mortal Kombat: Deadly Alliance as one of two Oni, demons of the 5th plane of the Netherealm. He wields an iron club mounted on his right arm. The mask he wears is an artifact called the Face of Kun-Lo. Wearing it allows him to control his rage and fight with his disciplined Netherealm style. Removing it causes him to go into Oni style where he loses his focus and attacks with murderous insanity.
Drahmin was not always a demon. Centuries ago, he was a cruel human warlord in Outworld. For his crimes, he was exiled to the Netherealm where his body and soul were to be tortured for all eternity. As the years dragged on, he fell further and further into insanity until his humanity was lost altogether. He eventually accepted his fate and submitted to the power of the Netherealm. He re-emerged from the Netherrealm depths as Drahmin: the Oni Tormentor.
Together with Moloch, Drahmin roamed the 5th plane of the Netherealm in search of damned souls to torment. After many centuries, the two demons came upon a battling Scorpion and Quan Chi. Quan Chi, sorely pressed by Scorpion, pleaded for aid from the Oni. Drahmin and Moloch intervened and drove off Scorpion. Demanding payment for their services, Quan Chi agreed to liberate them from Netherealm. The Oni then led the sorcerer to an ancient structure rumoured to be a gateway to other realms.
Quan Chi studied the ruins and discovered that it was a dormant portal that could be used with Shinnok's amulet, now in his possession. Suddenly, Scorpion attacked again and Quan Chi took advantage of the distraction to activate the portal and escape from the Netherrealm. The portal had not yet closed before all four managed to pass through. The two Oni found themselves in Outworld with Scorpion and Quan Chi nowhere to be seen.
Now free, Drahmin and Moloch began searching for Quan Chi. They scoured the wastelands and killed all they encountered. Before their encounter with Shang Tsung, they encountered the cyborg Cyrax and Li Mei. Both managed to escape the Oni's clutches. Shang Tsung found the pair after he and Quan Chi had formed the Deadly Alliance. He employed them as a safeguard measure against any treachery from his partner. He kept the Oni hidden beneath his palace and paid the Oni with both mortals to feed upon and the promise of revenge against Quan Chi.
While waiting for their opportunity, the Oni once again encountered Scorpion. The demons overcame the ninja spectre and, knowing that they themselves cannot devour the spectre, they instead disposed of him by throwing him into the Soulnado.

Signature moves

Ball-O-Flies
Drahmin gathers the flies around his body and throws them in the opponent's direction, damaging him/her. (all games)
Propeller Clock
Drahmin swings his club like a clock, knocking the opponent face down. (all games)
Super/Rising Uppercut
Drahmin uppercuts the opponent with his club. (all games)
Ground Smash
Drahmin smashes the ground with his club, creating a slight shockwave. (all games)

Friday, November 23, 2007

Mk info: Sareena



SAREENA

Appearances: Mythologies: Sub-Zero, MK: Tournament Edition, MK: Armageddon
Realm of Origin: Netherealm
Species: Demon
Alignment: Good
Fighting styles:
Tae Kwon Do (MK:TE)
Yuan Yang (MK:TE)
Ba Shan Fan (MK:A)
Weapons:
Kama (MKM:SZ)
Sai (MK:TE)
Demon Fang (MK:A)

Sareena is a demon who first appeared in Mortal Kombat Mythologies: Sub-Zero as a non-playable boss character. She was first playable in Mortal Kombat: Tournament Edition for the Game Boy Advance and later in Mortal Kombat: Armageddon. She is from the Netherealm and a former assassin for Quan Chi but turned against him. Her young and beautiful appearance hides her true form of a hideous demon. In the past, she required Quan Chi's magic to sustain her human form, but since recently escaping the Netherealm, she has managed to find a way to remain beautiful without him. She is now a force of good with an alliance to Sub-Zero and the new Lin Kuei, however she remains wary of her natural demonic nature.
In Mortal Kombat Mythologies: Sub-Zero Sareena and her two partners, Kia and Jataaka, were sent by Quan Chi to kill the elder Sub-Zero before he reached Quan Chi. They were defeated, but Sub-Zero strangely spared Sareena's life. Later, as Sub-Zero battled Quan Chi, Sareena suddenly appeared and helped him to defeat the sorcerer. After expressing her desire to escape the Netherealm with him, she is shot in the back with a bolt of energy by Shinnok. She collapses into an enraged Sub-Zero's arms and appears to die. She was unaware about Sub-Zero's rebirth as Noob Saibot.
It is later revealed in Mortal Kombat: Tournament Edition, that Sareena was not killed by Shinnok's attack, but rather, her human form was destroyed. Her essence was then banished to the 5th Plane of the Netherealm as punishment for her betrayal, where she would suffer for years. After years of being trapped, Sareena discovered the portal Quan Chi and Scorpion used to escape the Netherealm shortly before Mortal Kombat: Deadly Alliance. She went through the portal and is transported to Outworld where she later discovered a way to restore her human form without Quan Chi's magic by absorbing the energy of the realm.
Shortly after regaining her human form, Sareena encountered the younger brother of the Sub-Zero she met years before. Feeling that he owed her for helping his brother, Sub-Zero granted her sanctuary with the Lin Kuei back on Earthrealm. In gratitude, Sareena pledged her loyalty to the clan, swearing to help defend it from its enemies.

Signature moves

Fire Skull
Sareena fires a skull engulfed in flames. This attack is borrowed from Quan Chi. (MK:TE)
Split Kick
Sareena does a forward flip, kicking the opponent in the process. (MK:TE)
Skull Bash
Sareena thrusts forward extremely fast, smashing her opponent in the head. (MK:A)
5-Star Kick
Sareena thrusts forward with her leg extended and if she makes contact, she will kick the opponent 5 times before they fall back. (MK:A)
Gut Buster

Sareena charges her fist, then shoots forward with a powerful punch that knocks her opponent back. (MK:A)
Throwing Knife


Sareena throws a large knife at her opponent. According to Ed Boon, this is possibly the fastest projectile in the Mortal Kombat series. (MK:A)

Wednesday, November 21, 2007

MK info: Quan Chi



QUAN CHI

Appearances: Mythologies: Sub-Zero, Mortal Kombat 4/MK Gold, MK: Deadly Alliance/ MK: Tournament Edition, MK: Shaolin Monks, MK: Armageddon
Realm of Origin: Netherealm
Species: Demon
Alignment: Evil
Fighting styles
Tang Soo Do (MK:DA, MK:D)
Escrima (MK:DA, MK:D, MK:A)
Weapons
Spiked Mace (MK4, MKG)
Broadswords (MK:DA, MK:D, MK:A)

Quan Chi became the most powerful sorcerer and necromancer in the Netherealm and a primary villain in the Mortal Kombat series. Quan Chi combines both cunning and brute force in his never ending plots to overtake not only Earthrealm, but all of reality. He is an opportunist and will ally himself with anyone who can help him further his own goals. He is notable in particular for his ruthlessness and pragmatism. His manipulating and deceptive nature has earned him several enemies, including Sub-Zero and most notably, the ninja spectre Scorpion, due to the fact that he destroyed Scorpion's entire family and clan. He previously formed a strong alliance with Shang Tsung and defeated earthrealm warrior Liu Kang.
Details of Quan Chi's past are unknown, except that he was once an Oni from the Netherrealm, who transformed when he learned sorcery. While in the Netherealm, he came upon Shinnok, who was under torment from the realm's then-ruler, Lucifer. In exchange for power, and a place at Shinnok's side, he assisted the fallen Elder God in overthrowing his tormentor and helping him ascend to become the new ruler of the Netherealm. Their victory achieved, Shinnok honored his word and imbued Quan Chi with incredible power, making him arch-sorcerer of the Netherealm.
Two years before the upcoming Mortal Kombat tournament, the sorcerer proposed a deal with the Lin Kuei - he would destroy their rival clan, the Shirai Ryu, in exchange for the assistance of one of their warriors. Quan Chi convinced the elder Sub-Zero to retrieve the amulet for him. Sub-Zero did as instructed (and killed Hanzo Hasashi in cold blood), unaware of Quan Chi's motives. Once the Lin Kuei warrior acquired the amulet, Quan Chi claimed it, and explained its origins before leaving to give the amulet back to Shinnok. Unknown to the fallen Elder God however, Quan Chi had replaced the amulet with a useless imitation, and kept the real one for himself. Shortly afterwards, Sub-Zero, who had been ordered to reclaim the amulet by Raiden, confronted Quan Chi, and defeated him temporarily with assistance from Sareena. Quan Chi would spend the following years assisting Shinnok in preparation for his forthcoming assault, as well heading the cult of the Brotherhood of Shadow.

Signature moves
Skull Toss
Quan Chi fires a skull of green magical energy at his opponent. (all games)
Heel Slide
Quan Chi slides and kicks his opponent from below. (all games)
Magnet Force / Weapon Steal
Quan Chi disables his opponent's weapon for the remainder of the match. (MK4, MKG, MK:A)
Body Stomp
Quan Chi disappears through the floor, off the game's camera, and reappears above the opponent, stomping him numerous times. (MK4, MKG, MK:A)