Info and pictures on Star Wars, Mortal Kombat, Marvel Heroes and my own encounters in Thailand between June to July 2008
Wednesday, April 21, 2010
MK vs DCU info #14: The Flash
After a freak laboratory accident, police chemist Barry Allen was given the powers of superspeed and took on the crimson costume of the Flash. Able to travel at nearly the speed of light, the Flash can also vibrate through most obstacles and has been known to phase into entirely different realities.
Powers and abilities
Barry Allen is capable of running faster than the speed of light and, at times during the Silver Age, described as faster than the speed of thought (which is actually much slower than the speed of light, approximately 110 meters/second in human beings). The Flash possesses abilities that Jay Garrick has not always been able to duplicate, most notably the ability to "vibrate" in such a way as to pass through solid matter.
The Flash has regularly engaged in time travel using the Cosmic Treadmill device (he no longer needs this to conduct this feat), and is able to "vibrate" between dimensions. Barry is unique among Flashes and most characters in the DC Universe in that he has complete control over every molecule in his body. He is known to be immune to telepathic attacks and control, as he can shift his thoughts at a speed faster than normal thought.
Signature Moves
Fast Escape: Flash runs off one side of the screen and comes back into frame on the other side.
Around the World: Flash dashes superfast against his opponent three times, sending the opponent into a spin.
Flurry Punch: Flash unleashes a superfast attack combo on his opponent.
Teleport Flurry: Similar to Flurry Punch, but first Flash runs off one side of the screen and into the other side, attacking the opponent from behind.
Teleport Uppercut: Flash dashes forward and uppercuts his opponent.
Super Uppercut: Flash runs off the side of the screen and then hits his opponent hard with an uppercut from behind.
Heroic Brutalities
Whirlwind Slam: The Flash runs circles around the opponent, which sends them flying into the air. Flash then jumps into the air and punches them into the ground.
Flashy Beatdown: The Flash runs around the opponent, pummeling them from all directions, finishing by stomping them to the ground.
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