Sunday, May 29, 2011

MK 2011 info: Skarlet (new character)


Shao Kahn has many warriors under his command, but his trust lies solely in the fighters of his own creation. Warrior blood gathered from countless battlefields, fused with sorcery, produced his most effective enforcer yet: SKARLET. An expert tracker, she preys on those deemed enemies of the empire. During kombat, SKARLET gains strength from her opponent's blood, absorbing it through her skin. Shao Kahn has a new mission for this formidable kombatant: discover Quan Chi's true intentions and kill him if he plots betrayal of the emperor.


Signature Moves
Up Slash: Skarlet
unsheathes one of her swords and slices her opponent upward, allowing a juggle.
* The enhanced version is called Dual Up Slash and adds an additional hit.


Down Slash: Skarlet unsheathes one of her swords and slices her opponent downward, allowing a juggle.
* The enhanced version is called Dual Down Slash and adds an additional hit.

Dagger Toss: Skarlet throws two of the kunai strapped to her leg. The second kunai can be delayed.
* The enhanced version is called Double Daggers and allows Skarlet to throw 4 kunai.


Air Dagger: Skarlet throws a kunai in the air. This has close and far commands.
* The enhanced version is called Tri Air Dagger and allows her to throw 3 kunais at a time. This has close and far commands.


Blood Ball: Skarlet stabs herself and throws a ball composed of her own blood at the opponent. This decreases some of her own health.

Blood Drop: Skarlet teleports above and behind her opponent and slashes them.
* The enhanced version is called Blood Stomp and makes her stab the opponent, digging her swords into their shoulder blades until they fall down, and then rolls off of them.

Red Dash: Skarlet dashes with a blood trail.
* The enhanced version is called Krimson Dash and lets her dash a longer distance.


Red Slide: Skarlet slides on a pool of blood and attacks her enemies. This can only be done during Red Dash.


X-Ray - Blood Bank: Skarlet forces the base of her palm into her opponent's face, breaking the skull. She then kicks the opponent in the face, jabbing their eye with the heel of her boot.


Fatalities
Blood Bath: Skarlet
takes one of her ninja swords and stabs her opponent in the head. She then takes the other sword and slashes her opponent's throat, holding them back as she lets their blood gush on her face.

Make It Rain: Skarlet stabs herself with her swords. She then becomes a puddle of blood and moves underneath the opponent. She then creates four blood pillars, which stab the hands and legs of the opponent, causing them to elevate. Skarlet appears under the opponent, slices their stomach and proceeds to bathe in the blood and guts that pour out from their wound.

Babality: Skarlet takes out a bottle of milk and starts to drink. She then spits out the milk, taking out a bottle of blood and drinks that instead.

Saturday, May 28, 2011

MK 2011 info: Kratos (crossover character)


Kratos is the main character in Sony Computer Entertainment's God of War series, which is loosely based on Greek mythology. Kratos first appeared in God of War, which was released in March 2005, and whose success led to the development of five additional games featuring him as the protagonist. He appears as a guest character in the PlayStation 3 version of Mortal Kombat (2011) because Ed Boon and the Mortal Kombat team felt Kratos would "fit perfectly". However, he isn't part of the story mode.

Ancient Greece knew no more bloodthirsty a warrior than Kratos, who for a time was the God of War. Mortal once more, Kratos withdrew from the ages-old clash between men and gods. But his solitude was broken when he was ripped through space and time. As the madness subsided, Kratos found himself in present-day Outworld, kneeling before Shao Kahn. To ensure his victory in Mortal Kombat, the emperor had invoked an ancient ritual, sacrificing the souls of his vanguard to summon and enslave the most powerful warrior of all time. But the spell alone could not contain Kratos, who soon regained his free will. Enraged by Shao Kahn's arrogance, Kratos vowed to rip the warlord's spine from his body. The God of War had returned to battle.


Signature Moves

Kratos'
fighting style often uses the Blades of Exile in his combos. He also has other weapons from the third game as well, such as the Nemean Cestus, the Bow of Apollo, the Head of Helios and Blade of Olympus.

Apollo's Bow: Kratos pulls out the Bow of Apollo and shoots two arrows.
* The enhanced version is called Apollo's Inferno. Kratos fires three flaming arrows in an arc.

Golden Fleece: After parrying an attack, Kratos slams his Blades of Exile on the ground, creating a shockwave that sends his opponent into the air.
* The enhanced version is called Argos Ram. Kratos slams his blades on the ground, causing a shockwave.

Head Of Helios: Kratos pulls out the Head of Helios, which emits a small shockwave of light that blinds the opponent, leaving them vulnerable for a second attack.
* The enhanced version is called Helios Flare and has a longer range.

Zeus' Rage: A quicktime event style move where Kratos slashes the opponent and then punches them when they're on their knees.
* The enhanced version is called Revenge Of Olympus and adds a stab with the Blade of Olympus.

Hermes Dash: Using the Boots of Hermes, Kratos dashes through his opponent, damaging him/her and leaving a trail of fire. It can be charged.
The enhanced version is called Hermes Rush and is slightly more damaging.

X-Ray Move - Nemean Cestus: Kratos anchors himself to his opponent with his Blades of Exile, then slides toward them. He then stabs his opponent with both Blades as he reaches him/her, slicing the ribcage. Then, he punches the opponent in the face with the Nemean Cestus, shattering their skull.


Fatalities
Blade of Olympus: Kratos
stabs the opponent with both Blades of Exile, wrenching out pieces of flesh as they are removed. As the opponent tries to stop the bleeding, Kratos draws the Blade of Olympus and drives it through their chest, finally slicing vertically through their torso. After a while, the sliced body stops moving and falls. Kratos then drives the blade into the ground, growling.

Medusa's Gaze: Kratos pulls out Medusa's Head and turns the petrified opponent to stone. Then he wields the Nemean Cestus and lunges through the opponent, shattering them into tiny pieces.

Babality: Kratos starts pulling on a Medusa plush doll's head until it is ripped off and holds it triumphantly.

Friday, May 27, 2011

MK 2011 info: Cyber Sub-Zero


As a cyborg, SUB ZERO'S natural strength is further enhanced through cybernetics. While he has a noticeably lighter frame, he appears to easily be the strongest and most capable of the cyborg ninjas, not only for soundly defeating his former Lin Kuei brethren Sektor and his older brother, but both Shokan champions, Kintaro and Goro single-handed at the same time. He still retains his old cryomancy powers and wields the same skill he had when he was human, but these have been translated into a fighting style especially suited for his unique frame, taking attributes from both his original form and Cyrax.

While he can fire ice blasts in an instant from his chest cavity, he still performs the charging motion subconsciously to help focus his power. He still retains the ability to shape the cold around his body into solid weaponry and thus, regularly uses an ice sword in battle, albeit with a different, much larger shape featuring a hand guard. Like Cyrax, he has the ability to teleport by separating his limbs and reconfiguring at a different location. While he has lost the ability to make ice clones, he is instead given the ability to flash-freeze himself temporarily, passing the freeze to melee attackers for a quick counterattack.


Signature Moves
Ice Ball: Cyber Sub-Zero
sends a ball of ice directly towards the opponent to temporarily freeze them in place for a free hit. This move is similar to his freeze in human form, except it's smaller and is fired directly from the chest.
* The enhanced version is called Ice Beam. Cyber Sub-Zero shoots a beam of ice instead of a ball, and the opponent stays frozen for a longer amount of time.

Ice Bomb: Cyber Sub-Zero drops an ice bomb from his chest compartment, when the bomb explodes, it damages the opponent. It will freeze the opponent if the bomb is in very close range to them. There is a short, long and very long range variation of the attack. This move is similar to Cyrax's Bomb.
* The enhanced version is called Cryo Bomb and sends out three bombs at once. It is unblockable.

Slide: Cyber Sub-Zero slides across the floor, knocking the opponent off their feet. This move is taken directly from his human form.
The enhanced version is called Cyber-Slide. Cyber Sub-Zero travels further and faster, and follows-up with a flying kick.

Teleport: Cyber Sub-Zero's limbs detach from his body with a flash of blue-white light. Then they reattach behind his enemy. This move is very similar to Cyrax's Exploding Teleport.
The enhanced version is called Bangport. Cyber Sub-Zero's detached limbs hit the opponent while teleporting, damaging the opponent.

Ice Parry: Cyber Sub-Zero flash-freezes himself in a sheet of ice. If he is touched by melee attacks while in this state, he will pass the freeze to his opponent and hit them with his Kori Blade. This does not work when hit low.
The enhanced version is called Frozen Parry. Cyber Sub-Zero completely freezes his opponent without a counterattack.

Divekick: While in the air, Cyber Sub-Zero dives down in a diagonal kick. This can be done in close and far proximity.
The enhanced version is called Powerkick and Cyber Sub-Zero kicks the opponent twice.

X-Ray Move - Cool Down: Cyber Sub-Zero does a Dive Kick to get behind his opponent, dizzying them, then creates a ball of ice and slams it to the back of their head, damaging their skull. Then he creates a Kori Blade and stabs upward through their back before pushing his opponent to the ground.


Fatalities
Kold Fusion: Cyber Sub-Zero
enters a code on his arm and then jumps on his opponent, freezing himself with them. After that, they both explode into shards of ice, leaving only the opponent's legs. This fatality resembles the Hara-Kiri fatalities of Mortal Kombat: Deception as well as Cyrax's MK3 Self-Destruct Fatality (further giving him resemblance to Cyrax, along with a similar teleport and ranged bombs).

Brain Freeze: Cyber Sub-Zero fires 2 shurikens from his chest, one into each of the opponent's eyes. After that, he charges an ice blast and fires it while shooting a third shuriken. Both get into the opponent's brain, where they spin, shredding it, which is shown in a fashion similar to the X-Ray moves. As the shuriken spins, the opponent is seen falling to the floor, dead, their limbs twitching in awkward ways.

Babality: Cyber Sub-Zero plays with an ice bomb. He then drops it, freezing himself into a block of ice. His cries can be heard while frozen.

Thursday, May 26, 2011

MK 2011 info: Sub-Zero


An assassin of the Lin Kuei clan, KUAI LIANG commands the power of ice and cold. Unlike other members of his clan, he and his older brother, Bi-Han, were abducted as children by the Lin Kuei and trained in the techniques of assassination throughout their lives. Though his initial codename is Tundra, he has now assumed the mantle of Sub-Zero to honor his brother after Bi-Han's mysterious death. With the help of his fellow Lin Kuei Smoke, Sub-Zero tirelessly hunts the one who killed his brother.


Signature Moves
Ice Freeze: Sub-Zero
sends a blast of ice directly towards the opponent to temporarily freeze them in place for a free hit. He could also freeze opponents in midair, if timed correctly. In the earlier Mortal Kombat games, if Sub-Zero were to freeze the opponent twice, the second iceball would defrost the opponent and freeze Sub-Zero, setting him up for a free hit. Like Scorpion's Spear, it has had different depictions. In MK, it is depicted as frozen liquid while in MKII to MKT, it is depicted a series of ice shards; From MK4 onward it is an energy blast of ice condensed into a spherical form, but in Armageddon, it is depicted as a strong beam of energy. In Mortal Kombat: Shaolin Monks, the Ice Freeze can also perform a small bit of damage, even to enemies who are immune to being frozen by the move. In MK 2011 this is called Iceball.
* The enhanced version is called Icebeam. Instead of a single ball of ice, Sub-Zero will shoot a beam of ice, and also the opponent is frozen for a longer amount of time.

Slide: Sub-Zero slides across the floor, knocking the opponent off their feet. It is assumed Sub-Zero slides by freezing the soles of his feet. In Mortal Kombat: Shaolin Monks, Sub-Zero can perform an uppercut or throw a snowball-like projectile after executing the Slide. In MK 2011, he leaves a trail of ice behind.
* The enhanced version is called Power Slide. After Sub-Zero hits the opponent, he will follow up with an additional attack (twin palms).

Ground Ice: Sub-Zero freezes the floor and whoever steps on the circle of ice will temporarily slip all over the place, setting the opponent up for a free hit. In Mortal Kombat: Shaolin Monks, the Ground Ice maneuver can be upgraded to allow Sub-Zero to freeze the ground around him in a radius affecting multiple enemies or even create chunks of ice to pop opponents into the air. In MK 2011, the opponent is frozen to the ground, and the move is called Ice Puddle.
* The enhanced version is called Ground Freeze and it freezes nearly the whole screen.

Ice Clone: Sub-Zero creates an ice clone of himself anywhere he chooses, and anyone who touches it will freeze.
* The enhanced version is called Ice Statue. The clone will stay for a longer period of time.

X-Ray Move - Deep Freeze: Sub-Zero charges at the opponent with a cold shoulder then punches into the stomach, freezes the opponent's liver inside their abdomen, crushing it before applying a brutal headbutt breaking their skull. This can be delayed.


Fatalities
Have an Ice Day: Sub-Zero
freezes his opponent from the feet up to the waist. He then rips the opponent's torso off.

Spinal Smash: Sub-Zero rips the opponent's spine and skull out through his/her chest. He then freezes the opponent's body and smashes it with the spine.

Spine Rip: Sub-Zero grabs the opponent's neck, and tears out their spine and skull. This Fatality was taken directly from his older brother Bi Han aka Noob Saibot. This was later used as a finisher in Armageddon.
* In MK 2011, this Fatality is unlocked via a DLC code. Sub-Zero can use this in any costume.

Babality: Sub-Zero urinates on the floor and freezes it with his feet, making him slip on the frozen urine puddle and start to cry.

Wednesday, May 25, 2011

MK 2011 info: Kurtis Stryker


One of New York City's Finest, KURTIS STRYKER is a one-man SWAT team. He was once decorated for single-handedly thwarting the terrorists in the famous Greenberg Tower Incident, and again for rescuing passengers of a speeding crosstown bus rigged to explode. STRYKER was unprepared, however, for the magical portal that spewed forth creatures from another realm--a realm he didn't even know existed. So far his kombat training has gotten him through the first wave of creatures. It'll take more than rocket-launching Tarkatans to stop this die-hard cop.


Signature Moves
Baton Trip:
Stryker uses his baton to trip the opponent. This is also called Baton Sweep.
* The enhanced version is called Baton Bash. Stryker trips the opponent and then while they're lying on their back smashes them over the head with his baton.

Baton Throw: Stryker jumps forward and uses his baton to fling the opponent behind him. This is also called Roll Toss.
* The enhanced version is called Roll Out, the range is increased and Stryker tosses the opponent across the screen.

Grenade: Stryker throws a concussion grenade at his opponent. Two versions of this move exist, one allowing the projectile to be thrown in a high arc, called High Grenade Toss and another with a low arc, called Low Grenade Toss. It sometimes follows Stryker saying "EAT THIS!"

Double Grenade: Stryker throws two grenades at his opponent. There are also high and low versions of this move. In MK 2011 this is the enhanced version of the two Grenade throws.

Gun Blast: Stryker pulls out a pistol and shoots his opponent.
* The enhanced version is called Gun Massacre, and Stryker uses two pistols to fire multiple rounds.

X-Ray Move - Busted: Stryker pulls out a flashlight and shines it into the opponent's eyes, blinding them and causing them to kneel down. Stryker then slams his flashlight on top of the opponent's skull, breaking it. He then slams the opponent in the side of the face with a baton that breaks the jaw. He finishes the combo by tasing the opponent.


Fatalities
Have a Blast: Stryker
lodges an unpinned grenade into the opponent's stomach and turns away. The grenade will then explode in their stomach, leaving their fiery lower body on the floor.
Time Served: Stryker tasers his opponent, then he graphically shoots their head off with his gun.

Babality: Stryker pulls out his pistol and fires at the floor, knocking him back and then starts crying.

Tuesday, May 24, 2011

MK 2011 info: Sonya Blade


As a girl, SONYA BLADE idolized her father, a U.S. Marine. When he embarked on a covert operation and never returned, she vowed to honor his memory. She joined the Marines and pushed herself hard, quickly rising in rank. SONYA'S impulsiveness didn't win her many friends, but her skills and loyalty gained the respect and admiration of all who fought beside her. Though she has never given up her quest to uncover the truth behind her father's disappearance, she realizes that she might never see him again. Now SONYA finds herself caught up in the mysterious Mortal Kombat tournament. Like her father, she too could become a casualty of war.


Signature Moves
Energy Rings:
Clanging her wrists together Sonya sends out ring-like fireballs that would hit the opponent.
* The enhanced version is called Rings Of Justice where Sonya fires two rings, one at normal height and the other at a lower level.

Leg Grab: Sonya does a handstand and grabs her opponent with her feet, then slams them to the ground.
* The enhanced version is called Krazy Legs. After the opponent is slammed onto the ground, he/she bounces over Sonya, who grabs him/her and slams him/her back down.

Air Leg Throw: Using her legs Sonya tosses the opponent to the ground from the air.

Inverted Bicycle Kick: Like Liu Kang, Sonya rises into the air with a series of kicks to the opponent. This can turn into Bike Assault after doing a Bicycle Kick - Sonya does another Bicycle Kick to the ground. The inverted bicycle kick slightly returns in MK 2011, but Sonya can only perform it during her X-Ray move.

Kartwheel: Sonya performs a cartwheel at her opponent, kicking them on impact.
* The enhanced version is called Kartwheel Bash and increases damage.

Kiss: Sonya blows a kiss that stuns the opponent by irritating their eyes.
* The enhanced version is called Deadly Kiss and hits the opponent at a further distance. This can be charged as well, but doesn't change the distance.

Arc Kick: Sonya performs a kick that arcs through the air, enabling her to hit the opponent in the air or on the ground.
* The enhanced version is called Arc Wave and travels at a faster speed aswell as increases damage.

Air Drop: Sonya can do a kick straight down after jumping in the air.
* The enhanced version is called Air Strikes and will do multiple kicks on the way down.

X-Ray Move - SF Beat Down: Sonya initiates her X-ray Move with a series of punches and kicks (four to be exact), which if any one of them lands, she then performs a leg grab on the opponent's neck, snaps it, then she uses the inverted bicycle kick and slams him/her on the ground head first, breaking their skull and neck.


Fatalities
Scissor Split: Sonya
performs her leg grab trademark move and grabs her opponent with her legs, holding them high momentarily before ripping the body apart by splitting her legs.

Kut-Throat: Sonya gets a garrote wire, puts it at her opponent's throat and flips over their head. She then slowly slices through their neck before their head comes off.

Babality: Sonya does her Inverted Bicycle Kick and lands on her side. She spins around throwing a tantrum.

Monday, May 23, 2011

MK 2011 info: Smoke


Originating from Prague, Tomas Vrbada was recruited by the Lin Kuei for his impressive ability to escape capture. Able to transform into a wisp of smoke, his talent has proved useful on countless missions. SMOKE has no memory of his childhood. His only family is the Lin Kuei, more specifically the younger Sub-Zero, who is like a brother to him. It has been SMOKE'S hope that through the Lin Kuei he will discover his past--and the origin of his power.


Signature Moves
Spear:
In MKII, Smoke would send out a rope tipped with a Kunai at the end to impale the victim and pull them through the air towards him for a free hit and would cause minor damage, identical to Scorpion. In his cyborg form, Smoke would catapult a trident-like spear from his chest rather than his arm. Smoke uses the spear in his secret fight in MK 2011.

Air Throw: While in the air, Smoke could grab the opponent and throw them back on the ground.

Invisibility: Smoke disappears while a puff of smoke helps him become invisible.
* The enhanced version is called Vanish and it turns him completely invisible, like Reptile.

Smoke Away/Smoke Towards: Smoke turns into a cloud of smoke and dashes forwards or backwards.
* The enhanced versions are Phase Away and Phase Towards and allows you to dash at a longer distance.

Teleport Punch: Smoke disappears, then reappears punching the opponent in the back and in front of them. This is done similarly to Kobra´s Tele-Punch.
* The enhanced version is called Smokeport. In addition to the two hits, Smoke will jump down from above and attack the opponent.

Smoke Cloud: Smoke throws a smoke projectile at his opponent. If it connects, they are teleported up into the air and closer to Smoke, where they are vulnerable to attack, similar to Noob Saibot's Black Hole.
* The enhanced version is called Smoke Bomb. The smoke column goes higher and can trap mid-air opponents.

Shake: Smoke stands in place and surrounds himself with smoke, if a projectile touches him, Smoke will counter attack. This can be charged.
* The enhanced version is called Vibration and counters every attack, including throws. It can also be charged.

X-Ray Move - Burn Out: Smoke teleport-punches his opponent, then runs behind them and delivers a German Suplex which slams the opponent's head onto the ground, breaking their skull and neck. Then while they are trying to get up, Smoke kicks them in the face, breaking the skull even more.


Fatalities
Smoked Out: Smoke
jams his fingers into the opponent's skull and injects smoke into them. As he lets go, the extreme heat starts to sear the opponent's body from the inside. The excess heat begins to percolate from the opponent's body, they gush blood, and their flesh melts off.

Tremor: Smoke does his "Smoke Towards" move, and goes through the opponent. When he reappears, the opponent begins to internally combust, then falls to pieces from the endothermic heat starting with the top of the skull separating from the mandible and the rest of the body from key joints of the body.

Babality: Smoke turns side ways and farts a huge cloud, then falls on his bottom and cries.

Sunday, May 22, 2011

MK 2011 info: Sindel


The mother of Kitana, QUEEN SINDEL was forced into marriage with Shao Kahn when he conquered her realm of Edenia. In an attempt to thwart the emperor's designs on Earthrealm, she sacrificed herself. Her suicide created a magical ward preventing him from setting foot there. But now the barrier has been dissolved. SINDEL has been resurrected, her mind enslaved by Shao Kahn. Earthrealm's former ally has become a deadly threat.


Signature Moves
Banshee Scream:
One of her most familiar signature moves. She screams at super high volume, and it stuns the opponent, giving her a free hit.
* The enhanced version is named Super Scream. The range has been increased and the duration of the stun is extended, as well as causing a high-pitched ringing noise.

Levitate: Sindel uses her flying abilities to float in mid-air.

Star Screamer: Sindel fires a purple fireball at the opponent. She can do this while floating in the air as well. In MK 2011, she can also fire a lower version of this projectile from a crouching position. It is also named Fireball in MK 2011.
* The enhanced version is named Power Fireball, and the enhanced lower version is named Low Fire. The fireball produced is larger is size and knocks the opponent down.

Hair Whip: Used as her grab move in previous incarnations, Sindel wraps her opponent in her hair and sends them flying to the other side of the arena.
* The enhanced version is called Hair Toss. Sindel will slam the opponent multiple times before releasing them.

Step Up: Sindel performs a gymnastic front walkover, kicking the opponent. If the move connects, she follows it up with a backward aerial cartwheel which kicks the opponent upward.
* The enhanced version is called Step Over. Instead of hitting the opponent with a cartwheel, Sindel cartwheels over the opponent and kicks him/her away.

X Ray Move - Queen B: Sindel grabs her opponent's leg with her hair, then she kicks her opponent in the groin, then she brings her elbow down on their knee, breaking it and uses her Banshee Scream to send her opponent flying in front of her.


Fatalities
Migraine:
Depending on which side the fatality is performed, Sindel screams into her opponent´s ear and the opposite half of their head explodes.

Mouthful: Sindel shoots a starscreamer into her hand and shoves it into her opponent´s mouth. She holds their mouth closed until their head explodes.

Babality: Sindel begins to float into the air, but quickly falls down in a fit of tears and Banshee Screams.

MK 2011 info: Shao Kahn (boss)


EMPEROR SHAO KAHN'S lust for power is matched only by his ruthlessness. Millennia ago he overthrew Onaga as ruler of Outworld and has conquered many other realms since. Eventually he turned his attention to Earthrealm. The Mortal Kombat tournament prevents him from taking the realm by force, but if SHAO KAHN'S champions win 10 consecutive tournaments, Earthrealm will be his. As long as his champion Shang Tsung and Prince Goro do not fail him, he will be victorious.

Signature Moves
Light Spear: Shao Kahn would crouch down to his knees and throw a large light spear at his opponent.

Charging Spikes: Shao Kahn would shoulder ram his opponent with a shadow trail following behind him, much like Johnny Cage's Shadow moves.

Uplifting Knee: Shao Kahn would perform a rising knee attack with a streak following behind him, much like Johnny Cage's Shadow moves.

Wrath Hammer Attack: Shao Kahn would summon his Wrath Hammer, seemingly from thin air, and smash his opponent over the head with it, setting them up for a free hit. In Deception and on, the Wrath Hammer became a weapon style and thus was no longer needed as an individual special move.

Ridicule: Shao Kahn would often taunt, mock, and of course ridicule his opponents with insults, mockery, or just plain laughter. A trademark of Shao Kahn's and what makes him one of the more memorable bosses in fighting game history. In Deception, performing a Ridicule could heal Shao Kahn, though only a tiny sliver of health would be recovered and could only be performed three times a match before it was automatically disabled. Same goes for Armageddon, though it can be performed eternal times in a battle, heals him once for a rate above 10%, and followly decreases the more it's been used.

Hammer Throw: Shao Kahn throws his hammer to an opponent, stunning and setting them up for a free hit. This move is only blockable with Nightwolf's Absorb.

Hammer Cut: Kahn sweeps the foe with his hammer.

Upward Shoulder: Shao Kahn charges upwards, juggling the opponent.

X-Ray Move - It's Official: Shao Kahn hammers his opponent to the ground and grabs their arm. He then stomps on their head (breaking the whole skull), lifts the opponent up by the arm, and delivers a skull-shattering headbutt.

Fatalities
Home Run: Shao Kahn
uppercuts his opponent into the air, and smashes them to pieces with his hammer as they fall. In MK 2011, he grabs the opponent by the neck and flips them in the air before delivering the killing blow.

Double Down: Shao Kahn jabs his hands into the middle of his foe's torso and slowly rips their body down the middle.

Babality: Shao Kahn is turned into a baby and still standing on his feet, points at the opponent and says "You suck!" (in a high pitched voice). He then starts to laugh (in baby giggles) in his laughing taunt pose.

Saturday, May 21, 2011

MK 2011 info: Sheeva


SHEEVA is a member of the four-armed Shokan race. Her markings reveal that she is of the royal Draco lineage. Like all Shokan, she pledged her life to Shao Kahn, bringing honor to her race by serving him. During an attack by Edenian rebels on Shao Kahn's fortress, SHEEVA fiercely protected Queen Sindel and prevented her capture. She was subsequently appointed Sindel's personal bodyguard until the queen's mysterious death in Earthrealm. SHEEVA is now the master jailer of Shao Kahn's oppressive dungeon.


Signature Moves

Death From Above: Sheeva disappears over the top of the screen and reappears over the opponent's head, then stomps on them a few times. This is called Jump Stomp in MK 2011.
* The enhanced version is called Jump Crush. It is slightly more damaging.

Searing Blast: Sheeva launches a fireball, which can knock the opponent to the ground. In MK 2011, this is called Fireball.
* The enhanced version is called Fire Blast. The fireball is larger, slightly more damaging, and knocks the opponent back.

Furious Stomp: Sheeva stomps on the ground hard, knocking the opponent back and causing additional damage. In MK 2011, this is called Ground Pound.
* The enhanced version is called Ground Smash. Sheeva stomps on the ground twice instead of once.

Untamed Fury: Sheeva lunges forward, grabs the opponent with her lower arms, hits them repeatedly in the face with her upper arms, then smacks them across the stage. This is called Grab N Punch in MK 2011.
* The enhanced version is named Untamed Fury. Instead of ending the attack with a punch, she throws the opponent across the screen.

Anti-Air Grab: Sheeva grabs an opponent from mid-air, slams them on the ground, and stomps on their back.
* The enhanced version is called Power Anti-Air. It is slightly more damaging.

Low Grab: Sheeva grabs a ducked opponent and slams them behind her, as well as allowing for a juggle.
* The enhanced version is called Anti-Duck Throw. It is slightly more damaging.

X-Ray Move - Slam Dance: Sheeva stomps the ground causing the opponent to go in the air and land in front of her, as they lay on the ground, she stomps on their head, breaking it. Then stomps on their back, breaking their spine. She then throws the opponent away.


Fatalities
Stripped Down:
Grabbing a handful of flesh in each of her four fists, Sheeva pulls her opponent's skin to the floor, leaving a bloody, skeletal husk. In MK 2011, she pulls the skin away in two pieces, in an upward motion. She then kicks the opponent's skinless body away, then lifts the flesh.

Lend A Hand: Sheeva rips her opponent's arms off with her lower arms, then hits them in the face with their severed arms, kicks them, and proceeds to clap with the severed arms.

Babality: Sheeva turns into a baby and has a giant fit, stomping on the ground repeatedly.

Friday, May 20, 2011

MK 2011 info: Shang Tsung


A treacherous sorcerer who consumes the souls of his victims, SHANG TSUNG has played host to the last nine Mortal Kombat tournaments in Earthrealm, stacking the odds in favor of his master. Originally from Earthrealm, SHANG TSUNG'S magical abilities led him to discover the realm of Outworld. There he fell in league with its ruler, Shao Kahn, and pledged his life to him in return for enhanced power. He is now bound to the emperor by powerful dark magic. For centuries he has submissively done Shao Kahn's bidding. Should SHANG TSUNG fail in his mission to secure Earthrealm, he will suffer the emperor's wrath.


Signature Moves
Morphing: Shang Tsung assumes the shape of anyone in the game. In the second and third games, he couldn't morph into the bosses. (Although in Mortal Kombat II, as a fatality, he could briefly morph into Kintaro to punch the opponent in half.) In Deadly Alliance, he can morph into anyone on the Game Boy Advance ports only. In MK 2011, he uses the Soul Steal to morph into his opponent.

Flaming Skulls: Shang Tsung sends a fiery skull at his opponent. In the first game, he could throw up to six. In the other games it is one, two, or three only. In MK 2011 this is called Fire Skull.
* The enhanced version of this is called Triple Skulls and fires three skulls, one after another.

Flaming Skull Eruption: Shang Tsung summons his fiery skulls to burst out of the ground in a series of three. In MK 2011 this is called Ground Skull and can be done from three distances: Close, Medium, and Far.
* The enhanced version is called Ground Eruption in which a Far range skull appears first, followed by a Medium range skull, and a Close range skull.

Soul Steal: Shang Tsung steals a small portion of his opponent's life force. He also does this in Shaolin Monks in a manner similar to his Mortal Kombat II fatality. The special move version allows him to regain health should he take damage. In MK 2011, he morphs into his opponent after using this move and gets a damage boost by 1%.
* The enhanced version is called Soul Capture. Shang Tsung stays as the opponent for a longer time.

Up Skull: Shang Tsung throws a skull upwards hitting the opponent from mid-air. This can be done from three distances: Above, Behind, and In Front. This move is similar to Sektor's Up Missile.
* The enhanced version is called Skull Storm and fires three skulls, one for each of the three distances and they all come down at the same time.

X-Ray Move - Your Soul Is Mine: Shang Tsung steals the soul out of his opponent, showing only the muscles due to the soul taken from the skin (and the ribs broken due to his hands inside the opponent's chest), then knees his/her skull causing it to break.


Fatalities
Bang Bang!: Shang Tsung
morphs into a evil looking clown, takes out a gun and fires, but it is fake and instead a flag with the word 'Bang!' comes out of the gun. He drops it and starts to laugh. Then he pulls out a real gun and shoots the opponent in the head, blowing the head to pieces. This is the fatality of The Joker from the MK vs DC Universe game series.

Identity Theft: Shang Tsung enters his opponent's body through magic and makes the opponent rip off their own head; similar to Liu Kang's Deception Fatality.

Thursday, May 19, 2011

MK 2011 info: Sektor


The son of the Grand Master, it was never in question that SEKTOR would join the Lin Kuei. What pleases the Grand Master is the degree to which his son relishes the life of an assassin. The secretive clan allows SEKTOR to express his darker nature, using any means necessary to complete his tasks. Hired by Shang Tsung, his current assignment is to attend the Mortal Kombat tournament and eliminate the Earthrealm competitors before they have a chance to compete. Though this mission will put his clan in good standing with Shao Kahn, SEKTOR'S ultimate goal is to supplant his father as Grand Master of the Lin Kuei.


Signature Moves
Chest Missile: Sektor fires a missile directly at his opponent from his chest. In MK 2011 this is called Straight Missile. In his human form, he fires it from his hands.

* Double Missile: Sektor fires two missiles straight at his opponent. This becomes the enhanced version of Straight Missile in MK 2011.

Upward Missile: Sektor fires a missile upwards, which falls back down, hitting the opponent from above. In MK 2011 Sektor can now fire a missile in front or behind the enemy, and it is called Up Missile.

* Homing Missile: Sektor fires a missile that follows the opponent before exploding. In MK 2011 this move is the enhanced version of Up Missile.

Rocket Punch: Sektor teleports under his opponent and gives him a rising uppercut. This move can also be done in air. In MK 2011 this is called Teleport Uppercut.
* The enhanced version is called Metal Uppercut. After the first hit lands, Sektor will hit the opponent a second time, slamming them into the ground.

Flame Burner: Sektor fires flames at the opponent with his arm implanted flamethrower.
* The enhanced version is called Flame Thrower, which deals more damage.

X-Ray Move - Massive Missile: Sektor fires a powerful missile from his chest at his opponent, then immediately performs a Rocket Punch that breaks his opponent's jaw, skull, and knocks teeth out. As they fall, he charges up a powerful force palm and targets the opponent's back, which is enough to break their spine and close bones.


Fatalities
Robo-Sek: Sektor deploys four missiles from his frame but remain at his side as he locks on to the victim, releasing a shattering pulse blast from his chest cavity that tears the opponent's body's head, torso and arms apart. As they fly into the air, the missiles find their mark and strike the disembodied body parts, vaporizing them as the legs finally collapse. In his alternate human form, the missiles are obtained from a device he throws and the pulse blast is launched from the armband.

The Scarecrow: Sektor launches a device in his dazed opponent's chest. He then enters a code to his arm and the device separates tearing apart the arms, legs, torso, and head. In his human form he throws the device from his hand instead of firing it from his chest.

Babality: Sektor starts playing with his rocket which then activates, sending Sektor flying. He then falls to the ground and starts crying.

Wednesday, May 18, 2011

Mk 2011 info: Scorpion


HANZO HASASHI was once a member of the Japanese Shirai Ryu ninja clan. Given the name SCORPION for his blindingly fast and deadly fighting skill, his life was blessed with glorious kombat in the name of his Grand Master. But when he, his family and his clan were brutally exterminated by Sub-Zero and the Lin Kuei, Scorpion's existence became eternal torment. Resurrected by the malevolent necromancer Quan Chi, he entered the Mortal Kombat tournament to slay Sub-Zero and avenge the murders of his kin.


Signature Moves

Bloody Spear: Sending out a rope with a tipped Kunai at the end, it impales itself into the victim's chest, allowing Scorpion to pull him or her through the air towards him for a free hit, as well as cause a small bit of damage. This move often follows the words, "GET OVER HERE!" or "COME HERE!" (In Shaolin Monks, he —albeit rarely— says profane versions of both phrases). This is Scorpion's famous signature move. In Shaolin Monks, the move could be upgraded so as to be used a whip-like weapon. It was originally believed that Scorpion's spear was actually a snake-like creature spawned from the palm of his hand when really it was a simple kunai, and it was thrown from his belt as seen in newer games such as Deadly Alliance and Deception (or in the case of MKvsDCU launched from a small device on the underside of his gauntlet) it is not the snake-like picture as depicted elsewhere. In MK 2011 it comes in the form of a chain.
* The enhanced version is called Flame Spear. Scorpion launches two spears at the same time, both covered in hellfire.

Hellfire Punch: Teleporting behind his opponent he connects with a punch called the Teleport Attack in Deception and Unchained; Scorpion gained this attack as a kick instead of a punch, however he regained this attack as a punch in Armageddon, whilst the kick form of this attack is given to Chameleon. In Shaolin Monks, the move could be upgraded so as to leave behind a burst of fire when he vanishes. He can also perform it in the air. Also he has a variation without teleport, going forward to the opponent instead of attacking them in their back.
* The enhanced version is called Flameport. Scorpion adds a flaming uppercut after he hits the opponent.

Leg Takedown: Scorpion trips his opponent with a leg scissor takedown.
* The enhanced version is called Takeout. It does more damage and grabs the opponent's legs faster.

Air Throw: Scorpion throws his opponent to the ground while in the air.

Hellfire: Scorpion summons the fires of Hell to burn his opponent from underneath.
* The enhanced version is called Demon Fire and covers a wider area.

Flaming Backflip Kick: Scorpion performs a backflip kick followed by a trail of fire. In MK 2011 this move came back as part of one of his combos.

Inner Flames: Scorpion creates flames of hellfire all around his body that damages anyone who comes intro direct contact with him, even during a special move.

X-Ray Move - Scorpion Sting: Scorpion teleports underneath some flames and re-appears behind his opponent, punching them in the groin before throwing a brutal punch to the opponent and breaking their skull, causing them to fall over. He then walks over and stomps on their chest damaging their ribs and heart.


Fatalities

Toasty!: Scorpion's signature fatality. Scorpion takes off his mask, revealing a skull face, and breathes fire at his opponent, burning them alive and causing them to explode (usually resulting in Dan Forden saying "Toasty!"; in Mortal Kombat 4 Forden will say "Toasty! 3D!" owing to it being transferred to a new graphic dimension). In MK 2011, the opponent screams in horror as their skin burns off.
* In MK 2011, this fatality is unlocked via a preorder code. Scorpion can use this in any costume.

Split Decision: Scorpion unsheathes his sword and slices his opponent's torso. He then cuts his opponent's throat and delivers a powerful kick which sends their torso and head off their body. As the head comes falling down, he slices it vertically in half. This is similar to his Spear Slice fatality in MKII.

Nether Gates: Scorpion takes out his spear and stabs his opponent in the chest, then wraps it around the opponent's neck. He then opens up a portal leading to the Netherrealm behind them. He kicks them in it. Afterwards, a portal opens up above him. His opponent falls out of it, their skin melted off and hanging by Scorpion's spear.

Babality: Scorpion shouts (in a high pitched voice) "GET OVER HERE!" and uses the spear, which causes him to fly with it before landing. He then cries and throws a tantrum.

Tuesday, May 17, 2011

MK 2011 info: Reptile


His home realm of Zaterra is gone, mysteriously destroyed ages ago. REPTILE is the last known surviving member of his race. He has since made Outworld his home. Shao Kahn has made use of REPTILE'S mastery of stealth to spy on suspected traitors and slay known enemies of the empire. But the knowledge that he is the last of his kind gnaws at REPTILE. He would give anything, destroy anyone, if it would bring his realm back from the abyss. Self-pity fuels his aggression as he inflicts suffering and death on others.


Signature moves

Acid Spit: Reptile removes his mask and spits acid at the opponent. Sometimes the jet of acid spit would hinder the opponent for a very short time as the steam from the acid burns away at the opponent's skin. In MKII and UMK3, it appears as a thick jet spit of acid. In MK4, it appears as a stream of acid bubbles and in MK:DA onwards, a ball of acid.
* The enhanced version is called Acid Stream. Reptile spews a stream of acid.

Power Slide: Reptile slides across the floor to the enemy, hitting them and sending them flying into the air. In Shaolin Monks and MK 2011, Reptile secretes a trail of slime when he slides, similar to the ice trail that Sub-Zero leaves when he slides.
* The enhanced version is called Slime Trail. Reptile will hit the airborne opponent with two kicks.

Chameleon: Reptile disappears or reappears in a puff of smoke. In UMK3, Reptile could not reappear unless he was hit. In Armageddon, Reptile can still turn invisible, though his weapon will remain visible. In MK 2011 this is called Invisibility.
* The enhanced version is called Vanish. Reptile will turn completely invisible, leaving no light distortion to help determine where he is as well as a damage boost.

Running Serpent: Reptile swiftly runs behind the opponent and delivers a successful elbow into their face.
* The enhanced version is called Reptilian Elbow. Reptile follows up with an uppercut that knocks his opponent down.

Slow Force Ball: Reptile projects a green ball of energy that slowly moves toward the opponent. When it hits the opponent, he/she is propelled toward Reptile.
* The enhanced version is called Slow Mega Ball. The size of the ball is larger and causes more damage.

Fast Force Ball: A faster version of the Slow Force Ball.
* The enhanced version is called Fast Mega Ball. The size of the ball is larger, travels faster, and causes more damage.

Acid Hand: Reptile creates a Force Ball and spins toward the opponent, knocking them back.
* The enhanced version is called Reptilian Hand. The attack is will send the opponent skyward, but decreases in damage.

X-Ray Move - Tricky Lizard: Reptile jabs a clawed finger into the opponent's eye, then snaps their neck turning them around. As they try to recover, he kicks them in the chest, breaking their ribs while sending them backwards.


Fatalities

Tasty Meal: Reptile takes off his mask, revealing a reptilian face. He then opens his mouth and stretches out his long tongue, sticking it to his victim's head, then quickly retracts it, ripping off the head and eating it. Reptile then rubs his blood covered stomach, giving a satisfied "Mmmm..." noise.
* In MK 2011, this Fatality is unlocked via a DLC code. Reptile can use this in any costume. It is also called Yummy! in MK 2011.

Acid Yak: Reptile forces his opponent's mouth open, then vomits acid directly into it. Appearing as a boss fatality in Shaolin Monks, Reptile simply leaves his opponent to dissolve into a skeleton. In MK 2011, he plunges his hand into his opponent's body and rips out their mutilated stomach instead, leaving a gaping, bloody hole in their abdomen. If input this fatality in his Klassic Costume, he will take of his mask and snarls at the screen before proceed on doing the fatality.

Weight Loss: Reptile turns invisible and slits the opponent's throat and stomach, causing blood to spew out. He then plants an acid force ball deep into the gap of the opponent's stomach, causing their upper body to explode in a few seconds. He then hisses in delight.

Babality: Reptile turns into an egg and hatches, and starts vomiting acid.

Monday, May 16, 2011

MK 2011 info: Raiden


RAIDEN is the God of Thunder and Protector of Earthrealm. Ageless and wise beyond measure, he leads Earthrealm's mortals in the endless battle against the forces of darkness. When Shao Kahn, Emperor of Outworld, threatened to merge his realm with Earthrealm, an overwhelmed Raiden implored the Elder Gods to give Earthrealm a fighting chance. Thus the Mortal Kombat tournament was created. For millennia Shao Kahn has been kept at bay, but nine consecutive losses to Goro have eroded hope that Earthrealm can be saved. Determined to prevent Armageddon, RAIDEN tirelessly quests to find a champion worthy of Mortal Kombat.


Signature Moves

Teleport: At will Raiden would vanish and reappear behind his opponent.
* The enhanced version is called Sparkport and will have Raiden appear behind the opponent and quickly teleporting back in front.

Electricity: Raiden sends a bolt of lightning flying at his opponent. In MK 2011 this is known as Lightning.
* The enhanced version is called Bolt. Raiden fires two bolts, one behind and one in front of him. The one behind him wraps around the map hitting the opponent in the back. It can also be known as Reverse Electricity.

Torpedo: Raiden flies at his opponent and pushes them against the wall. He could perform the move in the air. In MK2011, the move is named Electric Fly.
* The enhanced version is called Thunder Fly. This increases the attack's speed.

Shocking Touch: Raiden grabs his opponent and holds them in the air while electrocuting them, then punches them to the ground. In MK 2011 this is named Electrocute.

Shocker: Raiden grabs his opponent and electrocutes them. In MK 2011 this is the enhanced version of Electrocute. This lets Raiden grab the opponent one step farther.

Vicinity Blast: Raiden performs a closer range version of his lightning, but with more knockback and a wind effect to it, which can be charged up. In MK 2011 it can't be charged.
* The enhanced version is called Vicinity Burst. This knocks the opponent back.

X-Ray Move - Shock Therapy: Raiden teleports behind the opponent and elbows their back damaging their spine, heart, and ribs. Raiden then teleports in front of them to karate chop their skull. Raiden finally sends a bolt of electricity through his opponents head.


Fatalities

Just A Scratch: Raiden electrocutes his opponent's arms off, then electrocutes his/her legs as well. He then grabs his opponent and slams his/her head onto the ground, crushing it.

Transplant: Raiden teleports behind the opponent and rips out the brain and an organ from the torso. He then casts lightning on them and puts them back in place. The head starts to glow, and blows up. Then the same thing happens with the torso.

Babality: Raiden lifts his hands up and lighting appears from it until a thunderbolt almost strikes him, making him crawl into a ball, thus causing him to cry in fear.

Sunday, May 15, 2011

MK 2011 info: Quan Chi


The Netherrealm has produced many vile beings, but none rival the Arch-Sorcerer QUAN CHI. In lieu of Netherrealm demons, he prefers to resurrect deceased warriors for use in his sinister plans. Foremost among them is the tortured Shirai Ryu ninja Scorpion, who is QUAN CHI'S personal assassin. QUAN CHI is building an army of such specters--the purpose of which has yet to be revealed. Another mystery is the sorcerer's involvement in the Mortal Kombat tournament. The Netherrealm has no stake in its outcome, which leads some observers to question his presence...


Signature Moves

Green Flaming Skull: Quan Chi fires a skull of green magical energy at his opponent. This is called Skull Ball in MK 2011.
* The enhanced version is called Skull Chomp and it knocks the opponent farther back, aswell as increase the damage.

Tele Stomp: Quan Chi teleports high, disappearing on the game's camera, and reappears above the opponent, stomping him numerous times.
* The enhanced version is called Sky Stomp and has Quan Chi stomp two additional times on the opponent's chest before kicking them away.

Trance: Quan Chi hypnotizes his opponent with his mystical powers, thus causing them to fall under Quan Chi's control, and making the foe walk towards him, then giving Quan Chi an opportunity for a free hit.
* The enhanced version is called Mesmerize. The opponent's super meter will deplete while under the spell.

Ground Burst: A move where Quan Chi points at the ground causing a light to summon from the floor, also causing only minor damage, and a small knock-back. There are also a close, medium, and far version of the move.
* The enhanced versions are called Ground Blast. A laser beam comes down on the burst, this is unblockable.

Skeletal Boost: Quan Chi summons a skeletal hand that either boosts his damage or regenerates health until he gets hit. Until the effect wears or is removed, Quan Chi cannot use the move again.
* The enhanced version is called Skeletal Buff which adds both buffs to Quan Chi.

X-Ray Move - Amulet Assault: Quan Chi takes the Amulet from his belt, and fires a burst of energy into his opponents face, mesmerizing them. He then tosses his opponent a skull and forces them to hit themselves in the head with it causing damage to the skull, then makes them snap their own neck.


Fatalities

Leg Beatdown: Quan Chi's signature Fatality, he rips off one of his opponent's legs and beats the helpless victim with the torn limb to death. In MK 2011, Quan Chi beats the opponent´s head twice, causing it to explode, before proceeding to beat the rest of the body with the victim´s leg.

On Your Knees: Quan Chi summons a green broadsword and does a quick spin, chopping off his opponent's legs. The opponent is still standing up on their stumps. Quan Chi then slices off the opponent's head, but he catches it as it falls down and holds it up in victory.

Babality: Quan Chi opens a portal and summons a skull which falls down and hits him on the head, causing him to cry.