Wednesday, November 14, 2007

MK info: Kabal



KABAL

Appearances: Mortal Kombat 3/ UMK3/MK Trilogy, MK: Deception/MK: Unchained, MK: Shaolin Monks, MK: Armageddon
Realm of Origin: Earthrealm
Species: Human
Alignment: Evil (formerly good during MK3)
Fighting styles:
Sun Bin (MK:D, MK:A)
Goju Ryu (MK:D)
Weapons:
Hookswords (all games)

Kabal was first introduced in Mortal Kombat 3, sporting long, black hair, hookswords, and a respirator. He was a mysterious chosen warrior who survived an attack from one of Shao Kahn's extermination squads. Unknown to his allies, however, he was actually a member of the Black Dragon Clan. At the time of his introduction, he appeared as a force for good, but has since reverted to his evil ways, planning to set himself as the head of the new Black Dragon clan.
Surviving an attack from Kahn's extermination squads at the time of MK3, Kabal's face was horribly mutilated, and he was kept alive by artificial respirators and an unbroken will to fight. The events of Shao Kahn's invasion had profoundly changed Kabal; he left behind his life of crime with the Black Dragon and vowed to become a force for good; at least for a time.
Between the events of Mortal Kombat Trilogy and MK: Deadly Alliance, Kabal was wounded severely in battle by Mavado, a leading member of the Red Dragon hoping to wipe out the Black Dragon. Mavado then took Kabal's trademark hookswords as a trophy.
Havik visited Kabal at the brink of death and restored him, and then instructed him to bring back the Black Dragon as a force of anarchy and decay. In spite of his previous experiences fighting alongside his Earthrealm comrades against Shao Kahn's hordes and his vow to help put an end to crime and injustice, he followed Havik's instructions seemingly without hesitation. It is believed he trained with Havik for some years, before going back to Earthrealm and killing Mavado, taking back his hookswords. He then also recruited Kira and Kobra. The three of them joined Havik on Outworld for the events of Mortal Kombat: Deception.

Signature moves

Raging Flash
Kabal runs forward at a very fast speed past his opponent, spinning them in a dizzying state. (all games)
Plasma Blast
Kabal fires a purple-colored projectile from his mask. (all games)
Sawblades
Kabal summons sawblades from the ground, cutting the opponent. (MK3, UMK3, MKT)
Nomad's Touch
Kabal thrusts out his hands towards the opponent, and - if they are in range - will be caught in an odd field that draws them in to collide with Kabal, though only the opponent gets hurt when they make contact. (MK:D, MK:A)

Tuesday, November 13, 2007

MK info: Sheeva



SHEEVA
Appearances: Mortal Kombat 3/UMK 3/MK Trilogy, MK: Armageddon
Realm of Origin: Outworld
Species: Shokan
Alignment: Evil
Fighting styles: Kuatan (MK:A)
Weapons:
Shokan Blades (MK:A)

Sheeva belongs to the ancient race of the Shokan, described as a subterranean people living in Outworld. Like all of her race, she possesses a tall, muscular build, red eyes, and four arms (she also wears armor in her Armageddon makeover as well). Sheeva served as the personal bodyguard of Queen Sindel during Shao Kahn's failed invasion of Earthrealm. She can pile drive an opponent into the ground with her fists, or skin her victims in seconds with her bare hands.
When Shao Kahn resurrected Queen Sindel as the first step in his invasion of Earth, he appointed Sheeva to be her personal protector. Sheeva became distrustful however, when Kahn appointed Motaro, a Centaurian, to lead his Extermination Squads into battle. She saw this as an insult, as the Shokan and Centaurs have long been mortal enemies.
Sheeva served the emperor in Earthrealm, but when she returned to Outworld, she was shocked to learn that Shao Kahn had betrayed the Shokans by launching an offensive against them. She joins her brethren in fighting Kahn’s warriors, and decided to take revenge on her nemesis Motaro.
Sheeva sneaks her way into Kahn’s palace on Earthrealm. She learns that Motaro has nursed his Earthrealm ally, Kano, back to health. She secretly approaches Kano and asks for his assistance in assassinating Shao Kahn, to which Kano agrees. Some time later, Motaro has returned to the palace to report to Shao Kahn, and Sheeva waits silently in the shadows. As Kano watches from his cell, Sheeva apparently slays the unsuspecting Centaurian and intends to treat Shao Kahn similarly. In return for his release, Kano offers to distract Kahn and tells her to wait for his signal, but Kano betrays Sheeva by covertly informing Kahn of her intentions. Once Kano gives the signal, Sheeva enters the throne room where she is immediately run through the back with a sword by Shao Kahn, who lay in wait. She is seemingly killed by this attack.
In Mortal Kombat: Armageddon's Konquest mode, Sheeva is seen in the Netherealm along with Kintaro, Havik, and a legion of demons all apparently working in an attempt to overthrow Shinnok's rule at his spire. However, Shinnok later reveals that they were only apparitions created as a test for Taven, thus making it clear that it was not the real Sheeva.

Signature moves

Teleport Stomp / Death From Above
Sheeva leaps high into the air, disappearing momentarily from her opponent's view, and then lands back down onto their bodies, where she then proceeds to violently stomp on them up and down several times. (all games)
Searing Blast
Sheeva creates a fiery burst of energy from her hands, and then hurls it at her opponent. (all games)
Furious Stomp
Sheeva stomps on the ground, shaking the arena and sending the opponent into the air. (all games)
Untamed Fury
Sheeva grabs her opponent with her lower arms and pounds them with her upper arms multiple times on their head before slapping them away face first. (MK:A)

Saturday, November 10, 2007

MK info: Sektor



SEKTOR

Appearances: Mortal Kombat 3/UMK3/MK Trilogy, Mortal Kombat Gold, MK: Tournament Edition, MK: Armageddon
Realm of Origin: Earthrealm
Species: Cyborg (formerly Human)
Alignment: Evil
Fighting styles:
Ninjitsu (MK:TE)
Sambo (MK:TE)
Kenpo (MK:A)
Weapons:
Laser Pistol (MKG)
Pulse Blades (MK:TE, MK:A)

Throughout the various Mortal Kombat games he was involved in, Sektor has grown into an ever more menacing mechanized warrior. He represents the closest thing to evil a cyborg can be, and combines traits of both a stealthy ninja and a ruthless killing machine fit for modern warfare. In contrast to his counterpart Cyrax, Sektor never bothered to rediscover his human side, and may be unable to. As far as this could be said about a cyborg, it is likely that he suffers from a form of insanity. He is capable of independent thought and action like Cyrax and Smoke, but unlike them, shows no sign of emotion.
When the Lin Kuei clan decided to automate their ninja in the events leading up to Mortal Kombat 3, Sektor, out of loyalty, was their first member to volunteer to undergo the process, and would later appear to be their most successful creation yet. Designated unit LK-9T9, he was sent to find and kill the rogue clansman Sub-Zero. He attempted to complete this mission twice (during UMK3 and Gold), but never succeeded. Events would leave him as the only active cyborg remaining of the three created, with Smoke having been captured and shut down in an Outworld prison, and Cyrax having become a member of the Outer World Investigation Agency after his soul was restored.
During his many violent battles against Outworld forces, Sektor's program became corrupted. He believed the Lin Kuei Grandmaster to be inferior, and set his new objective to eliminate him and took control of the clan. Sektor successfully slew the Grandmaster, but was stopped from claiming the Dragon Medallion, the proof of the clan's leadership, by a returning Sub-Zero. Sub-Zero defeated Sektor in battle and claimed the title of Grandmaster. After his defeat, Sektor fled to
Japan and formed the Tekunin, his own clan of cyborg ninja warriors.

Signature moves
Chest Missile
Sektor fires a straight missile at his opponent. He can aim it upwards. (all games)
Double Missile
Sektor fires two straight missiles at his opponent. (MKT, MKG)
Homing Missile (aka Heat-seeker)
Sektor fires a missile that follows the opponent before exploding. (MK3, UMK3, MKT, MKG)
Rocket Punch
Sektor teleports under his opponent and gives him a rising uppercut. This move can also be done in air. This is similar to the Street Fighter "Shoryuken" move used by Ryu and Ken. (all games)
Flamethrower
Sektor burns an opponent via flamethrower that is implanted in his arm. Initially debuting as a fatality, this move re-appears in Mortal Kombat: Armageddon as a normal attack. (MK3, UMK3, MKT, MKG)

Friday, November 9, 2007

MK info: Cyrax



CYRAX

Appearances: Mortal Kombat 3/UMK3,MK Trilogy, Mortal Kombat Gold, MK: Deadly Alliance/Tournament Edition, MK: Armageddon
Realm of Origin: Earthrealm
Species: Cyborg (formerly Human)
Alignment: Good
Fighting styles:
Ninjitsu (MK:DA, MK:A)
Sambo (MK:DA)
Weapons:
Sabre of Light (MKG)
Pulse Blade (MK:DA, MK:A)

Making his debut in Mortal Kombat 3, Cyrax was the second of three cybernetic ninjas originally from the Lin Kuei clan. Of the three cyborgs, he has become the second to recover his humanity. This is due to the efforts of Sonya Blade and Jax. He has currently allied with them as a token of his appreciation.
An African-American fighter, Cyrax, alongside his partners Sektor and Smoke, was assigned to hunt a renegade member of the Lin Kuei clan, the younger Sub-Zero, as designated unit LK-4D4. This Sub-Zero was against the decision to convert all its members into cyborgs and left the clan. He was thus marked for death by the grandmasters.
During the invasion of Earthrealm by Shao Kahn and his minions, Sub-Zero defeated Cyrax and reprogrammed him with orders to destroy Shao Kahn. However, Kahn was defeated by the other Earthrealm warriors before Cyrax had a chance to do so. As a result of his reprogramming, he awaited new orders. When these never came, he malfunctioned and wandered until becoming mired in the middle of a vast desert. In Mortal Kombat Gold, Cyrax was recovered and repaired by the Lin Kuei. However, he appeared somehow different than when first constructed. The short-handed clan again sent Cyrax into battle with his fellow cyborg Sektor assigned to monitor him.
After Shinnok's defeat, it became apparent that Cyrax had begun to experience flashbacks of his former life. Special agents Sonya Blade and Jax Briggs brought him to the Outer World Investigation Agency (OIA) headquarters and used its technology to restore his humanity. Grateful for their help, Cyrax joined the OIA as a scout in the realm of Outworld.

Signature moves

Energy Net
Cyrax fires a green net from his chest which ensnares the opponent temporarily. (MK3, UMK3, MKT, MKG)
Detonator
Cyrax drops a bomb from his chest compartment in front of him, which explodes after a couple of seconds. He can shoot the bomb either far or near. (all games)
Exploding Teleport
Cyrax's body splits apart and connects back as he reappears behind the opponent. In Mortal Kombat Gold, Cyrax can follow up with a special throw after teleporting. (all games except MK:DA)
Air Throw
Cyrax can throw his opponent into the air. In Mortal Kombat Gold, Cyrax can perform this move while in the air. (MK3, UMK3, MKT, MKG)
Funky Spin Kicks
Cyrax performs a spin kick while balancing on one of his legs. (MK:DA, MK:A)
Slice And Dice
Cyrax opens his chest compartment and a giant sawblade emerges. (MK:DA, MK:A)

Thursday, November 8, 2007

Mk info: Stryker



STRYKER
Appearances: Mortal Kombat 3/UMK 3/MK Trilogy, MK: Armageddon
Realm of Origin: Earthrealm
Species: Human
Alignment: Good
Fighting styles:
Hua Chuan (MK:A)
Weapons
Nightsticks (all games)
Riot gun (UMK3, MKT)
Machine gun (MK:A)

Kurtis Stryker was introduced in Mortal Kombat 3 as a somewhat stout-looking man sporting a very urban design with a white-blue shirt, combat boots, gunbelt, black police pants, and a backwards cap. However, his appearance was changed in Armageddon into a more serious-looking and modernized policeman; this was done in order to make him look more appealing to critics of his original design. Originally described as being a leader of the Special Riot Control division in the New York City Police Department, he employs modern weaponry such as explosives, firearms, tasers, and nightsticks in battle.
When Outworld's portal opened over New York City, he attempted to keep order among the populace in the ensuing chaos, but soon all human souls were taken by Shao Kahn with the exception of those that belonged to the chosen warriors. Stryker did not understand why he had been spared until he received a vision from Raiden, instructing him to head west in order to meet with the other chosen warriors and learn about the importance of his survival. Although he did not wish to be one of the few souls that was spared, he entered the fray with the intention of avenging the lives of the innocent that he had vowed to serve and protect. Along with the other warriors, Stryker assisted in liberating Earthrealm from Shao Kahn's clutches. He later reappeared in Mortal Kombat: Armageddon with a complete redesign, including clothing resembling riot gear.

Signature moves

Baton Trip
Stryker
uses his baton to trip the opponent. (MK3, UMK3, MKT)
Baton Throw
Stryker
jumps forward and uses his baton to fling the opponent behind him. (MK3, UMK3, MKT)
Grenade
Stryker throws a concussion grenade at his opponent. Two versions of this move exist, one allowing the projectile to be thrown in a high arc and another with a low arc. (all games)
Stun Gun
Stryker
fires his taser and delivers an electric shock from long range. This was also one of his Fatalities in MK3, UMK3 and MKT. (all games)
Gun Blast

Stryker pulls out his gun and shoots his opponent. In Armageddon, Stryker could also aim his weapon at an upwards angle. Stryker fired a "riot gun" in UMK3 and MKT, while he used an MP5 in MKA. (UMK3, MKT, MKA)

Wednesday, November 7, 2007

MK info: Nightwolf



NIGHTWOLF
Appearances: Mortal Kombat 3/UMK3/MK Trilogy, MK: Deception/Unchained, MK: Armageddon
Realm of Origin: Earthrealm
Species: Human
Alignment: Good
Fighting styles:
Vale tudo (MK:D, MK:A)
Tae kwon do (MK:D)
Weapons:
Tomahawks (all games)

Nightwolf was the first Native American character in Mortal Kombat and was introduced in Mortal Kombat 3. Although introduced as a historian and a shaman, he does not live in the past. He is a proud and fierce warrior dedicated to the cause of good, and is in contact with Raiden through visions. As such, he draws both on internal and external spiritual energy to enhance his strength in kombat. Although his patch of tribal land provided a vital shelter territory for the Earthrealm warriors at the time of Shao Kahn's invasion, it seems Nightwolf prefers solitary work to companionship.
Nightwolf made his return during the events of Mortal Kombat: Deception. In the events leading to Deception, Nightwolf viewed images of the Dragon King and his resurrection in his dreams. These nightmares recurred constantly, and Nightwolf came to recognize them as a warning. He knew that a new evil threat was about to arise from the ashes, and in view of Reptile's transformation into Onaga, his predictions most assuredly came true.
The method that Nightwolf would use to destroy Onaga was one passed down to him by his forefathers. This method was that of the "Sin Eater", which involved absorbing the sins of his tribe. However there was a terrible consequence to be considered in taking on such a role. If he were to do this, he would be a danger to all that surrounded him, including his allies. Hence, he made the decision to destroy Onaga on his own, keeping his allies out of harm's way. His role as a Sin Eater would involve entering the Netherealm, drawing Onaga's soul to him, and releasing the absorbed sins of his ancestors, which would bind Onaga to the spot. His method was successful and he managed to separate Reptile from Onaga, and bind the Dragon King to the Netherealm. After completing his quest, he was guided back to Earthrealm by his spirit guides - a pack of wolves. Nightwolf began to receive visions of another battle, where an unknown power was forcing the participating warriors to fight each other. His visions started to become reality, when he spoke with Johnny Cage and their allies, and agreed to assist them in battle against Shinnok and his forces. Eventually, Nightwolf was met by Kitana and the spirit of Liu Kang. Still drained after using his shamanic powers on Onaga, Nightwolf used what magic he could to relieve Kitana of her burden, and took on the responsibility of looking after Kang's spirit.
Signature moves

Tomahawk Swing
Nightwolf uppercuts his opponent with a tomahawk. (MK3, UMK3, MKT)
Reflector
Nightwolf glows green and redirects projectile moves back at his opponent. (all games)
Spirit Arrow
Creating a mystical bow, Nightwolf shoots an arrow at his opponent. (all games)
Rhino Charge
Nightwolf dashes forward and knocks his opponent. This move is similar to Johnny Cage's shadow moves. (all games)
Lightning From Above
Nightwolf raises his arm and summons a bolt of lightning that knocks his opponent back. This move was copied from Rain's Shocking Bolt move. (MK:D, MK:A)

Tuesday, November 6, 2007

Mk info: Sindel



SINDEL
Appearances: Mortal Kombat 3/UMK3/MK Trilogy, MK: Deception/Unchained, MK: Armageddon
Realm of Origin:
Edenia
Species: Edenian
Alignment: Good
Fighting styles:
Zha Chuan (MK:D, MK:A)
Fu Jow Pai (MK:D)
Weapons:
Kwan Dao (MK:D, MK:A)

Sindel is a distinctive character in the Mortal Kombat series (and in fighting games in general) in more than one way. She is older than most fighting game characters, with flowing grey hair and a regal attitude befitting of her role as Queen of Edenia. Another factor that contributes to her uniqueness is the fact that at one point in the series, she was actually undead. In spite of her gloomy, gothic appearance, Sindel is benevolent in nature. She rules the realm of Edenia alongside her daughter, Princess Kitana. Sindel's power appears to be more of an inner, ethereal nature, however, and she has a natural affinity with aerial magic, as evidenced by her ability to levitate and manipulate sonic waves.
Sindel's storyline begins tragically 10,000 years ago, when her kingdom was invaded by Shao Kahn, and she was forced to watch as her husband, King Jerrod, was killed, her people enslaved, and then-infant Kitana adopted by Kahn as his daughter. This proved too much for her, as a mother, wife, and queen, and soon after the invasion, she committed suicide.
However, this would not be the end of her. Gaining aid from thefallen Elder God Shinnok, Shao Kahn would conspire to bring her back to life, but not in Outworld. Instead, her resurrection would take place on Earth, which would allow Shao Kahn to step through the borders separating the realms and claim her for himself, thus forcing a merger between Earth and Outworld. She would also be revived in a brainwashed state, with no knowledge of her past and having complete loyalty to Kahn. After the sorcerer Shang Tsung failed to secure Earth via the Mortal Kombat tournament, Kahn implemented this plan, and was partially successful; Sindel was reborn just as was planned, but Kahn was only able to garner a partial merger of the realms by her revival before Earth's warriors defeated him. However, Kahn didn't just lose Earth in his defeat; Kitana - realizing that her mother was alive - succeeded in procuring an audience with her and convincing her of her true past, thus turning Sindel against the emperor. As Kahn's defeat also succeeded in separating the Outworld from their homerealm of Edenia, Sindel took up her rightful place on its throne, and vowed not only to rebuild their home, but to also bring down Shao Kahn for his many crimes.

Signature moves

Banshee Scream
Sindel screams and stuns the opponent for a free hit. (all games)
Levitate
Sindel uses her flying abilities to float in mid-air. (MK3, UMK3, MKT)
Fireball / Star Screamer
Sindel fires a ball of energy from her mouth. In Mortal Kombat 3, UMK3, and MK Trilogy, Sindel can perform this move while floating in the air as well. She could also fire two energyballs at once in Trilogy. (all games)
Sliding Foot Grab
Sindel slides forward, face down on the ground with her arms reaching out to grab the opponent's legs. When she does, she bends up her legs to kick the opponent in the face and knock them down. (MK:D, MK:U, MK:A)