Tuesday, December 11, 2007

MK info: Blaze



BLAZE

Appearances: Mortal Kombat II (cameo), Mortal Kombat Trilogy (cameo), MK: Deadly Alliance, Mortal Kombat: Shaolin Monks, MK: Unchained, MK: Armageddon
Realm of Origin: Outworld
Species: Elemental
Alignment: Neutral
Fighting styles:
Hapkido (MK:DA, MK:U)
Jeet Kune Do (MK:DA, MK:U)
Xing Yi (MK:DA, MK:U)
Flames (MK:A)


First introduced in the series as a non-playable character seen in a stage background, Blaze is depicted as an elemental being from Outworld shrouded in flames. As a playable character, he first appeared in Mortal Kombat: Deadly Alliance. He would later become the final boss of Mortal Kombat: Armageddon. As his name and appearance suggest, he has control over fire, and even bleeds lava.

Blaze made his first chronological appearance in Mortal Kombat II, visible only as a burning figure in the Pit II background, fighting a character fans have since named Hornbuckle. Details behind his story were not known until he returned as a secret playable fighter in Mortal Kombat: Deadly Alliance, where his in-game biography screen reveals that he is an elemental that had been pursuing a quest until he had been attacked by an ancient sect. The group of holy men, described as still serving the dead Dragon King, capture Blaze using magic and bound him to the task of protecting the last Great Dragon egg. After the egg hatched (an event shown in Reptile's Deadly Alliance ending), Blaze was able to resume his past mission.
The purpose of this quest, which had previously been left unexplained, was finally divulged in the subsequent releases of Mortal Kombat: Armageddon and Mortal Kombat: Unchained. It is said that Blaze had been created to oversee the strength of all of the fighters in the realms. His creator (shown to be Taven and Daegon's mother Delia in Armageddon's Konquest mode) had prophesied that there would be a time when the fighters' power would become a threat to all of existence itself. When this happened, it was thus Blaze's role to call out and awaken Taven and Daegon from their suspension. However, upon being freed from the egg incubation chamber, Blaze discovered that, in his absence, the power and numbers of these fighters had become too great and that Daegon had already been revived. He sounded the call to awaken Taven. He then enacted the plan to bring all the fighters together into one final battle, where the actions of the two brothers would end up determining their fates and prevent Armageddon.


Signature moves
Flame Ball
Blaze shoots a flaming projectile at the opponent. (MK:DA, MK:U)
Flame Uppercut
Blaze performs an uppercut on the opponent. (MK:DA, MK:U)
Flame Charge
Blaze charges at the opponent. (MK:DA, MK:U)
Quake Slam
Blaze punches the ground, sending lava up underneath his opponent. (MK:A)
Steam Roller
Blaze rolls along the ground, flattening his opponent. (MK:A)
Charge Up
Blaze taunts his enemy, regaining some health. (MK:A)
Melting Lava Teleport
Blaze melts into the ground, rising on the other side of his opponent. (MK:A)

Saturday, December 8, 2007

MK info: Frost



FROST
Appearances: MK: Deadly Alliance, MK: Unchained, MK: Armageddon
Realm of Origin: Earthrealm
Species: Cryomancer
Alignment: Evil
Fighting styles:
Tong Bei (MK:DA, MK:A)
Yuan Yang (MK:DA)
Weapons: Daggers (MK:DA, MK:A)

Frost made her first appearance in Mortal Kombat: Deadly Alliance as an apprentice to Sub-Zero, taking the character archetype of the overly ambitious fledgling. Her dedication to fighting and learning is overshadowed by her arrogance and hostility towards anyone she perceives to be greater than her, including her own master, whom she refers to as sifu (a Cantonese term for a master or teacher), and Sonya Blade.
Frost possess freezing abilities similar to that of Sub-Zero, albeit in a minor scale. Proof of this is in the both their abilities to form solid weapons by freezing surrounding water vapor: while Frost can create small daggers, Sub-Zero is capable of creating a sword.
After Sub-Zero became Grand Master of the Lin Kuei clan, he held a tournament in order to recruit strong warriors. The victor was Frost, whose exceptional skills impressed him. Breaking Lin Kuei tradition, Sub-Zero took her as his protegé and trained her personally. With his assistance, her ability to focus her freezing power increased. However, as her skills grew, so did her arrogance.
When Raiden requested Sub-Zero's assistance in defeating the Deadly Alliance, Frost's training was cut short. Sub-Zero brought her along with him for assistance, hoping at the same time she would attain perspective and enlightenment through the experience of actual battle. After meeting with the other Earthrealm warriors (one of which was Sonya, who did not get along with Frost), she accompanied Sub-Zero into Outworld. It is revealed in the MK Deadly Alliance Konquest mode, that Sonya had a brief fight with Frost in which the latter would have lost had the fight not been stopped by the other fellow warriors. It seems Sonya never trusted Frost and was suspicious of her intentions in addition to the fact that she despised the arrogance of the new Lin Kuei warrior.
Once there, her true intentions for joining the Lin Kuei became apparent. Desiring to become Grand Master of the clan herself, she immobilized Sub-Zero with a freezing blast and tore the Dragon Medallion (an artifact which enhanced Sub-Zero's abilities, as well as the symbol of Lin Kuei leadership) from his chest. Without the strength and discipline required to control the medallion's power, she was consumed by her own freezing ability, seemingly killing her.
Seemingly forgiving her for her betrayal, Sub-Zero searched for a suitable place to bury her remains. He discovered the ancient ruins of a holy structure erected by the long-lost race of Cryomancers. After careful study of the building, Sub-Zero came to believe that both he and Frost were their descendants, and so laid her body to rest in a sarcophagus before leaving.
However, during the events of Mortal Kombat: Deception, Frost awoke some time after Sub-Zero's departure, miraculously alive after all. Realizing she was still in Outworld and that Sub-Zero had left her for dead, she swore to make him pay. Frost then returned to the Lin Kuei temple, hearing Sub-Zero was still in Outworld and hoping to kill him. Later, she entered a state of delirium, seeing Sub-Zero everywhere. Frost dispatched many Lin Kuei members while in this state until Sub-Zero returned. He deep froze Frost into an ice coffin and placed her in the chamber of the fallen Lin Kuei, sealing it later with an ice wall.
Later, as the events of Armageddon begin, Taven revived her from her ice coffin. Frost, still seeing Sub-Zero everywhere, attacked him, but was still defeated by Taven. After the fight, she realized Taven is not Sub-Zero, and left the chamber to parts unknown.

Signature moves

Ground Freeze
Frost sends a stream of ice along the ground, freezing the opponent on contact. (MK:DA, MK:U, MK:A)
Frosty Slide
Frost dashes low along a patch of ice, knocking the opponent off his/her feet and into the air. (MK:DA, MK:U, MK:A)
Teleporting Uppercut
Frost disappears out of sight, then reappears behind the opponent with an uppercut. (MK:A)
Ice Puddle
Frost shoots a stream of ice on the ground, resulting in a puddle. If the opponent is on the puddle, he/she will lose balance and is open for a hit. This was one of Sub-Zero's signature moves from the early MK games. (MK:A)

Friday, December 7, 2007

MK info: Hsu Hao


HSU HAO
Appearances: MK: Deadly Alliance/MK: Tournament Edition, MK: Armageddon
Realm of Origin: Earthrealm
Species: Human
Alignment: Evil
Fighting styles:
Shuai Chiao (MK:DA)
Wrestling (MK:DA)
Sumo (MK:A)
Weapons: Sun-Moon Blades (all games)

Hsu Hao is an evil, deceptive Mongolian grappler who posed as a member of Red Dragon's intelligence services to infiltrate the Special Forces. His sole purpose was to destroy them after he had aided them in destroying the Black Dragon crime clan, long-time rivals of Hsu Hao's Red Dragon. Instead of a heart, Hsu Hao has a pulsating cybernetic implant that also enhances his strength. He follows orders from his superior, Mavado, with unquestioning obedience.
For the events on Earthrealm leading up to Mortal Kombat: Deadly Alliance, Hsu Hao was of prime importance. His superior,
Mavado, gave him orders to act as a Chinese Secret Militant for the Special Forces and aid them in completely destroying the Black Dragon clan. Hsu Hao carried out his instructions without question and aided the U.S. Special Forces for years until the entire Black Dragon clan were seemingly eradicated, after the apparent death of Jarek. Hsu Hao was called back to the Red Dragon headquarters at Charred Mountain but later received orders from Mavado to stay within the Special Forces HQ. He was then instructed to destroy their underground base and with it, their only means of inter-realm travel. He armed a miniature nuclear weapon andescaped through the portal before it blew up.
As a result of his betrayal, his former superior at the Special Forces, Jax, who just barely escaped with his life, had a score to settle with him. After Mavado captured and imprisoned Kano, Mavado sent Hsu Hao to kill Shang Tsung under orders from Quan Chi. On his way to Tsung's palace he was cornered by a very angry Jax, and seemingly died violently aftern his artificial heart was ripped out by Jax. Yet he mysteriously comes back to life and returns in Mortal Kombat: Armageddon.

Signature moves

Cyrus Stomp / Boot Kamp
Hsu Hao jumps into the air and stomps on the opponent's head. (all games)
Thunder Klap
Hsu Hao delivers a powerful clap that generates a gust of wind, knocking the opponent over. (all games)
Bouncing Death
Hsu Hao raises his arm with his fist glowing red and punches the ground, resulting in a fireball bouncing across the screen. (MK:A)
Krystal Lazer
Hsu Hao fires a laser beam from his chest implant at the opponent. (MK:A)
Charge Up
Hsu Hao does a small stance and his hands glow red, increasing his attack damage. (MK:A)

Thursday, December 6, 2007

MK info: Mavado


MAVADO

Appearances: MK: Deadly Alliance/MK: Tournament Edition, MK: Armageddon
Realm of Origin: Earthrealm
Species: Human
Alignment: Evil
Fighting styles:
Long Fist (all games)
Wing Chun (MK:DA)
Weapons: Hookswords (all games)

Introduced in Mortal Kombat: Deadly Alliance, Mavado in many respects embodies the underworld antipode of Kano. Whereas Kano seems to rely mainly on scare tactics and brute force, Mavado relies on discipline and superior intelligence to fight. In battle, he uses a pair of signature grappling hooks to augment his attacks, allowing him to propel himself quickly around the arena. Mavado is a leading figure, second only to Daegon, within the Red Dragon, an ancient criminal organization whose existence is known only to its members, and whose most prominent rivals are the Black Dragon, an offshoot of the Red Dragon which was led by Kano but is now reformed under the leadership of Kabal. Mavado is depicted as a vicious, remorseless, and cruel crime lord.
Mavado's influence in the games' storyline began sometime before the events of Mortal Kombat 4. Since the Red Dragon's top priority is the extermination of the Black Dragon, they decided to use the Special Forces to serve their own purposes. To that end, Mavado instructed his subordinate, Hsu Hao, to infiltrate the Outer World Investigation Agency and help them in tracking down and killing the last members of the Black Dragon, a mission Hsu Hao performed to great success.
After the events of Mortal Kombat 4, with
Jarek seemingly killed by Jax, and Kabal presumably killed by Mavado himself (the latter's trademark hookswords being taken as trophies in the process), Hsu Hao's task was deemed over. However, Mavado was then contacted by the Deadly Alliance. Both sorcerers saw the Red Dragon as a great potential ally for their eventual domination of Earthrealm. Mavado was hired to fend off Kenshi, in return acquiring the opportunity to be given the last Black Dragon member: Kano, at the time a general in the service of the Deadly Alliance. They also requested that the Red Dragon destroy the Outer World Investigation Agency's techno-portals to prevent the Special Forces from being able to travel to Outworld.
During the events of Mortal Kombat: Deadly Alliance, Mavado complied with these tasks. Mavado tracked down and defeated Kenshi, allowing him to have his fight with Kano; however, rather than kill his foe, Mavado captured Kano and had his Red Dragon minions bring him to their headquarters. Like his overlords Quan Chi and Shang Tsung, though, he had little time to revel in his victory. Shortly before Mortal Kombat: Deception, Kabal returned fully recuperated from his stay in Chaosrealm and seemingly killed Mavado, retrieving his hookswords back.
In Mortal Kombat: Armageddon, Mavado returns, apparently having survived. He is still seen wielding hookswords as a weapon, but these are presumably his own and not Kabal's. In the game's Konquest mode, Mavado is seen in the Red Dragon's lair reporting to Daegon that the clan has located Blaze. Daegon then orders him to kill his brother Taven, but Mavado fails in this mission, having been defeated by Taven.

Signature moves
Grapple Hook Strike
Mavado catapults himself with his ropes at the opponent, kicking him. (all games)
Change Sides Hook
Mavado uses his ropes to evade the opponent's attack by swinging to the side. (all games)
Anger Management
A power-up move that adds strength to Mavado's physical attacks. (MK:A)
Low Grapple Slide
Mavado flies forward with a kick, using a grapple hook to anchor himself. (MK:A)
Escape Grapple
Mavado uses his grapple hooks to pull himself backward and out of harm's way. (all games)

Wednesday, December 5, 2007

MK info: Mokap


MOKAP

Appearances: MK: Deadly Alliance, MK: Armageddon
Realm of Origin: Earthrealm
Species: Human
Alignment: Good
Fighting styles:
Tai Chi (MK:DA)
Karate (MK:DA)
Tae Kwon Do (MK:DA)
Jeet Kune Do (MK:A)
Wing Chun (MK:A)

Originally introduced in Mortal Kombat: Deadly Alliance as a secret character, Mokap is described as being a motion capture actor with a vast knowledge of martial arts and fighting styles. Although he is introduced somewhat as a joke character, he is indeed being treated as a legitimate figure in the canon plot. Mokap has been involved with the events of the last few games, although the circumstances as to how and why are very mysterious and vague. He seems to continually find himself inexplicably transported to and wrapped up in the battles that have transpired, simply by being in the wrong place at the wrong time.
Mokap's Deadly Alliance bio reveals that he is a former martial arts teacher on the North side of Chicago. One day he was called upon by Johnny Cage to do some motion capture work for his new movie "Mortal Kombat: Deadly Alliance", and he became the primary martial arts talent for motion capture in this film. Mokap was flown to Hollywood to begin his first session, which consisted mainly of the Crane and Snake styles (although none of these martial arts have been used by Mokap in the games that he appeared).
It is unknown how Mokap participated in the events of Deadly Alliance. Although he fought on the side of good, he did not appear to have any effect on the outcome of the battle. Some time after this, Mokap gained some telekinetic powers, although the source of these powers was not explained. Mokap returned in Mortal Kombat: Armageddon, again fighting for the side of Earthrealm and for his life.

Signature moves

Fireball
Mokap throws a flaming projectile at his opponent. (MK:DA)
Magic Lift
Mokap uses telekinesis to raise his opponent up into the air and drop him/her onto the ground in front of him. (MK:A)
Charge Punch / Power Hands
Mokap slides forward with his fist first into his enemy, punching them. In Armageddon, Mokap uses both of his hands as well as his hands are glowing and charged with energy. (all games)
Back Flip / Swan Kick
Mokap does a 360° backflip kick. In Armageddon, a white streak follows it. This move is taken from Scorpion. (all games)
Lights, Camera, Action
Mokap turns around and shoots out a white projectile at his opponent. (MK:A)

Tuesday, December 4, 2007

MK info: Nitara


NITARA

Appearances: MK: Deadly Alliance/Tournament Edition, MK: Armageddon
Realm of Origin: Vaeternus
Species: Vampire
Alignment: Good
Fighting styles:
Leopard (all games)
Fu Jow Pai (MK:DA)
Weapons: Kama (all games)

The winged Nitara is a vampiress who has to prey on the blood of others in order to remain alive. Rather than being evil, however, Nitara is depicted as being rather self-serving and morally neutral. She has a distinctly gothic appearance, and has long been on a quest to separate her own realm, known as Vaeternus, from Outworld.
Nitara spent a very long time trying to find a mysterious orb that bound her realm to Outworld before actually discovering its location. The orb, however, was inaccessible to her, submerged under molten lava. Fortunately for her, at one point she had spotted the Outer World Investigation Agency agent Cyrax travelling across Outworld. With his cybernetic body, he would be able to descend into the lava and come back with the orb, unharmed.
But she realized she would need to offer the cyborg something in exchange for his services. Seeing Reptile as an easily exploitable fool, she presented him with a Kirehashi blade, an artifact of Reptile's Zaterran realm, and revealed to him the location of Kitana's military encampment. This was merely a deception, as it gave Quan Chi and Shang Tsung sufficient time to team up and kill Shao Kahn. After Reptile discovered the dead body of Shao Kahn he offered his services to Nitara, grateful for her apparent kindness. He pledged to serve her, and she commanded him to attack Cyrax, describing him as an Earthrealm invader, and explaining he could be weakened by destroying his arm console, which Nitara was aware the cyborg used to travel between realms.
Reptile did as instructed, and fled after being frightened away by one of Cyrax's attacks. Nitara introduced herself to Cyrax immediately after, and made her proposal: Having the ability to traverse realms through the powers of her gemstone (her race uses these to travel the realms in search of sustenance), she would send him home, under the condition that he retrieve the orb for her. Although hesitant to trust her, Cyrax accepted, having little choice. The two journeyed to the orb's location, Onaga's incubation chamber. There, both parties held up their end of the bargain: Cyrax descended into the lava and retrieved the orb, and Nitara sent the cyborg home via a portal. With the orb in her hands, her plans had come to a successful conclusion. She then smashed it into pieces on the floor, separating her realm from Outworld at last. The ordeal knocked her unconscious, but when she awoke, she was home. She then made it her mission to protect the realm's fragile stability.

Signature moves

Unicorn Kick
Nitara performs a front flip, kicking the opponent. This move is taken from Tanya. (all games)
Blood Spit
Nitara spits blood at the opponent, causing damage. (all games)
Jumping Blood Spit
Nitara jumps up and performs the Blood Spit move. (MK:A)
Air Blood Spit
While in the air, Nitara performs the Blood Spit move. (MK:A)
Quick Escape
Nitara quickly flies away from the opponent. In Deadly Alliance, this move is not listed as a special move, although it can still be performed. (all games)

Saturday, December 1, 2007

MK info: Moloch


MOLOCH

Appearances: MK: Deadly Alliance, MK: Armageddon
Realm of Origin: Netherrealm
Species: Oni
Alignment: Evil
Fighting styles: Moloch (MK:A)
Weapons: Mystical Orb (all games)

The three-eyed Moloch is a massive, lumbering Oni who had originally come from the Netherrealm and made his debut in Mortal Kombat: Deadly Alliance carrying a massive orb and chain with it, as a non-playable character (excluding third-party devices). However, in Mortal Kombat: Armageddon, Moloch is a readily-playable character in the game. He has typical miniboss abilities such as great strength, devastating moves and a few weak spots to exploit for the typically more nimble but weaker opponent. In Deadly Alliance, Moloch is the sub-boss before both Shang Tsung and Quan Chi, and he has no fatality.
Moloch is the only known ally of his Oni counterpart, Drahmin. Unlike Drahmin however, distorted and consumed by rage as he may be, Moloch has most likely always been a demon from the Netherrealm. The sorcerer Quan Chi confronted Moloch and Drahmin with an offer to free them from the Netherrealm if they protected him from the ninja spectre Scorpion. It was no surprise to Moloch that Drahmin accepted the offer and so they smashed Scorpion whenever he came near Quan Chi. As the two oni were combatting Scorpion, Quan Chi escaped from the dark realm without them. Enraged, Moloch and Drahmin followed Quan Chi through the portal but were transported to a different location than the sorcerer.
The Oni encountered the cyborg Cyrax in Outworld but were forced to flee from his bombs. Eventually, they took refuge in a forest and fed on those who wandered too close to its borders. Li Mei came too close to the forest, but escaped through the trees. After that, they were enlisted by Shang Tsung and held in the basement of his palace as an insurance policy should Quan Chi turn on him. Eventually, Moloch and Drahmin were set free. Instead of confronting Quan Chi, they ironically protected him by defeating Scorpion and hurling him into the Soulnado.

Signature moves

Suction Breath
Moloch sucks in the opponent, then grabs him/her. (all games)
Ground Bash
Moloch smashes his chain ball down to the ground and shakes it. (all games)
Power Ball
Moloch smashes his chain ball down to the ground shooting out a white projectile. (all games)
Super Charge
Moloch howls, then charges toward the opponent. (MK:A)
Raging Oni
Moloch charges forward, knocking over the opponent. (all games)
Beast Lord
Moloch howls, healing him slightly. (all games)
Furious Howl
Moloch performs a wolf-like howl, healing him slightly. (MK:A
)